Player Matchup

Sobek
Sobek
ItZtoXic_bomb
Sobek
Level 35
God Stats
15W - 15L
1,433 SR
Queue Stats
459W - 570L
1,353 Elo+
Party 2
Hercules
Hercules
ItZtoXic_shark
Hercules
Level 105
God Stats
3W - 3L
1,506 SR
Queue Stats
138W - 152L
1,396 Elo+
Party 2
Vamana
Vamana
ItZtoXic_vision
Vamana
Level 8
God Stats
11W - 11L
1,355 SR
Queue Stats
21W - 35L
1,210 Elo+
Party 2
Team Averages
Level 49
1,431 SR
1,319 Elo+

VS

Team Averages
Level 30
1,421 SR
1,071 Elo+
Chang'e
Chang'e
II-Artimyst-II
Chang'e
Level 29
God Stats
1W - 5L
1,319 SR
Queue Stats
79W - 117L
1,280 Elo+
Solo
Artemis
Artemis
thedaydreamrz
Artemis
Level 54
God Stats
48W - 41L
1,444 SR
Queue Stats
282W - 258L
967 Elo+
Party 1
Geb
Geb
thesolarmatter
Geb
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
967 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 7
10,083
672
11,609
15,557
16,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
14
7 / 0 / 5
10,762
717
14,180
24,602
15,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 4 / 8
8,758
584
5,116
16,029
12,872
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
8,164
544
8,934
9,910
5,608
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
11
1 / 6 / 3
8,437
562
12,646
12,618
4,700
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 2 / 2
8,585
572
13,028
16,792
12,814
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
12
Kills
4
4
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
5
0
7
8.5
W
Hercules
7
0
5
9.5
W
0
4
8
1
L
Artemis
1
6
3
0.42
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,905
Damage
34,608
56,188
Taken
39,320
45,075
Mitigated
23,122
23,899
Healing
5,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,934
1,137
1,339
1,792
9,910
5,608
0
2,117
7,042
25,126
0
W
11,609
648
0
6,039
15,557
16,794
425
7,508
8,049
26,264
0
W
Hercules
14,180
2,988
970
12,673
24,602
15,409
2,266
9,992
14,610
181
45,847
W
5,116
2,310
605
3,612
16,029
12,872
288
5,182
10,847
0
14,010
L
Artemis
12,646
6,298
222
1,869
12,618
4,700
34
3,581
8,537
0
30,582
L
13,028
1,909
0
0
16,792
12,814
0
5,362
9,743
35,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,603
Gold Earned
25,186
123
Minions Killed
111
9
Camps Cleared
3
842,354
Distance Traveled
823,525
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,164
544
28
2
1
278,416
0
W
Sobek
10,083
672
36
2
2
307,139
0
W
Hercules
10,762
717
71
5
5
272,594
4
W
Vamana
8,758
584
16
1
2
262,621
0
L
Artemis
8,437
562
51
3
1
235,126
5
L
Geb
8,585
572
32
2
1
309,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role