Player Matchup

Cu Chulainn
Cu Chulainn
ChrmnMao
Cu Chulainn
Level 98
God Stats
5W - 4L
1,459 SR
Queue Stats
334W - 317L
1,429 Elo+
Party 3
Cabrakan
Cabrakan
GrimTøuch
Cabrakan
Level 109
God Stats
11W - 7L
1,667 SR
Queue Stats
141W - 120L
1,529 Elo+
Party 1
Freya
Freya
TheOutlawJJP
Freya
Level 104
God Stats
28W - 24L
1,592 SR
Queue Stats
202W - 206L
1,524 Elo+
Party 1
Janus
Janus
WilloTheWisp91
Janus
Level 89
God Stats
5W - 4L
1,531 SR
Queue Stats
103W - 100L
1,528 Elo+
Party 1
Bakasura
Bakasura
pejamanningfan
Bakasura
Level 121
God Stats
2W - 2L
1,253 SR
Queue Stats
182W - 179L
1,513 Elo+
Party 3
Team Averages
Level 104
1,500 SR
1,505 Elo+

VS

Team Averages
Level 118
1,555 SR
1,519 Elo+
Hera
Hera
 
Hera
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
UnknownFuturee
Sylvanus
Level 128
God Stats
0W - 1L
1,308 SR
Queue Stats
14W - 7L
1,693 Elo+
Party 2
Neith
Neith
WQRFemto
Neith
Level 87
God Stats
0W - 1L
1,519 SR
Queue Stats
9W - 9L
1,356 Elo+
Party 2
Arachne
Arachne
king-baskiel
Arachne
Level 126
God Stats
4W - 1L
1,904 SR
Queue Stats
277W - 268L
1,564 Elo+
Solo
Anubis
Anubis
mebananab
Anubis
Level 89
God Stats
0W - 2L
1,543 SR
Queue Stats
37W - 40L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ChrmnMao
Cu Chulainn
16
1 / 0 / 3
8,800
550
3,283
7,383
7,016
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
GrimTøuch
Cabrakan
11
1 / 1 / 3
7,085
443
3,301
8,934
7,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 3 / 4
7,728
483
4,535
7,836
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 0 / 2
9,072
567
4,932
5,740
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
17
9 / 2 / 3
10,001
625
12,130
13,711
7,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
1 / 3 / 0
8,968
561
4,152
7,341
3,121
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
13
2 / 2 / 3
8,491
531
4,115
9,181
6,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
WQRFemto
Neith
11
3 / 4 / 1
7,431
464
5,085
8,754
2,499
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
king-baskiel
Arachne
11
0 / 5 / 3
7,227
452
4,911
13,949
5,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
mebananab
Anubis
13
0 / 1 / 0
7,818
489
3,547
4,391
1,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
15
Kills
6
6
Deaths
15
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
3
0
0.33
W
Cu Chulainn
ChrmnMao
Cu Chulainn
1
0
3
2.5
W
Cabrakan
GrimTøuch
Cabrakan
1
1
3
2.5
W
2
3
4
1.33
L
Sylvanus
2
2
3
1.75
L
Neith
WQRFemto
Neith
3
4
1
0.88
W
2
0
2
3
L
Arachne
king-baskiel
Arachne
0
5
3
0.3
L
Anubis
mebananab
Anubis
0
1
0
0
W
Bakasura
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,181
Damage
21,810
43,604
Taken
43,616
25,940
Mitigated
18,659
15,765
Healing
17,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
4,152
1,334
0
1,893
7,341
3,121
0
281
6,497
54,041
0
W
Cu Chulainn
ChrmnMao
Cu Chulainn
3,283
402
0
1,659
7,383
7,016
0
3,489
3,894
5,996
49,470
W
Cabrakan
GrimTøuch
Cabrakan
3,301
467
0
2,267
8,934
7,393
0
2,095
6,742
20,859
0
W
4,535
1,323
0
2,877
7,836
2,723
0
1,585
6,251
42,677
0
L
Sylvanus
4,115
447
1,049
5,694
9,181
6,007
0
4,178
4,494
17,083
0
L
Neith
WQRFemto
Neith
5,085
1,788
0
2,621
8,754
2,499
0
3,687
4,284
0
48,350
W
4,932
124
0
1,907
5,740
1,619
758
2,364
3,222
64,706
0
L
Arachne
king-baskiel
Arachne
4,911
3,105
0
6,031
13,949
5,247
0
2,280
10,770
0
57,223
L
Anubis
mebananab
Anubis
3,547
229
0
471
4,391
1,785
0
1,980
2,160
41,655
0
W
Bakasura
12,130
7,561
0
7,055
13,711
7,189
211
1,932
11,681
0
80,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,686
Gold Earned
39,935
545
Minions Killed
411
0
Camps Cleared
0
1,672,228
Distance Traveled
1,506,660
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,968
561
121
8
0
293,118
3
W
Cu Chulainn
8,800
550
118
7
0
323,789
2
W
Cabrakan
7,085
443
27
2
0
302,718
2
W
Freya
7,728
483
105
7
0
287,573
3
L
Sylvanus
8,491
531
16
1
0
280,821
4
L
Neith
7,431
464
87
5
0
283,143
3
W
Janus
9,072
567
145
9
0
352,243
4
L
Arachne
7,227
452
85
5
0
329,930
4
L
Anubis
7,818
489
102
6
0
319,648
5
W
Bakasura
10,001
625
150
9
0
405,905
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role