Player Matchup

Fenrir
Fenrir
Platinum II
Meowkerz
Fenrir
Platinum II
Level 151
God Stats
1W - 0L
1,597 SR
Queue Stats
28W - 8L
2,230 MMR
Party 1
Hercules
Hercules
Platinum V
Mikeswazowski
Hercules
Platinum V
Level 120
God Stats
6W - 1L
1,681 SR
Queue Stats
28W - 8L
2,230 MMR
Party 1
Sol
Sol
Platinum V
ochanoah
Sol
Platinum V
Level 97
God Stats
1W - 0L
1,737 SR
Queue Stats
28W - 8L
2,230 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,672 SR
2,230 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,630 SR
2,078 MMR
Thoth
Thoth
Platinum I
ImmSam-
Thoth
Platinum I
Level 137
God Stats
25W - 34L
1,609 SR
Queue Stats
116W - 105L
1,991 MMR
Party 2
Bastet
Bastet
Diamond III
ShAd0w P3pP3r
Bastet
Diamond III
Level 160
God Stats
28W - 36L
1,624 SR
Queue Stats
655W - 828L
2,307 MMR
Solo
Cthulhu
Cthulhu
Platinum II
flipingsensation
Cthulhu
Platinum II
Level 131
God Stats
4W - 5L
1,656 SR
Queue Stats
88W - 74L
1,935 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Meowkerz
Fenrir
16
10 / 4 / 8
11,622
830
13,895
16,575
11,265
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
Mikeswazowski
Hercules
13
1 / 2 / 13
9,299
664
6,960
12,932
14,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
7 / 1 / 7
10,720
766
11,981
9,000
2,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Bans
Chang'eMorgan Le FayPersephoneGilgameshOdin

VS

Bans
AthenaGuan YuAphroditeCu ChulainnScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
ImmSam-
Thoth
12
3 / 9 / 4
9,151
654
11,709
10,952
3,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
4 / 3 / 2
9,241
660
11,491
12,074
6,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 6 / 4
8,534
610
5,312
19,633
17,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
18
Kills
7
7
Deaths
18
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thoth
ImmSam-
Thoth
3
9
4
0.56
W
Fenrir
Meowkerz
Fenrir
10
4
8
3.5
W
Hercules
Mikeswazowski
Hercules
1
2
13
3.75
L
4
3
2
1.67
L
0
6
4
0.33
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,836
Damage
28,512
38,507
Taken
42,659
28,782
Mitigated
27,824
12,562
Healing
4,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
ImmSam-
Thoth
11,709
99
0
619
10,952
3,673
0
3,034
7,794
34,308
0
W
Fenrir
Meowkerz
Fenrir
13,895
3,645
124
5,022
16,575
11,265
650
7,460
8,633
699
39,566
W
Hercules
Mikeswazowski
Hercules
6,960
1,803
0
4,123
12,932
14,657
89
6,455
6,392
0
12,676
L
11,491
2,646
0
1,184
12,074
6,246
0
2,996
8,854
0
29,898
L
5,312
58
135
2,635
19,633
17,905
0
6,814
12,120
19,951
0
W
11,981
5,806
0
3,293
9,000
2,860
2,006
3,506
5,225
49,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,641
Gold Earned
26,926
152
Minions Killed
133
7
Camps Cleared
6
859,128
Distance Traveled
793,045
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,151
654
56
4
3
243,580
4
W
Fenrir
11,622
830
48
3
4
301,074
7
W
Hercules
9,299
664
17
1
1
292,764
12
L
Bastet
9,241
660
56
4
3
291,878
1
L
Cthulhu
8,534
610
21
2
0
257,587
4
W
Sol
10,720
766
87
6
2
265,290
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role