Player Matchup

Fenrir
Fenrir
diego8a_2812
Fenrir
Level 148
God Stats
2W - 1L
1,988 SR
Queue Stats
41W - 38L
1,626 Elo+
Party 1
Hercules
Hercules
xInsanity_29
Hercules
Level 136
God Stats
15W - 19L
1,555 SR
Queue Stats
148W - 158L
1,599 Elo+
Party 1
Kukulkan
Kukulkan
xPeluca56
Kukulkan
Level 124
God Stats
8W - 5L
1,604 SR
Queue Stats
155W - 168L
1,605 Elo+
Party 1
Team Averages
Level 136
1,716 SR
1,610 Elo+

VS

Team Averages
Level 118
1,795 SR
1,624 Elo+
Sol
Sol
BBY HIPPOO
Sol
Level 148
God Stats
3W - 1L
1,992 SR
Queue Stats
132W - 107L
1,652 Elo+
Party 2
Hachiman
Hachiman
BBY PANDAA4715
Hachiman
Level 81
God Stats
4W - 1L
1,789 SR
Queue Stats
61W - 51L
1,569 Elo+
Party 2
Fenrir
Fenrir
FTNashi
Fenrir
Level 125
God Stats
10W - 6L
1,603 SR
Queue Stats
229W - 179L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
6 / 2 / 7
8,226
823
8,382
9,724
5,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
xInsanity_29
Hercules
12
4 / 3 / 8
7,943
794
8,193
11,771
12,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Kukulkan
xPeluca56
Kukulkan
12
3 / 0 / 7
7,788
779
9,859
4,981
1,903
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 1
7,298
730
9,544
8,764
3,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
9
0 / 6 / 4
6,252
625
2,796
9,979
2,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
FTNashi
Fenrir
9
1 / 4 / 4
6,527
653
4,866
13,043
6,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
13
Kills
5
5
Deaths
13
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
L
Hachiman
0
6
4
0.33
L
Fenrir
FTNashi
Fenrir
1
4
4
0.75
W
Fenrir
6
2
7
4.75
W
Hercules
xInsanity_29
Hercules
4
3
8
2.67
W
Kukulkan
xPeluca56
Kukulkan
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,434
Damage
17,206
26,476
Taken
31,786
20,441
Mitigated
12,433
6,828
Healing
7,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,544
3,458
0
3,015
8,764
3,011
0
1,999
6,339
26,267
2,416
L
Hachiman
2,796
1,336
0
2,329
9,979
2,944
0
4,181
5,378
0
11,437
L
Fenrir
FTNashi
Fenrir
4,866
1,216
535
1,780
13,043
6,478
114
4,052
8,314
0
10,667
W
Fenrir
8,382
1,137
0
2,382
9,724
5,920
0
3,577
5,946
0
22,214
W
Hercules
xInsanity_29
Hercules
8,193
1,925
0
3,970
11,771
12,618
335
4,254
7,181
0
15,051
W
Kukulkan
xPeluca56
Kukulkan
9,859
1,205
0
476
4,981
1,903
657
1,213
3,684
39,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,957
Gold Earned
20,077
120
Minions Killed
94
7
Camps Cleared
2
618,312
Distance Traveled
548,071
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,298
730
55
6
1
182,479
1
L
Hachiman
6,252
625
20
2
0
177,914
2
L
Fenrir
6,527
653
19
2
1
187,678
4
W
Fenrir
8,226
823
28
3
5
211,414
1
W
Hercules
7,943
794
20
2
0
200,181
3
W
Kukulkan
7,788
779
72
7
2
206,717
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role