Player Matchup

Sobek
Sobek
Gentlmin88
Sobek
Level 69
God Stats
7W - 3L
1,707 SR
Queue Stats
54W - 30L
1,625 Elo+
Party 1
Hou Yi
Hou Yi
Gutturals
Hou Yi
Level 126
God Stats
2W - 8L
1,183 SR
Queue Stats
434W - 417L
1,545 Elo+
Solo
Merlin
Merlin
Reesalas
Merlin
Level 152
God Stats
5W - 6L
1,524 SR
Queue Stats
148W - 135L
1,661 Elo+
Party 1
Team Averages
Level 116
1,471 SR
1,611 Elo+

VS

Team Averages
Level 85
1,552 SR
1,395 Elo+
Mercury
Mercury
DAKING187
Mercury
Level 62
God Stats
1W - 1L
1,246 SR
Queue Stats
7W - 12L
1,075 Elo+
Party 2
Persephone
Persephone
bikkanikka
Persephone
Level 69
God Stats
3W - 2L
1,829 SR
Queue Stats
44W - 43L
1,486 Elo+
Solo
Cthulhu
Cthulhu
cardbloom1
Cthulhu
Level 125
God Stats
2W - 2L
1,580 SR
Queue Stats
21W - 22L
1,623 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
3 / 1 / 9
8,775
798
5,003
10,407
12,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hou Yi
Gutturals
Hou Yi
11
3 / 2 / 8
7,763
706
7,834
8,234
3,100
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Reesalas
Merlin
12
6 / 3 / 5
8,633
785
10,304
6,526
2,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DAKING187
Mercury
11
3 / 5 / 2
7,690
699
3,616
7,960
3,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
bikkanikka
Persephone
9
0 / 4 / 4
6,934
630
5,110
7,886
2,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
cardbloom1
Cthulhu
11
3 / 2 / 3
7,478
680
8,546
10,998
11,275
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
12
Kills
6
6
Deaths
11
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mercury
DAKING187
Mercury
3
5
2
0.8
W
Sobek
3
1
9
7.5
W
Hou Yi
Gutturals
Hou Yi
3
2
8
3.5
W
Merlin
Reesalas
Merlin
6
3
5
2.83
L
Persephone
bikkanikka
Persephone
0
4
4
0.5
L
Cthulhu
cardbloom1
Cthulhu
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,141
Damage
17,272
25,167
Taken
26,844
18,190
Mitigated
16,856
4,631
Healing
2,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
DAKING187
Mercury
3,616
769
0
0
7,960
3,020
0
5,017
2,943
0
12,430
W
Sobek
5,003
41
0
2,949
10,407
12,535
58
4,840
5,567
12,210
0
W
Hou Yi
Gutturals
Hou Yi
7,834
3,623
0
1,182
8,234
3,100
735
5,561
2,673
0
25,525
W
Merlin
Reesalas
Merlin
10,304
422
0
500
6,526
2,555
420
3,640
2,886
33,064
0
L
Persephone
bikkanikka
Persephone
5,110
474
0
1,367
7,886
2,561
0
5,111
2,771
20,422
0
L
Cthulhu
cardbloom1
Cthulhu
8,546
540
0
1,051
10,998
11,275
0
5,507
5,491
23,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,171
Gold Earned
22,102
119
Minions Killed
97
5
Camps Cleared
2
659,186
Distance Traveled
611,673
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,690
699
32
3
0
198,455
0
W
Sobek
8,775
798
12
1
0
247,995
3
W
Hou Yi
7,763
706
52
5
3
211,406
0
W
Merlin
8,633
785
55
5
2
199,785
3
L
Persephone
6,934
630
38
3
2
196,469
4
L
Cthulhu
7,478
680
27
2
0
216,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role