Player Matchup

Merlin
Merlin
Crujis
Merlin
Level 69
God Stats
11W - 12L
1,449 SR
Queue Stats
343W - 317L
1,549 Elo+
Party 3
Bakasura
Bakasura
Digoley
Bakasura
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 39L
1,562 Elo+
Party 1
Sobek
Sobek
DwarfyPulga
Sobek
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 21L
1,630 Elo+
Party 3
Xing Tian
Xing Tian
PastorJhon
Xing Tian
Level 7
God Stats
9W - 15L
1,702 SR
Queue Stats
23W - 25L
1,684 Elo+
Party 1
Jing Wei
Jing Wei
YoshimitsuTK
Jing Wei
Level 43
God Stats
7W - 1L
1,500 SR
Queue Stats
50W - 30L
1,650 Elo+
Party 1
Team Averages
Level 27
1,530 SR
1,615 Elo+

VS

Team Averages
Level 13
1,560 SR
1,565 Elo+
Anhur
Anhur
JuniorP
Anhur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,656 Elo+
Party 2
Bastet
Bastet
Ludário
Bastet
Level 23
God Stats
13W - 6L
1,641 SR
Queue Stats
90W - 69L
1,602 Elo+
Solo
Nox
Nox
Luxuriiiia
Nox
Level 27
God Stats
51W - 39L
1,660 SR
Queue Stats
120W - 92L
1,600 Elo+
Solo
Ymir
Ymir
Stellaris2138
Ymir
Level 7
God Stats
13W - 11L
1,500 SR
Queue Stats
313W - 295L
1,308 Elo+
Solo
Sylvanus
Sylvanus
XainanDrac
Sylvanus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Crujis
Merlin
17
5 / 7 / 1
10,027
590
8,118
11,657
4,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Digoley
Bakasura
10
1 / 8 / 1
6,646
391
2,600
12,091
4,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 4 / 3
7,868
463
5,429
13,655
11,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xing Tian
PastorJhon
Xing Tian
12
1 / 3 / 6
7,755
456
3,952
14,100
11,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
YoshimitsuTK
Jing Wei
13
8 / 4 / 0
8,123
478
12,920
13,912
4,513
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JuniorP
Anhur
11
2 / 4 / 2
7,599
447
5,114
9,571
2,399
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bastet
Ludário
Bastet
15
8 / 3 / 10
9,947
585
13,944
15,414
4,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

16
7 / 4 / 5
10,274
604
7,598
9,509
4,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
7 / 1 / 4
10,715
630
11,436
12,327
8,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
XainanDrac
Sylvanus
12
2 / 5 / 3
7,941
467
5,901
10,034
6,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
50
16
Kills
26
26
Deaths
17
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
Crujis
Merlin
5
7
1
0.79
L
Bakasura
Digoley
Bakasura
1
8
1
0.19
L
1
4
3
0.63
W
Anhur
JuniorP
Anhur
2
4
2
0.75
W
Bastet
Ludário
Bastet
8
3
10
4.33
W
7
4
5
2.38
L
Xing Tian
PastorJhon
Xing Tian
1
3
6
1.33
W
7
1
4
9
W
Sylvanus
XainanDrac
Sylvanus
2
5
3
0.7
L
Jing Wei
YoshimitsuTK
Jing Wei
8
4
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,019
Damage
43,993
65,415
Taken
56,855
36,816
Mitigated
26,767
15,974
Healing
15,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Crujis
Merlin
8,118
306
0
1,563
11,657
4,215
0
5,172
6,485
70,967
0
L
Bakasura
Digoley
Bakasura
2,600
1,756
0
2,565
12,091
4,572
0
4,880
7,211
0
24,603
L
5,429
638
0
5,494
13,655
11,915
0
6,588
7,067
31,739
0
W
Anhur
JuniorP
Anhur
5,114
2,633
0
1,422
9,571
2,399
2,778
1,825
7,726
0
33,123
W
Bastet
Ludário
Bastet
13,944
5,914
0
3,630
15,414
4,987
1,084
3,569
11,571
0
49,983
W
7,598
683
394
1,183
9,509
4,066
1,144
3,701
5,453
62,971
0
L
Xing Tian
PastorJhon
Xing Tian
3,952
746
0
1,742
14,100
11,601
150
4,090
10,010
13,186
0
W
11,436
2,199
0
4,341
12,327
8,486
40
5,431
5,950
74,525
0
W
Sylvanus
XainanDrac
Sylvanus
5,901
1,562
2,116
2,202
10,034
6,829
1,020
1,742
7,997
15,773
2,872
L
Jing Wei
YoshimitsuTK
Jing Wei
12,920
10,173
0
4,610
13,912
4,513
1,025
3,734
10,178
0
55,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,419
Gold Earned
46,476
397
Minions Killed
414
0
Camps Cleared
0
1,458,109
Distance Traveled
1,496,802
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,027
590
148
9
0
300,757
2
L
Bakasura
6,646
391
63
4
0
262,922
0
L
Sobek
7,868
463
64
4
0
289,127
6
W
Anhur
7,599
447
63
4
0
242,666
0
W
Bastet
9,947
585
60
4
0
372,314
9
W
Nox
10,274
604
128
8
0
330,078
2
L
Xing Tian
7,755
456
16
1
0
299,676
3
W
Ymir
10,715
630
139
8
0
303,781
1
W
Sylvanus
7,941
467
24
1
0
247,963
7
L
Jing Wei
8,123
478
106
6
0
305,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role