Player Matchup

Artio
Artio
Chwarzerd
Artio
Level 125
God Stats
12W - 8L
1,664 SR
Queue Stats
101W - 109L
1,523 Elo+
Party 2
Charybdis
Charybdis
Doinkovan
Charybdis
Level 106
God Stats
7W - 4L
1,756 SR
Queue Stats
107W - 107L
1,517 Elo+
Party 2
Zeus
Zeus
Silverg401
Zeus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 107L
1,543 Elo+
Party 2
Erlang Shen
Erlang Shen
TomasG115_
Erlang Shen
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 81L
1,448 Elo+
Party 2
Ganesha
Ganesha
ovojose
Ganesha
Level 69
God Stats
1W - 2L
1,598 SR
Queue Stats
22W - 33L
1,504 Elo+
Party 2
Team Averages
Level 103
1,604 SR
1,507 Elo+

VS

Team Averages
Level 131
1,552 SR
1,513 Elo+
Zeus
Zeus
 
Zeus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Dozier0352
Heimdallr
Level 149
God Stats
32W - 25L
1,453 SR
Queue Stats
185W - 161L
1,544 Elo+
Solo
Thanatos
Thanatos
KTGxKING
Thanatos
Level 126
God Stats
4W - 7L
1,415 SR
Queue Stats
19W - 22L
1,495 Elo+
Party 1
Mulan
Mulan
NestorTheRyu
Mulan
Level 132
God Stats
6W - 5L
1,753 SR
Queue Stats
202W - 171L
1,557 Elo+
Solo
Geb
Geb
jareal0101
Geb
Level 109
God Stats
1W - 0L
1,639 SR
Queue Stats
9W - 10L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Chwarzerd
Artio
16
2 / 2 / 1
9,220
542
11,190
16,216
18,608
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Doinkovan
Charybdis
13
0 / 5 / 3
7,438
438
3,277
11,717
3,713
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 3 / 0
7,986
470
12,020
6,748
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
TomasG115_
Erlang Shen
14
6 / 4 / 2
8,933
525
8,805
14,176
9,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
ovojose
Ganesha
12
0 / 4 / 3
7,312
430
2,412
12,787
7,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
3 / 1 / 4
9,614
566
12,378
13,282
6,091
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Dozier0352
Heimdallr
16
4 / 2 / 5
9,433
555
9,878
7,977
3,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
KTGxKING
Thanatos
15
7 / 3 / 3
9,345
550
7,277
12,030
5,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
2 / 2 / 0
9,541
561
10,724
15,253
9,316
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 0 / 8
8,974
528
5,576
7,455
8,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
8
Kills
18
18
Deaths
8
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
1
4
5
L
Artio
Chwarzerd
Artio
2
2
1
1.25
L
Charybdis
Doinkovan
Charybdis
0
5
3
0.3
W
Heimdallr
Dozier0352
Heimdallr
4
2
5
3.25
W
Thanatos
KTGxKING
Thanatos
7
3
3
2.83
W
2
2
0
1
L
0
3
0
0
L
Erlang Shen
TomasG115_
Erlang Shen
6
4
2
1.75
W
2
0
8
6
L
Ganesha
ovojose
Ganesha
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,704
Damage
45,833
61,644
Taken
55,997
40,447
Mitigated
33,343
19,701
Healing
28,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
12,378
1,629
61
7,085
13,282
6,091
207
8,308
4,974
79,813
0
L
Artio
Chwarzerd
Artio
11,190
2,023
259
10,399
16,216
18,608
0
0
16,216
60,932
0
L
Charybdis
Doinkovan
Charybdis
3,277
1,070
0
2,409
11,717
3,713
466
1,951
9,766
0
44,728
W
Heimdallr
Dozier0352
Heimdallr
9,878
3,471
0
1,196
7,977
3,897
762
1,069
6,908
0
74,476
W
Thanatos
KTGxKING
Thanatos
7,277
1,668
0
11,183
12,030
5,283
61
2,766
9,264
0
54,753
W
10,724
4,549
0
7,907
15,253
9,316
0
10,137
5,116
0
63,038
L
12,020
1,630
0
606
6,748
1,725
0
3,726
3,022
62,708
0
L
Erlang Shen
TomasG115_
Erlang Shen
8,805
4,426
0
2,721
14,176
9,138
908
4,696
9,480
0
50,063
W
5,576
496
0
1,529
7,455
8,756
319
3,342
4,113
24,586
0
L
Ganesha
ovojose
Ganesha
2,412
128
509
2,798
12,787
7,263
30
7,581
5,206
23,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,889
Gold Earned
46,907
481
Minions Killed
552
0
Camps Cleared
0
1,600,017
Distance Traveled
1,557,925
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,614
566
158
9
0
303,977
3
L
Artio
9,220
542
145
9
0
312,792
0
L
Charybdis
7,438
438
113
7
0
331,851
4
W
Heimdallr
9,433
555
139
8
0
289,748
2
W
Thanatos
9,345
550
93
5
0
345,182
3
W
Mulan
9,541
561
144
8
0
295,720
1
L
Zeus
7,986
470
132
8
0
296,094
4
L
Erlang Shen
8,933
525
88
5
0
379,359
0
W
Geb
8,974
528
18
1
0
323,298
2
L
Ganesha
7,312
430
3
0
0
279,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role