Player Matchup

Merlin
Merlin
Diamond I
 
Merlin
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum III
Arcani22
Medusa
Platinum III
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 30L
2,211 MMR
Solo
Terra
Terra
Platinum II
CHendr0
Terra
Platinum II
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 96L
2,032 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond IV
Featherlite
Cu Chulainn
Diamond IV
Level 140
God Stats
6W - 4L
1,490 SR
Queue Stats
84W - 71L
2,161 MMR
Party 1
Kali
Kali
Masters
Peny
Kali
Masters
Level 160
God Stats
11W - 9L
1,796 SR
Queue Stats
815W - 814L
2,391 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 136
1,557 SR
2,059 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,597 SR
2,227 MMR
Izanami
Izanami
Masters
Aßßßßßßßßßßßßßßß
Izanami
Masters
Level 80
God Stats
1W - 1L
1,325 SR
Queue Stats
102W - 66L
2,286 MMR
Party 2
Arachne
Arachne
Masters
MuffinHumpin
Arachne
Masters
Level 160
God Stats
37W - 28L
1,676 SR
Queue Stats
335W - 330L
2,506 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Diamond III
Ralphian
Morgan Le Fay
Diamond III
Level 160
God Stats
3W - 4L
1,612 SR
Queue Stats
464W - 473L
2,246 MMR
Solo
Ares
Ares
Platinum V
Shad0wJacker
Ares
Platinum V
Level 158
God Stats
2W - 1L
1,757 SR
Queue Stats
29W - 19L
1,963 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
deadone40
Cthulhu
Diamond IV
Level 122
God Stats
1W - 0L
1,616 SR
Queue Stats
182W - 163L
2,134 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 7 / 2
9,632
482
7,477
14,279
7,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
Arcani22
Medusa
14
1 / 6 / 1
8,980
449
7,947
17,969
5,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Terra
CHendr0
Terra
11
0 / 6 / 2
7,607
380
4,323
20,374
20,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
Featherlite
Cu Chulainn
13
1 / 5 / 1
8,683
434
7,742
12,691
10,788
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kali
Peny
Kali
15
1 / 5 / 2
9,243
462
7,713
18,870
9,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TiamatSolAthenaRaijinArtio

VS

Bans
OdinHeimdallrScyllaHou YiHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 3
13,806
690
27,111
14,601
5,321
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
MuffinHumpin
Arachne
19
9 / 1 / 6
12,568
628
11,190
16,903
7,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morgan Le Fay
Ralphian
Morgan Le Fay
18
4 / 2 / 8
11,968
598
10,807
12,365
5,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 2 / 11
10,258
513
5,865
14,881
11,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
deadone40
Cthulhu
17
4 / 0 / 9
11,409
570
8,493
15,525
16,754
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
66
6
Kills
29
29
Deaths
6
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
7
2
0.57
L
Medusa
Arcani22
Medusa
1
6
1
0.25
W
9
1
3
10.5
L
Terra
CHendr0
Terra
0
6
2
0.17
L
Cu Chulainn
Featherlite
Cu Chulainn
1
5
1
0.3
W
Arachne
MuffinHumpin
Arachne
9
1
6
12
L
Kali
Peny
Kali
1
5
2
0.4
W
Morgan Le Fay
Ralphian
Morgan Le Fay
4
2
8
4
W
3
2
11
4.25
W
Cthulhu
deadone40
Cthulhu
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,202
Damage
63,466
84,183
Taken
74,275
53,412
Mitigated
46,795
18,177
Healing
33,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,477
523
0
859
14,279
7,604
0
3,898
10,215
58,346
3,174
L
Medusa
Arcani22
Medusa
7,947
3,525
0
3,657
17,969
5,884
58
2,065
15,862
0
61,358
W
27,111
22,074
0
7,444
14,601
5,321
4,440
4,151
10,450
0
129,832
L
Terra
CHendr0
Terra
4,323
873
1,098
2,115
20,374
20,104
0
8,130
12,013
28,154
0
L
Cu Chulainn
Featherlite
Cu Chulainn
7,742
1,318
0
2,246
12,691
10,788
0
5,676
7,015
2,220
49,215
W
Arachne
MuffinHumpin
Arachne
11,190
5,993
0
10,795
16,903
7,653
1,363
2,665
12,747
0
101,047
L
Kali
Peny
Kali
7,713
3,754
0
8,202
18,870
9,032
0
4,763
13,913
0
69,009
W
Morgan Le Fay
Ralphian
Morgan Le Fay
10,807
1,019
219
4,861
12,365
5,574
1,342
3,799
8,276
86,221
0
W
5,865
514
0
3,343
14,881
11,493
0
2,045
12,794
31,053
0
W
Cthulhu
deadone40
Cthulhu
8,493
603
424
6,650
15,525
16,754
199
1,589
13,415
61,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,145
Gold Earned
60,009
518
Minions Killed
650
0
Camps Cleared
0
1,730,254
Distance Traveled
2,048,579
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,632
482
120
6
0
326,690
2
L
Medusa
8,980
449
107
5
0
341,091
8
W
Izanami
13,806
690
208
10
0
352,409
4
L
Terra
7,607
380
40
2
0
386,812
2
L
Cu Chulainn
8,683
434
119
6
0
299,315
4
W
Arachne
12,568
628
142
7
0
490,752
1
L
Kali
9,243
462
132
7
0
376,346
3
W
Morgan Le Fay
11,968
598
153
8
0
362,432
6
W
Ares
10,258
513
33
2
0
432,129
7
W
Cthulhu
11,409
570
114
6
0
410,857
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role