Player Matchup

Chang'e
Chang'e
Ainashi
Chang'e
Level 156
God Stats
65W - 44L
1,617 SR
Queue Stats
315W - 330L
1,527 Elo+
Solo
Izanami
Izanami
Haz751
Izanami
Level 63
God Stats
13W - 10L
1,683 SR
Queue Stats
65W - 63L
1,623 Elo+
Party 1
Ymir
Ymir
landlordmike
Ymir
Level 129
God Stats
3W - 4L
1,730 SR
Queue Stats
80W - 48L
1,714 Elo+
Party 1
Team Averages
Level 116
1,676 SR
1,621 Elo+

VS

Team Averages
Level 70
1,628 SR
1,668 Elo+
Medusa
Medusa
 
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
SummerGift
Thoth
Level 14
God Stats
2W - 2L
1,615 SR
Queue Stats
22W - 2L
1,926 Elo+
Solo
Cerberus
Cerberus
xPerfect10
Cerberus
Level 88
God Stats
1W - 1L
1,770 SR
Queue Stats
230W - 229L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ainashi
Chang'e
10
1 / 3 / 3
6,458
646
3,778
6,959
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Haz751
Izanami
10
3 / 5 / 1
6,703
670
5,530
9,115
2,331
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 6 / 4
6,488
649
3,737
15,506
9,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 2 / 12
7,159
716
3,786
5,151
1,786
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thoth
13
12 / 0 / 2
9,209
921
17,767
4,872
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
xPerfect10
Cerberus
10
1 / 2 / 12
7,160
716
5,035
11,133
8,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
4
Kills
14
14
Deaths
4
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
2
12
3.5
L
Chang'e
Ainashi
Chang'e
1
3
3
0.83
L
Izanami
Haz751
Izanami
3
5
1
0.7
W
Thoth
12
0
2
13
L
0
6
4
0.33
W
Cerberus
xPerfect10
Cerberus
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,045
Damage
26,588
31,580
Taken
21,156
13,074
Mitigated
11,783
6,531
Healing
3,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,786
1,420
0
0
5,151
1,786
1,226
2,432
2,719
0
11,578
L
Chang'e
Ainashi
Chang'e
3,778
257
2,704
1,693
6,959
1,442
76
5,066
1,727
14,145
0
L
Izanami
Haz751
Izanami
5,530
3,769
0
756
9,115
2,331
108
6,751
2,284
0
23,815
W
Thoth
17,767
484
81
1,512
4,872
1,606
1,554
2,853
2,019
51,346
0
L
3,737
319
0
1,378
15,506
9,301
0
10,525
4,507
13,282
0
W
Cerberus
xPerfect10
Cerberus
5,035
201
0
2,023
11,133
8,391
184
2,642
8,491
10,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,649
Gold Earned
23,528
97
Minions Killed
127
4
Camps Cleared
4
543,898
Distance Traveled
552,216
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,159
716
26
3
1
181,519
3
L
Chang'e
6,458
646
35
4
0
196,349
1
L
Izanami
6,703
670
54
5
4
179,983
1
W
Thoth
9,209
921
75
8
3
179,349
2
L
Ymir
6,488
649
8
1
0
167,566
1
W
Cerberus
7,160
716
26
3
0
191,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role