Player Matchup

Kuzenbo
Kuzenbo
Platinum II
Obeytheefinesse
Kuzenbo
Platinum II
Level 159
God Stats
4W - 2L
1,921 SR
Queue Stats
33W - 19L
1,839 MMR
Party 1
Sobek
Sobek
Platinum II
RatHorse
Sobek
Platinum II
Level 77
God Stats
2W - 2L
1,794 SR
Queue Stats
25W - 12L
1,839 MMR
Party 1
Ullr
Ullr
Platinum IV
Starrific
Ullr
Platinum IV
Level 160
God Stats
0W - 1L
1,838 SR
Queue Stats
22W - 12L
1,844 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,851 SR
1,841 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 105
1,545 SR
1,747 MMR
Hou Yi
Hou Yi
Diamond I
 
Hou Yi
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Platinum II
BeeGeesLover2
Scylla
Platinum II
Level 66
God Stats
4W - 1L
1,635 SR
Queue Stats
26W - 5L
2,148 MMR
Party 2
Bacchus
Bacchus
Gold II
CΙuf
Bacchus
Gold II
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 62L
1,595 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,504
688
3,778
8,883
8,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
RatHorse
Sobek
6
0 / 4 / 1
4,824
603
1,483
5,944
3,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
8
0 / 2 / 1
5,049
631
6,776
6,381
2,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
GilgameshMorgan Le FayOdinTiamatThoth

VS

Bans
PersephoneAthenaDiscordiaArtioAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
4 / 1 / 2
6,419
802
6,140
6,483
2,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 4
6,220
778
4,841
4,747
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
CΙuf
Bacchus
10
3 / 0 / 5
6,342
793
7,144
7,370
7,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
8
8
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
4
1
2
5
W
1
0
4
3
W
Bacchus
CΙuf
Bacchus
3
0
5
5.5
L
1
2
0
0.5
L
Sobek
RatHorse
Sobek
0
4
1
0.13
L
Ullr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,037
Damage
18,125
21,208
Taken
18,600
14,993
Mitigated
11,687
1,902
Healing
6,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
6,140
2,776
0
2,553
6,483
2,978
1,185
1,292
4,870
0
26,047
W
4,841
759
0
1,079
4,747
1,652
887
1,692
2,734
23,739
0
W
Bacchus
CΙuf
Bacchus
7,144
1,028
0
2,922
7,370
7,057
411
1,424
4,892
14,541
0
L
3,778
1,198
0
487
8,883
8,613
9
5,581
2,927
8,731
0
L
Sobek
RatHorse
Sobek
1,483
55
0
1,063
5,944
3,962
0
1,956
3,675
4,257
0
L
Ullr
6,776
2,593
0
352
6,381
2,418
0
3,549
2,621
0
20,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,377
Gold Earned
18,981
51
Minions Killed
108
0
Camps Cleared
6
396,363
Distance Traveled
476,390
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,419
802
42
5
2
148,753
3
W
Scylla
6,220
778
51
6
2
152,721
2
W
Bacchus
6,342
793
15
2
2
174,916
2
L
Kuzenbo
5,504
688
16
2
0
150,284
0
L
Sobek
4,824
603
6
1
0
103,813
2
L
Ullr
5,049
631
29
4
0
142,266
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role