Player Matchup

Gilgamesh
Gilgamesh
Diamond IV
FOOTDIVEW9
Gilgamesh
Diamond IV
Level 160
God Stats
3W - 1L
1,618 SR
Queue Stats
223W - 217L
2,186 MMR
Solo
Guan Yu
Guan Yu
Gold V
Skrincher
Guan Yu
Gold V
Level 139
God Stats
2W - 2L
1,624 SR
Queue Stats
29W - 25L
1,741 MMR
Party 1
Vulcan
Vulcan
Gold III
TEMISTOCLES86
Vulcan
Gold III
Level 89
God Stats
60W - 56L
1,545 SR
Queue Stats
394W - 396L
1,524 MMR
Solo
Cabrakan
Cabrakan
Gold V
WEED_MaRlHuAnErO
Cabrakan
Gold V
Level 157
God Stats
1W - 0L
1,645 SR
Queue Stats
24W - 25L
1,741 MMR
Party 1
Medusa
Medusa
Silver I
carletes1234
Medusa
Silver I
Level 160
God Stats
1W - 0L
1,603 SR
Queue Stats
9W - 6L
1,494 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,607 SR
1,737 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 104
1,632 SR
1,737 MMR
Anubis
Anubis
Gold III
BoomerBailey534
Anubis
Gold III
Level 88
God Stats
1W - 1L
1,613 SR
Queue Stats
143W - 148L
1,497 MMR
Solo
Ullr
Ullr
Diamond IV
EduanKhun
Ullr
Diamond IV
Level 149
God Stats
87W - 71L
1,825 SR
Queue Stats
269W - 235L
2,505 MMR
Solo
Aphrodite
Aphrodite
Gold II
Gardiuss
Aphrodite
Gold II
Level 109
God Stats
134W - 112L
1,609 SR
Queue Stats
180W - 179L
1,452 MMR
Solo
Mercury
Mercury
Platinum III
Sgt_Skunkk
Mercury
Platinum III
Level 88
God Stats
1W - 2L
1,594 SR
Queue Stats
162W - 161L
1,743 MMR
Solo
Hercules
Hercules
Bronze III
TheMasterWaffle
Hercules
Bronze III
Level 85
God Stats
13W - 25L
1,518 SR
Queue Stats
31W - 51L
1,490 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FOOTDIVEW9
Gilgamesh
19
7 / 1 / 11
12,460
656
13,672
16,951
10,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
Skrincher
Guan Yu
17
3 / 1 / 7
10,829
570
8,127
15,379
21,843
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
9 / 0 / 6
12,224
643
15,801
8,000
4,668
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 1 / 12
10,832
570
6,591
15,261
20,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
16
1 / 4 / 3
10,179
536
4,120
13,059
4,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
Morgan Le FaySolTiamatPersephoneJanus

VS

Bans
OdinArtemisCerberusAthenaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
6,582
346
2,090
4,413
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
17
5 / 6 / 0
10,127
533
13,644
15,976
5,503
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Gardiuss
Aphrodite
13
0 / 5 / 2
8,435
444
3,539
11,399
7,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Sgt_Skunkk
Mercury
16
1 / 5 / 1
9,332
491
4,040
12,916
3,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
13
1 / 5 / 0
8,415
443
6,894
19,332
16,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
11
23
Kills
7
7
Deaths
23
39
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Ullr
5
6
0
0.83
W
Gilgamesh
FOOTDIVEW9
Gilgamesh
7
1
11
12.5
L
Aphrodite
Gardiuss
Aphrodite
0
5
2
0.2
L
Mercury
Sgt_Skunkk
Mercury
1
5
1
0.3
W
Guan Yu
Skrincher
Guan Yu
3
1
7
6.5
W
9
0
6
12
L
Hercules
1
5
0
0.2
W
3
1
12
9
W
Medusa
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,311
Damage
30,207
68,650
Taken
64,036
61,261
Mitigated
35,012
28,375
Healing
17,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,090
246
0
1,234
4,413
1,655
0
2,217
2,196
22,826
0
L
Ullr
13,644
6,065
0
1,194
15,976
5,503
221
3,831
12,145
0
89,420
W
Gilgamesh
FOOTDIVEW9
Gilgamesh
13,672
3,972
0
4,676
16,951
10,028
3,377
3,203
13,565
0
101,272
L
Aphrodite
Gardiuss
Aphrodite
3,539
317
2,336
4,857
11,399
7,618
0
6,510
4,889
43,559
0
L
Mercury
Sgt_Skunkk
Mercury
4,040
1,442
0
698
12,916
3,953
1,057
4,473
8,443
0
71,221
W
Guan Yu
Skrincher
Guan Yu
8,127
1,309
1,690
6,123
15,379
21,843
934
1,402
13,310
0
56,685
W
15,801
6,219
0
3,785
8,000
4,668
3,131
1,789
6,211
77,062
0
L
Hercules
6,894
1,917
0
6,773
19,332
16,283
0
5,361
13,971
0
35,044
W
6,591
1,236
0
5,682
15,261
20,612
200
2,016
13,113
22,282
0
W
Medusa
4,120
1,690
0
6,419
13,059
4,110
3,073
625
12,434
0
73,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,524
Gold Earned
42,891
505
Minions Killed
504
0
Camps Cleared
0
1,996,445
Distance Traveled
1,625,080
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,582
346
55
3
0
132,542
0
L
Ullr
10,127
533
148
8
0
356,799
3
W
Gilgamesh
12,460
656
140
7
0
414,379
4
L
Aphrodite
8,435
444
85
4
0
349,895
2
L
Mercury
9,332
491
121
6
0
409,567
3
W
Guan Yu
10,829
570
104
5
0
407,590
2
W
Vulcan
12,224
643
125
7
0
401,035
1
L
Hercules
8,415
443
95
5
0
376,277
0
W
Cabrakan
10,832
570
38
2
0
390,930
7
W
Medusa
10,179
536
98
5
0
382,511
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role