Player Matchup

Cernunnos
Cernunnos
FirstNoted
Cernunnos
Level 129
God Stats
1W - 0L
1,888 SR
Queue Stats
25W - 9L
1,750 Elo+
Party 2
Thoth
Thoth
Fixemailverify
Thoth
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 3L
1,899 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Sifanix
Morgan Le Fay
Level 147
God Stats
1W - 0L
1,830 SR
Queue Stats
43W - 22L
1,581 Elo+
Party 2
Tiamat
Tiamat
TooNebby4BagPew
Tiamat
Level 159
God Stats
1W - 0L
1,711 SR
Queue Stats
62W - 19L
1,786 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ZingisKhan
Ah Muzen Cab
Level 160
God Stats
2W - 0L
1,324 SR
Queue Stats
73W - 24L
1,783 Elo+
Party 2
Team Averages
Level 123
1,650 SR
1,760 Elo+

VS

Team Averages
Level 76
1,643 SR
1,548 Elo+
Pele
Pele
 
Pele
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
A Boofed Mead
Cerberus
Level 87
God Stats
1W - 3L
1,851 SR
Queue Stats
78W - 64L
1,598 Elo+
Party 1
Hera
Hera
KingBanoodle
Hera
Level 141
God Stats
1W - 1L
1,707 SR
Queue Stats
34W - 24L
1,595 Elo+
Solo
Mulan
Mulan
OffthePercs
Mulan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
cellred
Gilgamesh
Level 121
God Stats
17W - 12L
1,658 SR
Queue Stats
764W - 803L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FirstNoted
Cernunnos
15
9 / 3 / 7
9,060
1,133
9,891
6,042
2,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 4 / 14
7,368
921
6,265
5,539
1,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
Sifanix
Morgan Le Fay
12
1 / 5 / 13
7,090
886
7,368
7,769
2,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 13
7,967
996
3,817
7,872
6,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
ZingisKhan
Ah Muzen Cab
15
9 / 3 / 12
8,777
1,097
19,485
9,453
3,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
8 / 5 / 6
8,661
1,083
11,711
12,571
6,210
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cerberus
A Boofed Mead
Cerberus
15
4 / 4 / 8
9,080
1,135
4,728
12,315
12,382
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 7
6,472
809
4,606
4,385
1,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 5 / 12
7,655
957
7,549
13,687
12,407
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
cellred
Gilgamesh
13
2 / 4 / 9
7,351
919
3,735
11,385
10,850
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
59
21
Kills
17
18
Deaths
21
59
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
8
5
6
2.2
L
Cerberus
A Boofed Mead
Cerberus
4
4
8
2
W
Cernunnos
FirstNoted
Cernunnos
9
3
7
4.17
W
1
4
14
2
L
1
3
7
1.5
L
2
5
12
1.6
W
Morgan Le Fay
Sifanix
Morgan Le Fay
1
5
13
1.5
W
1
3
13
2.5
W
Ah Muzen Cab
ZingisKhan
Ah Muzen Cab
9
3
12
5
L
Gilgamesh
cellred
Gilgamesh
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,826
Damage
32,329
36,675
Taken
54,343
16,563
Mitigated
43,019
11,862
Healing
16,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
11,711
888
630
3,867
12,571
6,210
0
4,806
7,765
0
25,670
L
Cerberus
A Boofed Mead
Cerberus
4,728
241
453
2,562
12,315
12,382
162
4,047
8,268
12,305
0
W
Cernunnos
FirstNoted
Cernunnos
9,891
5,232
2,021
1,507
6,042
2,284
846
544
5,310
0
16,012
W
6,265
374
0
320
5,539
1,619
129
2,515
3,024
12,370
0
L
4,606
768
447
750
4,385
1,170
862
1,309
3,076
8,626
0
L
7,549
884
1,510
3,312
13,687
12,407
0
3,898
9,789
0
12,368
W
Morgan Le Fay
Sifanix
Morgan Le Fay
7,368
384
840
1,408
7,769
2,478
301
2,331
5,438
8,922
0
W
3,817
228
741
2,300
7,872
6,567
172
961
6,633
15,339
0
W
Ah Muzen Cab
ZingisKhan
Ah Muzen Cab
19,485
8,622
0
2,725
9,453
3,615
666
2,983
6,374
0
31,092
L
Gilgamesh
cellred
Gilgamesh
3,735
253
1,224
2,099
11,385
10,850
300
3,390
7,995
0
9,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,262
Gold Earned
39,219
79
Minions Killed
123
0
Camps Cleared
0
844,201
Distance Traveled
769,243
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,661
1,083
33
4
0
165,566
0
L
Cerberus
9,080
1,135
42
5
0
167,303
3
W
Cernunnos
9,060
1,133
22
3
0
170,617
0
W
Thoth
7,368
921
10
1
0
163,935
3
L
Hera
6,472
809
10
1
0
111,787
0
L
Mulan
7,655
957
20
3
0
154,347
2
W
Morgan Le Fay
7,090
886
8
1
0
163,132
3
W
Tiamat
7,967
996
16
2
0
182,494
0
W
Ah Muzen Cab
8,777
1,097
23
3
0
164,023
0
L
Gilgamesh
7,351
919
18
2
0
170,240
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role