Player Matchup

King Arthur
King Arthur
CutesyTiamat
King Arthur
Level 43
God Stats
14W - 27L
1,571 SR
Queue Stats
264W - 290L
1,438 Elo+
Party 2
Fafnir
Fafnir
FafnirSimp
Fafnir
Level 27
God Stats
9W - 14L
1,439 SR
Queue Stats
122W - 150L
1,358 Elo+
Party 2
Cernunnos
Cernunnos
TraceGhost
Cernunnos
Level 54
God Stats
44W - 28L
1,661 SR
Queue Stats
389W - 431L
1,443 Elo+
Party 2
Thanatos
Thanatos
Vektx
Thanatos
Level 25
God Stats
22W - 20L
1,462 SR
Queue Stats
64W - 67L
1,404 Elo+
Solo
Sol
Sol
elpañales
Sol
Level 4
God Stats
7W - 7L
1,705 SR
Queue Stats
245W - 277L
1,519 Elo+
Party 2
Team Averages
Level 31
1,567 SR
1,433 Elo+

VS

Team Averages
Level 20
1,483 SR
1,294 Elo+
Sylvanus
Sylvanus
Demiant181
Sylvanus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,192 Elo+
Party 1
Hercules
Hercules
Razuvias
Hercules
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,368 Elo+
Solo
Chang'e
Chang'e
TheD3m0nK1n9
Chang'e
Level 28
God Stats
3W - 5L
1,428 SR
Queue Stats
94W - 104L
1,364 Elo+
Solo
Erlang Shen
Erlang Shen
darksid9422
Erlang Shen
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 13L
1,161 Elo+
Party 1
Artemis
Artemis
plummerman69
Artemis
Level 28
God Stats
2W - 5L
1,486 SR
Queue Stats
32W - 43L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CutesyTiamat
King Arthur
16
8 / 3 / 4
10,563
556
16,612
16,810
16,856
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
FafnirSimp
Fafnir
13
1 / 1 / 6
8,880
467
3,599
13,133
15,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
TraceGhost
Cernunnos
10
6 / 1 / 2
7,956
419
7,835
5,934
1,910
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Vektx
Thanatos
18
9 / 2 / 7
10,982
578
13,516
13,016
6,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 6 / 2
9,302
490
11,237
15,825
5,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Demiant181
Sylvanus
11
0 / 6 / 3
6,981
367
4,514
9,932
8,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hercules
Razuvias
Hercules
14
4 / 4 / 2
9,014
474
9,970
22,463
18,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
TheD3m0nK1n9
Chang'e
13
3 / 7 / 2
8,551
450
6,621
15,339
4,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
darksid9422
Erlang Shen
10
0 / 6 / 4
6,969
367
3,854
10,736
5,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Artemis
plummerman69
Artemis
16
5 / 5 / 2
9,890
521
11,886
13,203
3,939
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
28
Kills
12
13
Deaths
28
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CutesyTiamat
King Arthur
8
3
4
3.33
L
Sylvanus
Demiant181
Sylvanus
0
6
3
0.25
W
Fafnir
FafnirSimp
Fafnir
1
1
6
4
L
Hercules
Razuvias
Hercules
4
4
2
1.25
L
Chang'e
TheD3m0nK1n9
Chang'e
3
7
2
0.57
W
Cernunnos
TraceGhost
Cernunnos
6
1
2
7
W
Thanatos
Vektx
Thanatos
9
2
7
6.25
L
Erlang Shen
darksid9422
Erlang Shen
0
6
4
0.33
W
4
6
2
0.83
L
Artemis
plummerman69
Artemis
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,799
Damage
36,845
64,718
Taken
71,673
46,296
Mitigated
41,807
28,170
Healing
16,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CutesyTiamat
King Arthur
16,612
3,396
0
1,690
16,810
16,856
23
2,837
13,883
0
63,715
L
Sylvanus
Demiant181
Sylvanus
4,514
1,298
926
1,160
9,932
8,884
696
581
9,351
17,190
3,675
W
Fafnir
FafnirSimp
Fafnir
3,599
1,171
1,048
2,845
13,133
15,199
4
2,216
10,837
23,663
0
L
Hercules
Razuvias
Hercules
9,970
2,722
0
3,580
22,463
18,835
0
3,778
18,685
0
35,155
L
Chang'e
TheD3m0nK1n9
Chang'e
6,621
322
332
4,615
15,339
4,915
512
4,124
11,215
47,463
0
W
Cernunnos
TraceGhost
Cernunnos
7,835
4,552
0
2,359
5,934
1,910
492
1,015
4,919
0
34,899
W
Thanatos
Vektx
Thanatos
13,516
4,856
0
13,060
13,016
6,594
565
1,469
11,477
0
83,988
L
Erlang Shen
darksid9422
Erlang Shen
3,854
1,786
0
1,448
10,736
5,234
0
3,267
7,469
0
22,532
W
11,237
3,663
0
7,168
15,825
5,737
4,180
3,033
12,506
63,687
0
L
Artemis
plummerman69
Artemis
11,886
7,033
0
3,979
13,203
3,939
0
3,086
10,117
0
60,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,683
Gold Earned
41,405
429
Minions Killed
283
0
Camps Cleared
0
1,507,565
Distance Traveled
1,595,715
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,563
556
106
6
0
329,206
5
L
Sylvanus
6,981
367
32
2
0
282,849
0
W
Fafnir
8,880
467
34
2
0
307,513
2
L
Hercules
9,014
474
46
2
0
357,112
1
L
Chang'e
8,551
450
78
4
0
312,786
1
W
Cernunnos
7,956
419
62
3
0
157,452
3
W
Thanatos
10,982
578
123
6
0
421,213
3
L
Erlang Shen
6,969
367
41
2
0
334,215
0
W
Sol
9,302
490
104
5
0
292,181
1
L
Artemis
9,890
521
86
5
0
308,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role