Player Matchup

Sylvanus
Sylvanus
Fabrewski
Sylvanus
Level 78
God Stats
45W - 36L
1,447 SR
Queue Stats
89W - 120L
1,359 Elo+
Party 3
Ne Zha
Ne Zha
RealBabyGoat
Ne Zha
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,410 Elo+
Party 2
Tiamat
Tiamat
ShawnGuapo_
Tiamat
Level 68
God Stats
10W - 17L
1,563 SR
Queue Stats
130W - 160L
1,369 Elo+
Party 2
Ah Puch
Ah Puch
crquimby1992
Ah Puch
Level 64
God Stats
2W - 3L
1,541 SR
Queue Stats
14W - 17L
1,447 Elo+
Solo
Nike
Nike
elGRANde H13
Nike
Level 93
God Stats
3W - 1L
1,388 SR
Queue Stats
78W - 107L
1,388 Elo+
Party 3
Team Averages
Level 66
1,488 SR
1,394 Elo+

VS

Team Averages
Level 133
1,602 SR
1,402 Elo+
Danzaburou
Danzaburou
BIushy_-
Danzaburou
Level 104
God Stats
9W - 10L
1,568 SR
Queue Stats
117W - 146L
1,417 Elo+
Solo
Mulan
Mulan
EvilIceQueen
Mulan
Level 160
God Stats
0W - 1L
1,865 SR
Queue Stats
13W - 25L
1,270 Elo+
Party 1
Hun Batz
Hun Batz
WHiTe_SMoKeZ
Hun Batz
Level 154
God Stats
0W - 1L
1,507 SR
Queue Stats
17W - 16L
1,490 Elo+
Party 1
Discordia
Discordia
daniel6020
Discordia
Level 121
God Stats
3W - 3L
1,615 SR
Queue Stats
95W - 90L
1,436 Elo+
Solo
Merlin
Merlin
takatow
Merlin
Level 127
God Stats
6W - 6L
1,454 SR
Queue Stats
73W - 70L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Fabrewski
Sylvanus
18
2 / 0 / 16
11,219
701
5,240
13,912
13,389
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ne Zha
16
5 / 7 / 5
11,503
719
11,471
16,525
10,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
20
9 / 3 / 11
13,626
852
22,266
20,142
19,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
crquimby1992
Ah Puch
20
8 / 0 / 8
13,479
842
16,536
10,336
4,620
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
2 / 1 / 13
11,692
731
8,446
13,410
9,164
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BIushy_-
Danzaburou
16
0 / 6 / 8
10,008
626
8,170
16,307
6,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 5 / 3
9,970
623
6,123
17,014
11,587
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
WHiTe_SMoKeZ
Hun Batz
15
2 / 7 / 4
9,967
623
5,242
17,877
16,578
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
daniel6020
Discordia
17
4 / 4 / 4
10,594
662
17,070
11,216
4,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
takatow
Merlin
18
2 / 4 / 2
10,500
656
15,585
14,007
5,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
32
26
Kills
11
11
Deaths
26
53
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BIushy_-
Danzaburou
0
6
8
0.67
L
3
5
3
0.9
W
Sylvanus
Fabrewski
Sylvanus
2
0
16
10
W
Ne Zha
5
7
5
1.07
W
Tiamat
9
3
11
4.83
L
Hun Batz
WHiTe_SMoKeZ
Hun Batz
2
7
4
0.57
W
Ah Puch
crquimby1992
Ah Puch
8
0
8
12
L
Discordia
daniel6020
Discordia
4
4
4
1.5
W
2
1
13
8.5
L
Merlin
takatow
Merlin
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,959
Damage
52,190
74,325
Taken
76,421
57,669
Mitigated
43,939
27,731
Healing
6,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BIushy_-
Danzaburou
8,170
2,072
630
2,249
16,307
6,205
0
9,206
6,993
0
32,826
L
6,123
1,053
0
2,338
17,014
11,587
0
10,040
6,831
0
19,474
W
Sylvanus
Fabrewski
Sylvanus
5,240
1,098
4,013
5,290
13,912
13,389
1,245
5,931
7,981
13,694
0
W
Ne Zha
11,471
6,285
0
2,580
16,525
10,608
436
7,136
9,389
0
24,919
W
Tiamat
22,266
2,658
555
8,832
20,142
19,888
0
10,848
9,294
48,087
0
L
Hun Batz
WHiTe_SMoKeZ
Hun Batz
5,242
754
0
0
17,877
16,578
0
8,501
9,095
0
20,269
W
Ah Puch
crquimby1992
Ah Puch
16,536
1,140
0
1,870
10,336
4,620
3,390
5,125
5,211
68,633
0
L
Discordia
daniel6020
Discordia
17,070
702
0
652
11,216
4,122
0
7,029
4,131
49,167
0
W
8,446
708
0
4,591
13,410
9,164
1,771
3,615
9,795
0
41,392
L
Merlin
takatow
Merlin
15,585
144
0
860
14,007
5,447
1
9,598
4,202
50,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,519
Gold Earned
51,039
302
Minions Killed
323
8
Camps Cleared
6
1,464,950
Distance Traveled
1,224,768
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,008
626
75
5
0
285,697
3
L
Mulan
9,970
623
27
2
1
186,903
0
W
Sylvanus
11,219
701
23
1
1
288,044
4
W
Ne Zha
11,503
719
20
1
0
256,238
1
W
Tiamat
13,626
852
65
4
4
301,309
0
L
Hun Batz
9,967
623
27
2
0
197,117
3
W
Ah Puch
13,479
842
120
8
1
309,026
2
L
Discordia
10,594
662
99
6
2
277,355
1
W
Nike
11,692
731
74
5
2
310,333
1
L
Merlin
10,500
656
95
6
3
277,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role