Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
R0mB
Janus
Level 120
God Stats
16W - 11L
1,725 SR
Queue Stats
84W - 104L
1,473 Elo+
Solo
Ravana
Ravana
xOldwallaby
Ravana
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,744 Elo+
Party 1
Team Averages
Level 137
1,575 SR
1,572 Elo+

VS

Team Averages
Level 44
1,603 SR
1,479 Elo+
Sylvanus
Sylvanus
Archcurse
Sylvanus
Level 28
God Stats
3W - 2L
1,754 SR
Queue Stats
68W - 65L
1,574 Elo+
Party 2
Hachiman
Hachiman
LusciousLiamz
Hachiman
Level 28
God Stats
5W - 3L
1,556 SR
Queue Stats
77W - 76L
1,545 Elo+
Party 2
Anubis
Anubis
SuperMink
Anubis
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 0 / 6
8,020
729
9,140
10,863
10,284
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
R0mB
Janus
13
4 / 0 / 5
8,460
769
9,332
5,379
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
11
2 / 3 / 7
7,494
681
4,874
7,584
3,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Archcurse
Sylvanus
10
1 / 2 / 2
7,023
638
4,117
13,166
11,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
LusciousLiamz
Hachiman
9
0 / 4 / 2
6,256
569
6,617
6,605
2,444
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
SuperMink
Anubis
10
2 / 4 / 1
6,799
618
4,895
7,017
3,756
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
10
Kills
3
3
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
6
7
L
Sylvanus
Archcurse
Sylvanus
1
2
2
1
L
Hachiman
LusciousLiamz
Hachiman
0
4
2
0.25
W
Janus
R0mB
Janus
4
0
5
6.5
L
Anubis
SuperMink
Anubis
2
4
1
0.63
W
Ravana
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,346
Damage
15,629
23,826
Taken
26,788
15,724
Mitigated
17,620
6,397
Healing
8,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,140
904
0
3,118
10,863
10,284
169
4,409
6,454
21,547
0
L
Sylvanus
Archcurse
Sylvanus
4,117
1,185
328
4,708
13,166
11,420
0
8,433
4,481
11,037
0
L
Hachiman
LusciousLiamz
Hachiman
6,617
4,090
0
933
6,605
2,444
0
5,319
1,204
0
16,917
W
Janus
R0mB
Janus
9,332
315
126
1,665
5,379
1,540
760
2,135
3,244
39,728
0
L
Anubis
SuperMink
Anubis
4,895
406
0
2,658
7,017
3,756
0
4,996
1,821
23,994
0
W
Ravana
4,874
1,314
0
1,488
7,584
3,900
0
2,870
4,714
0
19,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,974
Gold Earned
20,078
141
Minions Killed
95
8
Camps Cleared
1
681,519
Distance Traveled
515,101
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,020
729
35
3
2
231,549
4
L
Sylvanus
7,023
638
18
2
0
171,587
4
L
Hachiman
6,256
569
32
3
0
188,723
4
W
Janus
8,460
769
76
7
4
226,842
5
L
Anubis
6,799
618
45
4
1
154,791
0
W
Ravana
7,494
681
30
3
2
223,128
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role