Player Matchup

Merlin
Merlin
Galassi18
Merlin
Level 18
God Stats
3W - 3L
1,237 SR
Queue Stats
114W - 244L
1,113 Elo+
Party 1
Bastet
Bastet
Kaua Castanha
Bastet
Level 18
God Stats
4W - 5L
1,480 SR
Queue Stats
92W - 189L
1,107 Elo+
Party 1
King Arthur
King Arthur
marcelosccp_
King Arthur
Level 47
God Stats
4W - 5L
1,769 SR
Queue Stats
15W - 32L
1,219 Elo+
Solo
Team Averages
Level 28
1,496 SR
1,147 Elo+

VS

Team Averages
Level 21
1,435 SR
1,152 Elo+
Agni
Agni
JustCawz
Agni
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 22L
1,245 Elo+
Solo
Scylla
Scylla
MasterWolf2561
Scylla
Level 40
God Stats
2W - 3L
1,342 SR
Queue Stats
14W - 25L
1,087 Elo+
Solo
Olorun
Olorun
RobDQZ
Olorun
Level 8
God Stats
3W - 8L
1,465 SR
Queue Stats
17W - 28L
1,124 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Galassi18
Merlin
17
6 / 6 / 18
13,671
720
18,140
14,158
9,438
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
22 / 3 / 5
15,920
838
24,022
14,636
6,125
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
marcelosccp_
King Arthur
13
0 / 4 / 10
10,969
577
2,742
15,577
9,394
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
2 / 8 / 7
12,473
656
14,109
16,818
2,762
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 11 / 6
11,795
621
7,234
16,118
6,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
RobDQZ
Olorun
13
7 / 9 / 1
12,073
635
8,549
16,360
3,417
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
26
28
Kills
12
13
Deaths
28
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
Galassi18
Merlin
6
6
18
2.5
L
Agni
2
8
7
0.69
W
22
3
5
8.17
L
3
11
6
0.55
L
Olorun
RobDQZ
Olorun
7
9
1
0.83
W
King Arthur
marcelosccp_
King Arthur
0
4
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,904
Damage
29,892
44,371
Taken
49,296
24,957
Mitigated
12,403
7,470
Healing
8,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Galassi18
Merlin
18,140
2,436
0
2,853
14,158
9,438
537
11,316
2,563
53,749
0
L
Agni
14,109
1,295
58
3,535
16,818
2,762
0
6,171
10,647
42,671
0
W
24,022
9,432
0
1,438
14,636
6,125
2,110
8,404
5,989
0
70,154
L
7,234
1,767
0
316
16,118
6,224
0
6,340
9,778
19,640
0
L
Olorun
RobDQZ
Olorun
8,549
4,776
210
4,696
16,360
3,417
0
6,422
9,938
23,702
0
W
King Arthur
marcelosccp_
King Arthur
2,742
423
388
2,791
15,577
9,394
323
9,846
5,569
0
10,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,560
Gold Earned
36,341
158
Minions Killed
137
6
Camps Cleared
4
897,121
Distance Traveled
791,346
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,671
720
72
4
1
292,161
1
L
Agni
12,473
656
68
4
2
285,937
4
W
Bastet
15,920
838
71
4
5
350,726
4
L
Scylla
11,795
621
29
2
2
260,478
1
L
Olorun
12,073
635
40
2
0
244,931
2
W
King Arthur
10,969
577
15
1
0
254,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role