Player Matchup

Camazotz
Camazotz
ChainsawCagle98
Camazotz
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
358W - 369L
1,633 Elo+
Party 2
Skadi
Skadi
Cody57Gold
Skadi
Level 45
God Stats
5W - 6L
1,949 SR
Queue Stats
357W - 305L
1,582 Elo+
Party 2
Cthulhu
Cthulhu
JJFROST34
Cthulhu
Level 127
God Stats
17W - 25L
1,554 SR
Queue Stats
1,285W - 1,253L
1,569 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Prince_T574
Tsukuyomi
Level 45
God Stats
2W - 2L
1,475 SR
Queue Stats
189W - 163L
1,511 Elo+
Party 3
Hel
Hel
TS_IronBot
Hel
Level 24
God Stats
3W - 3L
1,531 SR
Queue Stats
97W - 59L
1,624 Elo+
Party 2
Team Averages
Level 69
1,602 SR
1,584 Elo+

VS

Team Averages
Level 82
1,406 SR
1,559 Elo+
Cthulhu
Cthulhu
ComeDownSouth
Cthulhu
Level 36
God Stats
4W - 2L
1,674 SR
Queue Stats
23W - 19L
1,558 Elo+
Party 1
Thanatos
Thanatos
Hambone55
Thanatos
Level 126
God Stats
3W - 5L
1,191 SR
Queue Stats
217W - 201L
1,496 Elo+
Party 1
Jing Wei
Jing Wei
IOnlyRushSM
Jing Wei
Level 78
God Stats
2W - 3L
1,510 SR
Queue Stats
18W - 19L
1,500 Elo+
Party 1
Hera
Hera
MrNerdzilla
Hera
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 153L
1,624 Elo+
Party 1
Sol
Sol
NokiaMetapod
Sol
Level 42
God Stats
1W - 1L
1,157 SR
Queue Stats
6W - 6L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
11
1 / 1 / 2
7,176
478
3,693
10,727
5,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
11
1 / 5 / 2
6,577
438
9,553
9,281
2,309
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
JJFROST34
Cthulhu
13
1 / 3 / 1
7,522
501
6,230
12,623
11,124
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
Prince_T574
Tsukuyomi
11
3 / 7 / 1
6,929
462
4,094
13,822
3,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
3 / 3 / 2
9,062
604
10,482
10,975
4,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 3 / 2
6,880
459
4,264
12,340
5,402
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thanatos
Hambone55
Thanatos
16
12 / 1 / 4
10,170
678
13,604
10,900
4,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
IOnlyRushSM
Jing Wei
13
4 / 2 / 2
7,776
518
7,026
8,360
2,508
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 2 / 7
9,900
660
9,856
10,590
5,935
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 2 / 3
7,625
508
5,834
12,445
4,563
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
9
Kills
19
19
Deaths
10
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Camazotz
1
1
2
2
L
Skadi
1
5
2
0.4
W
Cthulhu
1
3
2
0.67
W
Thanatos
Hambone55
Thanatos
12
1
4
14
W
Jing Wei
IOnlyRushSM
Jing Wei
4
2
2
2.5
L
Cthulhu
JJFROST34
Cthulhu
1
3
1
0.5
W
2
2
7
2.75
W
0
2
3
0.75
L
Tsukuyomi
Prince_T574
Tsukuyomi
3
7
1
0.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,052
Damage
40,584
57,428
Taken
54,635
26,924
Mitigated
23,189
17,286
Healing
28,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
3,693
402
0
4,005
10,727
5,524
441
1,877
8,850
0
28,007
L
Skadi
9,553
4,770
0
708
9,281
2,309
603
2,543
6,738
0
41,868
W
Cthulhu
4,264
221
437
1,152
12,340
5,402
240
456
11,884
25,104
0
W
Thanatos
Hambone55
Thanatos
13,604
4,103
0
12,243
10,900
4,781
1,637
2,841
8,059
0
62,563
W
Jing Wei
IOnlyRushSM
Jing Wei
7,026
5,069
0
2,472
8,360
2,508
1,264
59
8,301
0
37,770
L
Cthulhu
JJFROST34
Cthulhu
6,230
543
228
4,866
12,623
11,124
0
6,897
5,726
49,311
0
W
9,856
2,749
0
5,955
10,590
5,935
2,049
5,767
4,823
68,608
0
W
5,834
2,412
0
6,208
12,445
4,563
652
7,752
4,693
39,493
0
L
Tsukuyomi
Prince_T574
Tsukuyomi
4,094
1,195
0
2,889
13,822
3,295
0
3,240
10,582
0
24,891
L
10,482
173
216
4,374
10,975
4,672
0
5,397
5,578
68,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,266
Gold Earned
42,351
380
Minions Killed
415
0
Camps Cleared
0
1,382,805
Distance Traveled
1,445,324
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
7,176
478
42
3
0
310,815
10
L
Skadi
6,577
438
75
5
0
250,353
3
W
Cthulhu
6,880
459
49
3
0
275,794
2
W
Thanatos
10,170
678
80
5
0
339,035
1
W
Jing Wei
7,776
518
62
4
0
296,602
2
L
Cthulhu
7,522
501
97
6
0
290,366
0
W
Hera
9,900
660
145
10
0
258,550
3
W
Sol
7,625
508
79
5
0
275,343
0
L
Tsukuyomi
6,929
462
49
3
0
246,150
0
L
Hel
9,062
604
117
8
0
285,121
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role