Player Matchup

Tiamat
Tiamat
DrawnPegasus3
Tiamat
Level 114
God Stats
76W - 58L
1,626 SR
Queue Stats
1,303W - 1,203L
1,548 Elo+
Party 2
Kuzenbo
Kuzenbo
Hunterbull360
Kuzenbo
Level 103
God Stats
198W - 149L
1,673 SR
Queue Stats
757W - 731L
1,551 Elo+
Party 2
Bakasura
Bakasura
Not Exciting
Bakasura
Level 106
God Stats
1W - 4L
1,511 SR
Queue Stats
222W - 209L
1,594 Elo+
Solo
Olorun
Olorun
Overlord MN
Olorun
Level 108
God Stats
16W - 17L
1,654 SR
Queue Stats
1,014W - 955L
1,563 Elo+
Party 2
Nemesis
Nemesis
Zashl
Nemesis
Level 120
God Stats
37W - 41L
1,589 SR
Queue Stats
1,339W - 1,200L
1,548 Elo+
Party 2
Team Averages
Level 110
1,611 SR
1,561 Elo+

VS

Team Averages
Level 115
1,638 SR
1,562 Elo+
Heimdallr
Heimdallr
AdaptableDuck
Heimdallr
Level 109
God Stats
16W - 19L
1,560 SR
Queue Stats
287W - 275L
1,585 Elo+
Party 1
Ra
Ra
ErieBayhawk
Ra
Level 105
God Stats
7W - 1L
1,819 SR
Queue Stats
255W - 256L
1,470 Elo+
Party 1
Chang'e
Chang'e
LiIkillacaleb
Chang'e
Level 127
God Stats
8W - 6L
1,659 SR
Queue Stats
216W - 215L
1,569 Elo+
Party 1
Pele
Pele
ShuckPulls
Pele
Level 126
God Stats
2W - 1L
1,399 SR
Queue Stats
243W - 201L
1,619 Elo+
Solo
Ares
Ares
flash__bow
Ares
Level 107
God Stats
12W - 6L
1,751 SR
Queue Stats
271W - 253L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 2
10,234
465
8,623
12,925
7,351
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
13
1 / 3 / 2
9,011
410
5,586
18,903
24,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
Not Exciting
Bakasura
19
2 / 4 / 2
11,417
519
6,078
21,895
10,006
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
15
1 / 7 / 3
9,759
444
9,791
14,567
5,019
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Zashl
Nemesis
18
2 / 2 / 2
10,896
495
5,992
18,952
15,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AdaptableDuck
Heimdallr
20
7 / 0 / 6
13,591
618
14,739
15,083
7,341
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
1 / 1 / 4
13,292
604
9,436
15,057
17,785
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
19
6 / 0 / 5
13,074
594
12,445
10,702
7,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
1 / 3 / 5
11,386
518
11,128
14,626
7,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 2 / 9
11,610
528
12,114
20,508
24,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
6
Kills
18
18
Deaths
6
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AdaptableDuck
Heimdallr
7
0
6
10
L
0
2
2
0.5
W
1
1
4
3
L
Kuzenbo
1
3
2
0.67
W
Chang'e
6
0
5
8.5
L
Bakasura
Not Exciting
Bakasura
2
4
2
0.75
L
Olorun
1
7
3
0.36
W
1
3
5
1.17
L
Nemesis
Zashl
Nemesis
2
2
2
1.5
W
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,070
Damage
59,862
87,242
Taken
75,976
62,752
Mitigated
64,532
29,398
Healing
36,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AdaptableDuck
Heimdallr
14,739
8,392
0
6,904
15,083
7,341
5,326
6,566
8,517
0
141,834
L
8,623
184
27
5,441
12,925
7,351
0
5,169
7,610
81,342
0
W
9,436
1,723
1,307
8,299
15,057
17,785
468
3,605
10,775
108,885
0
L
Kuzenbo
5,586
1,912
0
3,408
18,903
24,409
0
10,097
8,557
25,858
0
W
Chang'e
12,445
815
4,678
6,696
10,702
7,075
2,478
4,952
5,750
88,250
0
L
Bakasura
Not Exciting
Bakasura
6,078
3,794
0
8,735
21,895
10,006
0
4,826
16,963
0
101,620
L
Olorun
9,791
4,095
725
5,364
14,567
5,019
0
5,922
8,475
58,667
0
W
11,128
2,527
0
3,236
14,626
7,974
360
5,124
9,222
0
91,521
L
Nemesis
Zashl
Nemesis
5,992
1,187
0
5,698
18,952
15,967
329
7,487
11,367
0
69,578
W
12,114
266
0
5,254
20,508
24,357
243
6,597
13,631
23,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,317
Gold Earned
62,953
625
Minions Killed
705
0
Camps Cleared
0
2,204,067
Distance Traveled
2,158,298
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
13,591
618
182
8
0
417,804
3
L
Tiamat
10,234
465
165
8
0
414,295
12
W
Ra
13,292
604
208
9
0
419,122
0
L
Kuzenbo
9,011
410
20
1
0
423,104
1
W
Chang'e
13,074
594
166
8
0
429,379
1
L
Bakasura
11,417
519
191
9
0
483,289
7
L
Olorun
9,759
444
116
5
0
382,638
6
W
Pele
11,386
518
132
6
0
449,571
0
L
Nemesis
10,896
495
133
6
0
500,741
1
W
Ares
11,610
528
17
1
0
442,422
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role