Player Matchup

Artemis
Artemis
ColetasUwU
Artemis
Level 5
God Stats
1W - 2L
1,290 SR
Queue Stats
2W - 3L
1,688 Elo+
Party 3
Horus
Horus
GivMeDaGokGok-69
Horus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 119L
1,609 Elo+
Party 1
Hercules
Hercules
MooreYup
Hercules
Level 28
God Stats
3W - 2L
1,728 SR
Queue Stats
125W - 106L
1,577 Elo+
Solo
Neith
Neith
Off-Marciano1
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,727 Elo+
Party 3
Ra
Ra
SmurfBreaky
Ra
Level 12
God Stats
2W - 3L
1,516 SR
Queue Stats
30W - 29L
1,573 Elo+
Party 1
Team Averages
Level 14
1,507 SR
1,635 Elo+

VS

Team Averages
Level 19
1,510 SR
1,643 Elo+
Yemoja
Yemoja
ASTROSWIFE2593
Yemoja
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,698 Elo+
Party 2
Hercules
Hercules
Astronomical839
Hercules
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,632 Elo+
Party 2
Scylla
Scylla
Liztenj
Scylla
Level 26
God Stats
8W - 6L
1,632 SR
Queue Stats
41W - 37L
1,626 Elo+
Solo
Ymir
Ymir
SKOOBI09
Ymir
Level 25
God Stats
12W - 8L
1,716 SR
Queue Stats
68W - 56L
1,666 Elo+
Solo
Neith
Neith
iiAuthentiqz
Neith
Level 26
God Stats
8W - 16L
1,200 SR
Queue Stats
169W - 150L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ColetasUwU
Artemis
11
1 / 14 / 1
7,930
378
7,365
16,862
4,876
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
2 / 5 / 2
10,088
480
8,747
20,611
9,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
MooreYup
Hercules
15
1 / 5 / 2
9,695
462
6,619
23,710
22,620
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 13 / 0
8,284
394
3,818
16,348
10,073
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
1 / 8 / 0
9,493
452
8,465
14,281
5,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 22
11,141
531
4,941
10,246
10,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
15
0 / 1 / 9
10,410
496
7,715
16,585
19,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
Liztenj
Scylla
19
7 / 1 / 20
12,758
608
21,935
10,953
4,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
19
10 / 0 / 11
13,120
625
12,298
21,223
13,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
27 / 2 / 8
14,539
692
27,110
14,819
6,365
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
115
5
Kills
45
45
Deaths
6
5
Assists
70
Player
Kills
Deaths
Assists
KDA
W
1
2
22
6
W
Hercules
0
1
9
4.5
L
Artemis
ColetasUwU
Artemis
1
14
1
0.11
L
2
5
2
0.6
W
Scylla
Liztenj
Scylla
7
1
20
17
L
Hercules
MooreYup
Hercules
1
5
2
0.4
L
0
13
0
0
W
Ymir
10
0
11
15.5
L
1
8
0
0.13
W
27
2
8
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,014
Damage
73,999
91,812
Taken
73,826
51,961
Mitigated
54,028
11,716
Healing
39,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,941
629
3,679
2,044
10,246
10,190
1,046
1,307
8,939
25,697
0
W
Hercules
7,715
1,403
334
8,979
16,585
19,522
1,619
2,105
14,480
0
46,154
L
Artemis
ColetasUwU
Artemis
7,365
3,691
0
0
16,862
4,876
2,294
8,433
8,259
0
23,733
L
8,747
5,058
499
1,515
20,611
9,052
0
6,886
13,353
0
66,597
W
Scylla
Liztenj
Scylla
21,935
1,500
127
4,897
10,953
4,530
2,761
3,404
7,549
103,707
0
L
Hercules
MooreYup
Hercules
6,619
1,188
0
5,626
23,710
22,620
78
9,628
13,029
0
43,992
L
3,818
1,541
0
556
16,348
10,073
1,247
4,200
12,018
0
37,656
W
Ymir
12,298
2,413
43
12,862
21,223
13,421
1,204
5,051
16,172
88,618
8,797
L
8,465
229
683
2,837
14,281
5,340
0
8,836
5,171
64,931
0
W
27,110
14,466
0
6,152
14,819
6,365
7,793
696
14,123
0
97,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,490
Gold Earned
61,968
447
Minions Killed
524
0
Camps Cleared
0
1,718,369
Distance Traveled
1,965,788
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,141
531
30
1
0
367,194
1
W
Hercules
10,410
496
66
3
0
407,885
0
L
Artemis
7,930
378
37
2
0
310,581
3
L
Horus
10,088
480
117
6
0
418,923
2
W
Scylla
12,758
608
162
8
0
388,710
8
L
Hercules
9,695
462
101
5
0
350,522
4
L
Neith
8,284
394
76
4
0
292,287
3
W
Ymir
13,120
625
141
7
0
429,258
8
L
Ra
9,493
452
116
6
0
346,056
8
W
Neith
14,539
692
125
6
0
372,741
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role