Player Matchup

Danzaburou
Danzaburou
Chocolate_Bear29
Danzaburou
Level 17
God Stats
16W - 12L
1,234 SR
Queue Stats
20W - 27L
1,139 Elo+
Party 1
Nike
Nike
The_Landacre
Nike
Level 40
God Stats
22W - 21L
1,489 SR
Queue Stats
106W - 90L
1,357 Elo+
Solo
Zhong Kui
Zhong Kui
VaniLLaBeaR22
Zhong Kui
Level 47
God Stats
18W - 20L
1,456 SR
Queue Stats
43W - 55L
1,250 Elo+
Party 1
Team Averages
Level 35
1,393 SR
1,248 Elo+

VS

Team Averages
Level 55
1,401 SR
1,248 Elo+
Fenrir
Fenrir
Blacku_2_JakJak
Fenrir
Level 16
God Stats
3W - 9L
1,279 SR
Queue Stats
11W - 46L
1,156 Elo+
Party 2
Skadi
Skadi
DarkPhoenix4311
Skadi
Level 48
God Stats
2W - 1L
1,627 SR
Queue Stats
41W - 35L
1,359 Elo+
Solo
Set
Set
RussCreations
Set
Level 100
God Stats
0W - 1L
1,297 SR
Queue Stats
14W - 46L
1,229 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chocolate_Bear29
Danzaburou
12
3 / 5 / 8
9,260
712
5,870
10,632
3,842
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 0 / 6
9,653
743
7,628
10,405
10,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zhong Kui
VaniLLaBeaR22
Zhong Kui
14
7 / 3 / 5
9,977
767
12,577
10,773
6,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 4
7,653
589
1,652
10,296
3,673
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
3 / 2 / 3
8,905
685
9,641
10,662
3,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 5 / 2
8,807
677
10,187
12,083
8,176
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
12
Kills
7
8
Deaths
12
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
Danzaburou
Chocolate_Bear29
Danzaburou
3
5
8
1.4
L
3
2
3
2.25
L
4
5
2
1
W
2
0
6
5
W
Zhong Kui
VaniLLaBeaR22
Zhong Kui
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,075
Damage
21,480
31,810
Taken
33,041
21,409
Mitigated
15,288
7,982
Healing
2,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,652
372
0
101
10,296
3,673
0
4,160
6,136
0
7,735
W
Danzaburou
Chocolate_Bear29
Danzaburou
5,870
3,049
0
1,893
10,632
3,842
1,323
0
10,632
0
25,805
L
9,641
3,369
0
750
10,662
3,439
306
4,374
6,288
0
41,713
L
10,187
5,150
0
1,216
12,083
8,176
0
5,030
7,053
0
25,450
W
7,628
535
196
3,133
10,405
10,867
0
90
10,315
0
20,653
W
Zhong Kui
VaniLLaBeaR22
Zhong Kui
12,577
487
0
2,760
10,773
6,700
1,385
285
10,395
37,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,890
Gold Earned
25,365
135
Minions Killed
124
6
Camps Cleared
6
703,419
Distance Traveled
691,631
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,653
589
13
1
0
229,158
0
W
Danzaburou
9,260
712
46
4
3
194,189
0
L
Skadi
8,905
685
85
7
4
234,261
5
L
Set
8,807
677
26
2
2
228,212
3
W
Nike
9,653
743
30
2
2
283,211
5
W
Zhong Kui
9,977
767
59
5
1
226,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role