Player Matchup

Scylla
Scylla
BIoodvale
Scylla
Level 23
God Stats
16W - 11L
1,282 SR
Queue Stats
161W - 168L
1,299 Elo+
Solo
Ra
Ra
ItsBrennan
Ra
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,412 Elo+
Solo
Neith
Neith
Shadowfl
Neith
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,204 Elo+
Party 1
Cthulhu
Cthulhu
SirPrizeEsq
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,204 Elo+
Party 1
King Arthur
King Arthur
Splofdon
King Arthur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 14L
1,397 Elo+
Party 1
Team Averages
Level 19
1,456 SR
1,303 Elo+

VS

Team Averages
Level 13
1,386 SR
1,295 Elo+
Janus
Janus
MiaokoTAT
Janus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,426 Elo+
Party 2
Merlin
Merlin
STEEZYLEE
Merlin
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 11L
1,001 Elo+
Solo
Odin
Odin
ThaneofGroans
Odin
Level 18
God Stats
1W - 4L
1,232 SR
Queue Stats
25W - 35L
1,317 Elo+
Solo
Yemoja
Yemoja
WetAsBusy
Yemoja
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,409 Elo+
Party 2
Hachiman
Hachiman
amko3n
Hachiman
Level 7
God Stats
0W - 2L
1,195 SR
Queue Stats
3W - 8L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BIoodvale
Scylla
20
8 / 0 / 14
14,018
1,001
22,812
12,979
4,857
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
2 / 5 / 15
12,985
928
11,137
13,865
5,198
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Shadowfl
Neith
20
9 / 1 / 12
14,941
1,067
17,606
8,430
3,401
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
SirPrizeEsq
Cthulhu
20
5 / 5 / 12
13,510
965
16,265
24,024
27,473
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
Splofdon
King Arthur
20
7 / 6 / 18
14,449
1,032
20,399
28,970
33,220
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

130

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
MiaokoTAT
Janus
19
8 / 3 / 6
14,199
1,014
31,396
17,313
7,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
STEEZYLEE
Merlin
20
2 / 13 / 10
13,069
934
12,872
27,884
12,329
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
3 / 1 / 8
12,424
887
8,269
14,065
12,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Yemoja
WetAsBusy
Yemoja
19
0 / 1 / 12
12,070
862
10,497
10,653
12,573
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
amko3n
Hachiman
19
4 / 14 / 10
13,208
943
19,275
27,882
12,618
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
63
31
Kills
17
17
Deaths
32
71
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Scylla
BIoodvale
Scylla
8
0
14
15
W
2
5
15
1.9
L
Janus
MiaokoTAT
Janus
8
3
6
3.67
L
Merlin
STEEZYLEE
Merlin
2
13
10
0.54
W
Neith
Shadowfl
Neith
9
1
12
15
W
Cthulhu
SirPrizeEsq
Cthulhu
5
5
12
2.2
W
King Arthur
Splofdon
King Arthur
7
6
18
2.67
L
3
1
8
7
L
Yemoja
WetAsBusy
Yemoja
0
1
12
6
L
Hachiman
amko3n
Hachiman
4
14
10
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,219
Damage
82,309
88,268
Taken
97,797
74,149
Mitigated
57,230
17,642
Healing
13,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BIoodvale
Scylla
22,812
3,456
0
3,019
12,979
4,857
0
7,422
5,363
43,659
0
W
11,137
1,561
3,589
3,353
13,865
5,198
0
9,763
4,062
37,996
0
L
Janus
MiaokoTAT
Janus
31,396
2,035
249
866
17,313
7,551
0
7,813
9,408
61,932
0
L
Merlin
STEEZYLEE
Merlin
12,872
3,969
0
2,043
27,884
12,329
0
11,839
15,971
55,634
0
W
Neith
Shadowfl
Neith
17,606
6,267
0
2,634
8,430
3,401
0
5,873
2,455
0
49,016
W
Cthulhu
SirPrizeEsq
Cthulhu
16,265
296
0
0
24,024
27,473
0
13,717
9,892
33,426
0
W
King Arthur
Splofdon
King Arthur
20,399
2,965
0
5,047
28,970
33,220
0
19,417
9,050
442
30,001
L
8,269
654
0
1,381
14,065
12,159
0
7,975
5,906
7,099
12,051
L
Yemoja
WetAsBusy
Yemoja
10,497
2,588
7,997
974
10,653
12,573
0
7,242
3,275
19,495
0
L
Hachiman
amko3n
Hachiman
19,275
8,690
0
0
27,882
12,618
0
15,163
12,581
0
41,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,903
Gold Earned
64,970
269
Minions Killed
258
6
Camps Cleared
4
1,243,819
Distance Traveled
1,252,998
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,018
1,001
44
3
2
268,821
1
W
Ra
12,985
928
73
5
0
203,636
3
L
Janus
14,199
1,014
85
6
1
277,501
0
L
Merlin
13,069
934
94
7
1
212,559
2
W
Neith
14,941
1,067
88
6
3
228,326
1
W
Cthulhu
13,510
965
43
3
1
268,444
2
W
King Arthur
14,449
1,032
21
2
0
274,592
0
L
Odin
12,424
887
20
1
0
314,867
0
L
Yemoja
12,070
862
20
1
0
221,963
0
L
Hachiman
13,208
943
39
3
2
226,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role