Player Matchup

Anhur
Anhur
DeaDlyKusH613
Anhur
Level 38
God Stats
2W - 2L
1,743 SR
Queue Stats
131W - 145L
1,386 Elo+
Party 1
Zeus
Zeus
Getmerked613
Zeus
Level 10
God Stats
29W - 33L
1,521 SR
Queue Stats
138W - 183L
1,386 Elo+
Party 1
Ymir
Ymir
ManicMike08
Ymir
Level 29
God Stats
7W - 10L
1,467 SR
Queue Stats
155W - 186L
1,358 Elo+
Solo
Team Averages
Level 26
1,577 SR
1,376 Elo+

VS

Team Averages
Level 13
1,427 SR
1,129 Elo+
Ymir
Ymir
Kronos_7891
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,112 Elo+
Party 2
Skadi
Skadi
Sithias912
Skadi
Level 29
God Stats
2W - 8L
1,282 SR
Queue Stats
12W - 27L
1,164 Elo+
Solo
Ra
Ra
earthangel90
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,112 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 8
9,135
703
6,552
10,117
3,685
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
13 / 2 / 5
10,705
823
19,400
5,597
1,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 0 / 13
9,404
723
4,102
7,377
4,805
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 2
7,862
605
1,771
18,474
8,524
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
11
2 / 5 / 1
7,599
585
8,197
9,779
2,555
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 8 / 1
7,267
559
3,774
7,819
3,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
20
Kills
4
4
Deaths
20
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
W
13
2
5
7.75
L
1
7
2
0.29
W
2
0
13
8.5
L
Skadi
2
5
1
0.5
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,054
Damage
13,742
23,091
Taken
36,072
10,408
Mitigated
14,572
4,969
Healing
187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,552
2,791
203
2,514
10,117
3,685
1,007
2,545
7,572
0
18,798
W
19,400
843
468
754
5,597
1,918
650
1,093
4,504
48,034
0
L
1,771
212
0
67
18,474
8,524
0
13,913
4,561
12,099
0
W
4,102
613
0
1,030
7,377
4,805
483
2,330
5,047
24,981
0
L
Skadi
8,197
2,905
0
0
9,779
2,555
0
4,778
5,001
0
28,170
L
3,774
369
120
0
7,819
3,493
0
5,186
2,633
11,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,244
Gold Earned
22,728
141
Minions Killed
82
7
Camps Cleared
2
688,179
Distance Traveled
576,075
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,135
703
34
3
2
197,007
1
W
Zeus
10,705
823
54
4
2
232,270
0
L
Ymir
7,862
605
22
2
1
207,851
0
W
Ymir
9,404
723
53
4
3
258,902
0
L
Skadi
7,599
585
43
3
1
205,785
3
L
Ra
7,267
559
17
1
0
162,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role