Player Matchup

Bacchus
Bacchus
Bronze III
BlueLunatic
Bacchus
Bronze III
Level 128
God Stats
2W - 1L
1,518 SR
Queue Stats
3W - 3L
1,408 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
Reeechard
Danzaburou
Bronze III
Level 43
God Stats
2W - 1L
1,544 SR
Queue Stats
4W - 4L
1,432 MMR
Party 2
Scylla
Scylla
Silver II
Trixzohkami
Scylla
Silver II
Level 64
God Stats
2W - 0L
1,593 SR
Queue Stats
5W - 4L
1,481 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 78
1,552 SR
1,440 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,453 SR
1,362 MMR
Tiamat
Tiamat
Silver I
 
Tiamat
Silver I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Silver II
ChocolovHp
Geb
Silver II
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 101L
1,266 MMR
Party 1
Hachiman
Hachiman
Silver II
Galleto3
Hachiman
Silver II
Level 125
God Stats
5W - 10L
1,360 SR
Queue Stats
82W - 110L
1,322 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BlueLunatic
Bacchus
15
2 / 1 / 12
11,421
714
10,899
22,728
22,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Reeechard
Danzaburou
16
5 / 1 / 9
11,684
730
25,145
10,899
4,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
15
7 / 6 / 5
11,327
708
10,559
11,138
4,546
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ChironAthenaCthulhuThothIzanami

VS

Bans
Morgan Le FaySobekKhepriYemojaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 6 / 6
9,438
590
9,322
15,222
8,229
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 4 / 5
10,268
642
7,784
22,120
18,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
Galleto3
Hachiman
14
5 / 4 / 3
10,633
665
14,983
14,469
4,767
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
14
Kills
8
8
Deaths
14
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
6
6
0.67
W
Bacchus
BlueLunatic
Bacchus
2
1
12
8
L
2
4
5
1.13
L
Hachiman
Galleto3
Hachiman
5
4
3
1.63
W
Danzaburou
Reeechard
Danzaburou
5
1
9
9.5
W
Scylla
7
6
5
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,603
Damage
32,089
44,765
Taken
51,811
31,829
Mitigated
31,879
21,033
Healing
13,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,322
639
72
4,774
15,222
8,229
0
7,709
7,513
40,587
0
W
Bacchus
BlueLunatic
Bacchus
10,899
1,537
0
11,665
22,728
22,448
26
7,766
14,962
29,530
0
L
7,784
634
0
4,958
22,120
18,883
0
7,964
14,156
16,006
0
L
Hachiman
Galleto3
Hachiman
14,983
7,036
0
3,258
14,469
4,767
0
6,040
8,429
0
38,352
W
Danzaburou
Reeechard
Danzaburou
25,145
12,664
0
6,313
10,899
4,835
2,164
5,803
5,096
0
78,010
W
Scylla
10,559
1,389
0
3,055
11,138
4,546
489
3,789
7,349
39,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,432
Gold Earned
30,339
209
Minions Killed
164
11
Camps Cleared
3
882,606
Distance Traveled
832,903
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,438
590
63
4
3
282,018
3
W
Bacchus
11,421
714
33
2
0
326,454
4
L
Geb
10,268
642
20
1
0
286,795
3
L
Hachiman
10,633
665
81
5
0
264,090
0
W
Danzaburou
11,684
730
109
7
7
292,464
1
W
Scylla
11,327
708
67
4
4
263,688
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role