Player Matchup

Medusa
Medusa
FeelinDanger
Medusa
Level 29
God Stats
4W - 8L
1,530 SR
Queue Stats
178W - 149L
1,563 Elo+
Solo
Olorun
Olorun
Garel20
Olorun
Level 26
God Stats
1W - 2L
1,577 SR
Queue Stats
118W - 101L
1,541 Elo+
Solo
Ne Zha
Ne Zha
TwoDChan-
Ne Zha
Level 22
God Stats
0W - 5L
1,225 SR
Queue Stats
155W - 201L
1,469 Elo+
Solo
Susano
Susano
dark-butcher9
Susano
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,664 Elo+
Solo
Cu Chulainn
Cu Chulainn
dedehallow
Cu Chulainn
Level 27
God Stats
0W - 1L
1,138 SR
Queue Stats
13W - 10L
1,604 Elo+
Solo
Team Averages
Level 22
1,394 SR
1,568 Elo+

VS

Team Averages
Level 23
1,549 SR
1,504 Elo+
Cerberus
Cerberus
LOB Zetsu
Cerberus
Level 14
God Stats
6W - 13L
1,404 SR
Queue Stats
8W - 21L
1,276 Elo+
Solo
Sun Wukong
Sun Wukong
NotASoloMain
Sun Wukong
Level 21
God Stats
2W - 1L
1,483 SR
Queue Stats
12W - 10L
1,493 Elo+
Solo
Hel
Hel
Ronin332040
Hel
Level 27
God Stats
10W - 2L
1,897 SR
Queue Stats
181W - 154L
1,648 Elo+
Solo
Sol
Sol
UnivalveRacer73
Sol
Level 28
God Stats
5W - 5L
1,506 SR
Queue Stats
95W - 101L
1,575 Elo+
Solo
Neith
Neith
oh Cxllular
Neith
Level 27
God Stats
4W - 2L
1,454 SR
Queue Stats
4W - 4L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
1 / 2 / 0
5,306
531
2,914
4,344
1,083
Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Garel20
Olorun
7
0 / 3 / 1
4,689
469
3,410
6,870
1,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
TwoDChan-
Ne Zha
7
0 / 4 / 1
4,630
463
1,713
6,198
1,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

5
0 / 6 / 0
4,016
402
807
5,143
1,543
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
dedehallow
Cu Chulainn
8
2 / 2 / 0
5,057
506
5,053
6,974
3,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LOB Zetsu
Cerberus
8
2 / 1 / 0
5,018
502
2,479
5,857
2,614
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
NotASoloMain
Sun Wukong
9
0 / 0 / 6
5,256
526
2,837
5,454
1,772
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
11 / 0 / 0
7,824
782
8,551
5,810
1,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 1 / 1
5,737
574
3,713
6,790
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 1 / 1
5,137
514
2,144
2,979
764
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
17
17
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
2
0
0.5
L
Olorun
Garel20
Olorun
0
3
1
0.17
W
Cerberus
LOB Zetsu
Cerberus
2
1
0
2
W
Sun Wukong
NotASoloMain
Sun Wukong
0
0
6
3
W
11
0
0
11
L
Ne Zha
TwoDChan-
Ne Zha
0
4
1
0.13
W
3
1
1
3.5
L
0
6
0
0
L
Cu Chulainn
dedehallow
Cu Chulainn
2
2
0
1
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,897
Damage
19,724
29,529
Taken
26,890
9,491
Mitigated
9,421
4,879
Healing
12,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
2,914
789
0
725
4,344
1,083
0
1,787
2,508
0
30,636
L
Olorun
Garel20
Olorun
3,410
1,037
144
1,045
6,870
1,992
0
3,405
3,413
15,931
0
W
Cerberus
LOB Zetsu
Cerberus
2,479
307
0
2,059
5,857
2,614
276
0
5,332
13,941
0
W
Sun Wukong
NotASoloMain
Sun Wukong
2,837
470
0
1,529
5,454
1,772
328
1,112
4,342
0
19,363
W
8,551
569
595
3,475
5,810
1,991
729
569
5,199
43,552
0
L
Ne Zha
TwoDChan-
Ne Zha
1,713
873
0
813
6,198
1,787
0
2,408
3,696
0
18,479
W
3,713
1,773
0
3,688
6,790
2,280
249
1,997
4,793
34,885
4,916
L
807
53
0
250
5,143
1,543
0
3,249
1,700
0
7,498
L
Cu Chulainn
dedehallow
Cu Chulainn
5,053
1,529
0
1,902
6,974
3,086
0
2,897
4,035
0
22,518
W
2,144
1,422
291
1,123
2,979
764
761
0
2,939
0
20,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,698
Gold Earned
28,972
194
Minions Killed
275
0
Camps Cleared
0
857,538
Distance Traveled
897,597
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,306
531
54
5
0
178,081
1
L
Olorun
4,689
469
36
4
0
162,854
1
W
Cerberus
5,018
502
23
2
0
179,819
0
W
Sun Wukong
5,256
526
40
4
0
180,490
0
W
Hel
7,824
782
97
10
0
196,022
2
L
Ne Zha
4,630
463
45
5
0
150,414
0
W
Sol
5,737
574
59
6
0
173,810
0
L
Susano
4,016
402
13
1
0
184,275
0
L
Cu Chulainn
5,057
506
46
5
0
181,914
1
W
Neith
5,137
514
56
6
0
167,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role