Player Matchup

Hachiman
Hachiman
Gxtchaa
Hachiman
Level 17
God Stats
9W - 12L
1,517 SR
Queue Stats
13W - 17L
1,359 Elo+
Party 2
Vulcan
Vulcan
Smooth Sailling
Vulcan
Level 71
God Stats
8W - 17L
1,338 SR
Queue Stats
12W - 22L
1,312 Elo+
Solo
Thor
Thor
WhoDeyBray
Thor
Level 49
God Stats
1W - 6L
1,437 SR
Queue Stats
53W - 90L
1,365 Elo+
Party 2
Team Averages
Level 46
1,430 SR
1,346 Elo+

VS

Team Averages
Level 76
1,403 SR
1,354 Elo+
Zeus
Zeus
Atech1430
Zeus
Level 62
God Stats
76W - 99L
1,377 SR
Queue Stats
123W - 198L
1,336 Elo+
Party 1
Sun Wukong
Sun Wukong
BATCAN23300
Sun Wukong
Level 67
God Stats
32W - 27L
1,426 SR
Queue Stats
109W - 132L
1,349 Elo+
Party 1
Chaac
Chaac
SolidScorpion56
Chaac
Level 98
God Stats
33W - 37L
1,404 SR
Queue Stats
134W - 160L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Gxtchaa
Hachiman
14
5 / 11 / 7
11,321
666
10,859
18,473
5,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
6 / 6 / 6
12,432
731
17,776
12,748
4,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 10 / 8
12,035
708
11,018
18,623
10,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
3 / 6 / 13
11,968
704
12,363
12,157
3,840
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
BATCAN23300
Sun Wukong
16
9 / 5 / 8
12,935
761
12,946
20,779
17,780
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
15 / 4 / 7
14,125
831
18,867
23,305
25,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
55
15
Kills
27
27
Deaths
15
21
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Zeus
3
6
13
1.58
W
Sun Wukong
BATCAN23300
Sun Wukong
9
5
8
2.6
L
Hachiman
Gxtchaa
Hachiman
5
11
7
0.77
L
6
6
6
1.5
W
15
4
7
4.63
L
4
10
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,653
Damage
44,176
49,844
Taken
56,241
20,486
Mitigated
46,719
2,332
Healing
20,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
12,363
1,270
632
2,479
12,157
3,840
920
3,597
8,560
53,912
0
W
Sun Wukong
BATCAN23300
Sun Wukong
12,946
4,288
224
4,044
20,779
17,780
945
6,570
14,209
0
43,045
L
Hachiman
Gxtchaa
Hachiman
10,859
6,582
0
1,543
18,473
5,307
0
3,697
14,336
0
26,668
L
17,776
9,497
0
670
12,748
4,301
0
3,764
8,572
42,010
0
W
18,867
4,900
600
12,209
23,305
25,099
1,198
8,099
15,206
0
58,805
L
11,018
2,872
0
119
18,623
10,878
0
4,925
13,170
0
35,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,788
Gold Earned
39,028
130
Minions Killed
206
2
Camps Cleared
9
740,146
Distance Traveled
878,590
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,968
704
92
5
4
260,523
2
W
Sun Wukong
12,935
761
41
2
1
308,053
1
L
Hachiman
11,321
666
29
2
1
217,255
0
L
Vulcan
12,432
731
49
3
1
284,633
1
W
Chaac
14,125
831
73
4
4
310,014
1
L
Thor
12,035
708
52
3
0
238,258
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role