Player Matchup

Tiamat
Tiamat
THAT1GUY2332
Tiamat
Level 35
God Stats
19W - 18L
1,407 SR
Queue Stats
29W - 37L
1,364 Elo+
Party 1
Neith
Neith
cuumbukket69
Neith
Level 4
God Stats
8W - 25L
1,257 SR
Queue Stats
8W - 25L
1,316 Elo+
Party 1
Bastet
Bastet
kazimaro00123
Bastet
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 354L
1,462 Elo+
Solo
Team Averages
Level 33
1,388 SR
1,380 Elo+

VS

Team Averages
Level 57
1,508 SR
1,526 Elo+
Guan Yu
Guan Yu
Aquaterrain
Guan Yu
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 5L
1,453 Elo+
Party 2
Chang'e
Chang'e
CRE3PYz
Chang'e
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,538 Elo+
Party 2
Mercury
Mercury
TEODIOSMITE
Mercury
Level 100
God Stats
1W - 3L
1,525 SR
Queue Stats
120W - 116L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
1 / 8 / 2
10,175
565
10,821
13,481
5,390
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 9 / 0
8,966
498
11,121
15,280
4,246
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 3 / 0
10,568
587
11,495
14,862
4,920
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Aquaterrain
Guan Yu
14
1 / 2 / 16
10,866
604
7,580
21,247
13,098
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chang'e
CRE3PYz
Chang'e
16
5 / 1 / 12
11,879
660
14,142
17,500
5,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
TEODIOSMITE
Mercury
18
14 / 1 / 4
13,188
733
15,189
12,875
5,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
52
4
Kills
20
20
Deaths
4
2
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Aquaterrain
Guan Yu
1
2
16
4.5
W
Chang'e
CRE3PYz
Chang'e
5
1
12
11
W
Mercury
TEODIOSMITE
Mercury
14
1
4
16
L
Tiamat
1
8
2
0.25
L
0
9
0
0
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,437
Damage
36,911
43,623
Taken
51,622
14,556
Mitigated
24,662
7,005
Healing
26,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Aquaterrain
Guan Yu
7,580
1,112
2,544
3,400
21,247
13,098
65
4,420
16,827
0
20,665
W
Chang'e
CRE3PYz
Chang'e
14,142
1,917
6,397
12,953
17,500
5,989
545
5,083
12,417
64,443
0
W
Mercury
TEODIOSMITE
Mercury
15,189
3,525
0
1,587
12,875
5,575
1,417
2,845
10,030
0
54,529
L
Tiamat
10,821
651
545
1,796
13,481
5,390
52
3,640
9,746
34,786
0
L
11,121
4,230
0
1,510
15,280
4,246
156
5,855
9,171
0
32,375
L
11,495
2,327
0
3,154
14,862
4,920
0
4,375
10,235
0
32,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,709
Gold Earned
35,933
153
Minions Killed
233
3
Camps Cleared
11
875,216
Distance Traveled
1,066,951
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,866
604
15
1
1
335,437
2
W
Chang'e
11,879
660
107
6
4
329,338
9
W
Mercury
13,188
733
111
6
6
402,176
1
L
Tiamat
10,175
565
59
3
1
283,641
0
L
Neith
8,966
498
51
3
0
235,145
7
L
Bastet
10,568
587
43
2
2
356,430
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role