Player Matchup

Da Ji
Da Ji
BOOLump000
Da Ji
Level 12
God Stats
2W - 5L
1,699 SR
Queue Stats
19W - 23L
1,302 Elo+
Party 1
Artemis
Artemis
Cbow2369
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,114 Elo+
Solo
Hera
Hera
ExternalUniverse
Hera
Level 14
God Stats
11W - 8L
1,399 SR
Queue Stats
19W - 24L
1,240 Elo+
Solo
Jormungandr
Jormungandr
HUNTER BKOP
Jormungandr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 38L
1,388 Elo+
Solo
Chaac
Chaac
NINJASHOGUN_DJ
Chaac
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 15L
1,364 Elo+
Party 1
Team Averages
Level 16
1,520 SR
1,282 Elo+

VS

Team Averages
Level 21
1,530 SR
1,477 Elo+
Yemoja
Yemoja
Fireheart1114
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,416 Elo+
Party 3
Danzaburou
Danzaburou
OrgBlackBart
Danzaburou
Level 26
God Stats
11W - 7L
1,650 SR
Queue Stats
13W - 9L
1,501 Elo+
Party 2
Hachiman
Hachiman
Voidy-San
Hachiman
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Bastet
Bastet
iNeedCatgirls
Bastet
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,434 Elo+
Party 3
Kukulkan
Kukulkan
tastycupake47
Kukulkan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
18
10 / 6 / 13
13,261
1,206
20,590
18,712
11,146
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
Cbow2369
Artemis
17
3 / 5 / 8
10,630
966
7,796
7,725
2,811
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
14 / 3 / 19
14,762
1,342
25,103
13,267
4,871
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
HUNTER BKOP
Jormungandr
19
6 / 3 / 23
12,663
1,151
16,346
16,314
25,069
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
9 / 3 / 22
13,561
1,233
21,229
18,522
25,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Team 1 Tickets

198

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 8
11,583
1,053
7,480
23,007
21,393
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
OrgBlackBart
Danzaburou
18
5 / 12 / 8
12,452
1,132
21,532
27,689
10,600
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
Voidy-San
Hachiman
17
1 / 6 / 6
10,307
937
6,350
9,836
4,139
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
2 / 4 / 12
11,494
1,045
13,213
13,716
5,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
tastycupake47
Kukulkan
18
10 / 16 / 7
13,939
1,267
20,154
22,813
10,238
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
61
42
Kills
20
20
Deaths
42
85
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Da Ji
10
6
13
2.75
W
Artemis
Cbow2369
Artemis
3
5
8
1.4
W
14
3
19
7.83
L
2
4
8
1.5
W
Jormungandr
HUNTER BKOP
Jormungandr
6
3
23
5.83
W
9
3
22
6.67
L
Danzaburou
OrgBlackBart
Danzaburou
5
12
8
0.75
L
Hachiman
Voidy-San
Hachiman
1
6
6
0.67
L
2
4
12
2
L
Kukulkan
tastycupake47
Kukulkan
10
16
7
0.84

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,064
Damage
68,729
74,540
Taken
97,061
69,419
Mitigated
52,075
10,629
Healing
8,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
20,590
9,130
0
2,495
18,712
11,146
0
6,151
12,561
0
38,577
W
Artemis
Cbow2369
Artemis
7,796
3,913
0
570
7,725
2,811
0
4,870
2,855
0
11,483
W
25,103
8,719
766
1,701
13,267
4,871
0
5,831
7,436
49,496
0
L
7,480
2,770
1,691
1,064
23,007
21,393
0
10,887
12,011
20,393
0
W
Jormungandr
HUNTER BKOP
Jormungandr
16,346
3,611
0
0
16,314
25,069
0
6,621
9,693
29,923
0
W
21,229
5,338
0
5,097
18,522
25,522
0
4,161
14,361
0
32,795
L
Danzaburou
OrgBlackBart
Danzaburou
21,532
13,469
0
4,815
27,689
10,600
0
11,977
15,229
0
41,801
L
Hachiman
Voidy-San
Hachiman
6,350
3,697
0
0
9,836
4,139
0
5,630
3,987
0
19,141
L
13,213
3,858
0
0
13,716
5,705
0
4,503
8,981
0
20,711
L
Kukulkan
tastycupake47
Kukulkan
20,154
2,491
0
993
22,813
10,238
0
8,452
14,038
41,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,877
Gold Earned
59,775
198
Minions Killed
148
4
Camps Cleared
0
824,013
Distance Traveled
790,859
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,261
1,206
53
5
2
172,617
1
W
Artemis
10,630
966
12
1
0
108,687
1
W
Hera
14,762
1,342
64
6
0
177,390
0
L
Yemoja
11,583
1,053
15
1
0
155,452
0
W
Jormungandr
12,663
1,151
30
3
2
189,966
0
W
Chaac
13,561
1,233
39
4
0
175,353
0
L
Danzaburou
12,452
1,132
37
3
0
168,203
1
L
Hachiman
10,307
937
30
3
0
112,153
0
L
Bastet
11,494
1,045
21
2
0
181,180
1
L
Kukulkan
13,939
1,267
45
4
0
173,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role