Player Matchup

Cthulhu
Cthulhu
Bhuder PS
Cthulhu
Level 11
God Stats
3W - 1L
1,607 SR
Queue Stats
45W - 39L
1,666 Elo+
Solo
Janus
Janus
Calvin1647
Janus
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 31L
1,610 Elo+
Solo
Medusa
Medusa
Obito Racer
Medusa
Level 26
God Stats
4W - 2L
1,794 SR
Queue Stats
160W - 78L
1,681 Elo+
Solo
Cabrakan
Cabrakan
OnlyRektByMe
Cabrakan
Level 29
God Stats
4W - 7L
1,452 SR
Queue Stats
123W - 95L
1,592 Elo+
Solo
Sylvanus
Sylvanus
SenseiWu3924
Sylvanus
Level 17
God Stats
7W - 8L
1,628 SR
Queue Stats
65W - 64L
1,680 Elo+
Solo
Team Averages
Level 22
1,596 SR
1,646 Elo+

VS

Team Averages
Level 22
1,440 SR
1,647 Elo+
Thanatos
Thanatos
ChiipSkyyLarrk
Thanatos
Level 27
God Stats
5W - 4L
1,699 SR
Queue Stats
68W - 58L
1,554 Elo+
Solo
Pele
Pele
Deadshotx7579
Pele
Level 11
God Stats
1W - 2L
1,318 SR
Queue Stats
23W - 15L
1,660 Elo+
Solo
Zhong Kui
Zhong Kui
Warmtapioca
Zhong Kui
Level 14
God Stats
0W - 2L
1,165 SR
Queue Stats
27W - 16L
1,663 Elo+
Solo
Izanami
Izanami
WhiteWater Nk
Izanami
Level 27
God Stats
6W - 7L
1,422 SR
Queue Stats
292W - 162L
1,735 Elo+
Solo
Bacchus
Bacchus
guapoDrakx
Bacchus
Level 30
God Stats
4W - 3L
1,597 SR
Queue Stats
68W - 60L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bhuder PS
Cthulhu
13
0 / 0 / 6
7,357
526
8,383
10,242
10,933
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
12
0 / 1 / 4
6,996
500
3,147
4,262
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
12
3 / 2 / 2
7,190
514
7,988
8,431
2,802
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
OnlyRektByMe
Cabrakan
15
9 / 1 / 0
8,763
626
6,220
9,260
5,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
SenseiWu3924
Sylvanus
12
2 / 1 / 4
6,424
459
4,626
6,700
4,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
1 / 4 / 1
6,581
470
3,977
10,072
3,259
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
0 / 4 / 1
7,516
537
6,288
11,917
8,677
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
Warmtapioca
Zhong Kui
13
2 / 3 / 0
7,918
566
5,647
10,877
7,658
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
13
1 / 1 / 2
7,655
547
5,005
5,005
1,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
guapoDrakx
Bacchus
9
1 / 2 / 1
5,929
424
3,276
8,884
4,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
14
Kills
5
5
Deaths
14
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bhuder PS
Cthulhu
0
0
6
3
W
Janus
0
1
4
2
L
Thanatos
1
4
1
0.38
L
0
4
1
0.13
W
Medusa
3
2
2
2
W
Cabrakan
OnlyRektByMe
Cabrakan
9
1
0
9
W
Sylvanus
SenseiWu3924
Sylvanus
2
1
4
4
L
Zhong Kui
Warmtapioca
Zhong Kui
2
3
0
0.67
L
Izanami
1
1
2
2
L
Bacchus
guapoDrakx
Bacchus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,364
Damage
24,193
38,895
Taken
46,755
24,834
Mitigated
25,683
15,304
Healing
19,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bhuder PS
Cthulhu
8,383
1,075
161
3,086
10,242
10,933
0
567
9,675
42,151
0
W
Janus
3,147
202
0
0
4,262
1,220
963
1,575
2,687
38,380
0
L
Thanatos
3,977
860
0
7,895
10,072
3,259
0
3,756
6,274
0
34,176
L
6,288
1,772
0
3,805
11,917
8,677
0
8,918
2,957
0
49,811
W
Medusa
7,988
4,123
0
4,209
8,431
2,802
138
2,528
5,903
0
56,251
W
Cabrakan
OnlyRektByMe
Cabrakan
6,220
833
177
5,248
9,260
5,635
0
2,112
7,148
58,128
0
W
Sylvanus
SenseiWu3924
Sylvanus
4,626
1,079
595
1,828
6,700
4,244
0
2,141
4,559
16,743
4,996
L
Zhong Kui
Warmtapioca
Zhong Kui
5,647
667
0
4,931
10,877
7,658
0
5,638
5,007
53,163
0
L
Izanami
5,005
2,973
0
1,853
5,005
1,819
0
1,419
3,586
0
63,055
L
Bacchus
guapoDrakx
Bacchus
3,276
112
0
750
8,884
4,270
0
2,292
6,592
14,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,730
Gold Earned
35,599
434
Minions Killed
446
0
Camps Cleared
0
1,235,693
Distance Traveled
1,252,883
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,357
526
84
6
0
266,649
5
W
Janus
6,996
500
88
6
0
255,339
0
L
Thanatos
6,581
470
71
5
0
264,880
1
L
Pele
7,516
537
114
8
0
244,085
0
W
Medusa
7,190
514
93
7
0
245,360
6
W
Cabrakan
8,763
626
127
9
0
241,888
2
W
Sylvanus
6,424
459
42
3
0
226,457
5
L
Zhong Kui
7,918
566
97
7
0
232,479
4
L
Izanami
7,655
547
140
10
0
256,883
4
L
Bacchus
5,929
424
24
2
0
254,556
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role