Player Matchup

Ares
Ares
 
Ares
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ManmadeSmile66
Zeus
Level 88
God Stats
9W - 2L
1,628 SR
Queue Stats
125W - 119L
1,430 Elo+
Solo
Nemesis
Nemesis
Manuel00
Nemesis
Level 81
God Stats
16W - 17L
1,502 SR
Queue Stats
337W - 380L
1,371 Elo+
Solo
Tyr
Tyr
SithNixx IX
Tyr
Level 124
God Stats
15W - 8L
1,574 SR
Queue Stats
62W - 48L
1,431 Elo+
Solo
Medusa
Medusa
powermurderkid2
Medusa
Level 128
God Stats
90W - 72L
1,593 SR
Queue Stats
141W - 137L
1,457 Elo+
Solo
Team Averages
Level 101
1,559 SR
1,438 Elo+

VS

Team Averages
Level 93
1,573 SR
1,421 Elo+
Merlin
Merlin
ItchyVolcano312
Merlin
Level 107
God Stats
7W - 7L
1,825 SR
Queue Stats
314W - 289L
1,446 Elo+
Solo
King Arthur
King Arthur
KingLizard KCMF
King Arthur
Level 105
God Stats
1W - 6L
1,384 SR
Queue Stats
153W - 152L
1,413 Elo+
Solo
Sol
Sol
SalchiPro97
Sol
Level 60
God Stats
8W - 6L
1,587 SR
Queue Stats
219W - 243L
1,422 Elo+
Party 1
Bellona
Bellona
XxSean MoneyxX
Bellona
Level 109
God Stats
12W - 12L
1,566 SR
Queue Stats
82W - 84L
1,422 Elo+
Solo
Loki
Loki
tobias06_m
Loki
Level 86
God Stats
76W - 60L
1,503 SR
Queue Stats
860W - 924L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
2
0 / 0 / 0
6,014
273
0
318
100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
10 / 2 / 3
12,072
549
17,925
8,310
4,073
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Manuel00
Nemesis
20
6 / 2 / 5
12,635
574
10,956
16,937
9,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
2 / 0 / 9
12,758
580
12,151
18,852
21,008
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
7 / 5 / 9
12,622
574
22,198
15,985
7,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 5 / 2
10,391
472
5,231
12,209
4,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
KingLizard KCMF
King Arthur
13
0 / 7 / 5
8,262
376
7,478
20,384
16,161
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
3 / 5 / 0
10,147
461
8,373
15,402
5,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 6 / 2
9,793
445
11,316
20,540
19,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

19
5 / 2 / 1
11,919
542
7,404
16,993
10,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
25
Kills
9
9
Deaths
25
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
0
0
0
L
0
5
2
0.2
L
King Arthur
KingLizard KCMF
King Arthur
0
7
5
0.36
W
10
2
3
5.75
W
Nemesis
Manuel00
Nemesis
6
2
5
4.25
L
3
5
0
0.6
W
2
0
9
6.5
L
1
6
2
0.33
W
7
5
9
2.3
L
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,230
Damage
39,802
60,402
Taken
85,528
42,159
Mitigated
55,901
20,657
Healing
18,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
0
0
0
36
318
100
0
0
318
1,002
0
L
5,231
0
122
1,296
12,209
4,907
399
4,912
7,297
76,578
0
L
King Arthur
KingLizard KCMF
King Arthur
7,478
1,855
0
480
20,384
16,161
34
1,983
18,401
0
29,988
W
17,925
751
0
1,447
8,310
4,073
793
1,810
6,500
66,811
0
W
Nemesis
Manuel00
Nemesis
10,956
5,247
0
5,085
16,937
9,621
0
4,347
12,590
0
114,522
L
8,373
2,350
0
5,472
15,402
5,259
1,492
2,514
12,888
67,955
0
W
12,151
1,693
0
9,949
18,852
21,008
679
3,658
15,194
0
102,361
L
11,316
5,449
0
5,462
20,540
19,198
151
4,843
15,697
0
70,379
W
22,198
11,166
0
4,140
15,985
7,357
1,179
3,919
12,066
0
102,533
L
7,404
1,755
0
5,436
16,993
10,376
0
3,673
13,320
0
95,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,101
Gold Earned
50,512
640
Minions Killed
587
0
Camps Cleared
0
1,700,449
Distance Traveled
2,031,913
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,014
273
0
0
0
11,483
1
L
Merlin
10,391
472
147
7
0
377,874
3
L
King Arthur
8,262
376
43
2
0
370,540
2
W
Zeus
12,072
549
121
6
0
398,536
11
W
Nemesis
12,635
574
157
7
0
470,136
0
L
Sol
10,147
461
102
5
0
365,755
2
W
Tyr
12,758
580
197
9
0
439,103
0
L
Bellona
9,793
445
145
7
0
401,370
1
W
Medusa
12,622
574
165
8
0
381,191
2
L
Loki
11,919
542
150
7
0
516,374
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role