Player Matchup

King Arthur
King Arthur
Donbaran
King Arthur
Level 18
God Stats
19W - 0L
2,016 SR
Queue Stats
23W - 3L
1,849 Elo+
Party 2
Odin
Odin
LarryFιsherman
Odin
Level 125
God Stats
3W - 1L
1,613 SR
Queue Stats
143W - 73L
1,798 Elo+
Party 2
Chang'e
Chang'e
WhoolieFox
Chang'e
Level 107
God Stats
131W - 68L
1,755 SR
Queue Stats
131W - 68L
1,785 Elo+
Party 2
Team Averages
Level 83
1,794 SR
1,811 Elo+

VS

Team Averages
Level 104
1,495 SR
1,580 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
RedxEpsilon
Persephone
Level 144
God Stats
0W - 1L
1,485 SR
Queue Stats
12W - 7L
1,649 Elo+
Party 1
Hachiman
Hachiman
dapurpletedy
Hachiman
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Donbaran
King Arthur
12
3 / 0 / 8
8,589
661
8,226
8,841
6,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
5 / 0 / 6
9,785
753
7,876
12,121
7,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
WhoolieFox
Chang'e
13
4 / 0 / 5
8,877
683
6,708
10,361
3,412
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 5 / 0
7,111
547
11,208
13,270
10,554
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
RedxEpsilon
Persephone
11
0 / 2 / 0
7,712
593
7,896
5,103
1,678
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
dapurpletedy
Hachiman
10
0 / 5 / 0
7,119
548
4,016
7,015
2,488
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
12
Kills
0
0
Deaths
12
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
5
0
0
W
King Arthur
Donbaran
King Arthur
3
0
8
7
W
5
0
6
8
L
Persephone
RedxEpsilon
Persephone
0
2
0
0
W
Chang'e
WhoolieFox
Chang'e
4
0
5
6.5
L
Hachiman
dapurpletedy
Hachiman
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,810
Damage
23,120
31,323
Taken
25,388
17,464
Mitigated
14,720
16,316
Healing
3,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,208
473
399
2,495
13,270
10,554
0
4,705
7,919
23,500
0
W
King Arthur
Donbaran
King Arthur
8,226
1,336
0
1,859
8,841
6,542
510
6,114
2,727
0
22,327
W
7,876
1,845
0
4,736
12,121
7,510
636
5,414
6,707
0
22,427
L
Persephone
RedxEpsilon
Persephone
7,896
456
0
589
5,103
1,678
0
1,085
3,930
33,153
0
W
Chang'e
WhoolieFox
Chang'e
6,708
628
4,022
5,699
10,361
3,412
462
8,128
2,233
34,687
0
L
Hachiman
dapurpletedy
Hachiman
4,016
2,631
0
448
7,015
2,488
0
1,263
5,710
0
11,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,251
Gold Earned
21,942
130
Minions Killed
113
8
Camps Cleared
3
765,786
Distance Traveled
643,872
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,111
547
32
2
0
234,116
3
W
King Arthur
8,589
661
35
3
3
244,401
0
W
Odin
9,785
753
43
3
2
265,074
5
L
Persephone
7,712
593
58
4
1
227,774
4
W
Chang'e
8,877
683
52
4
3
256,311
3
L
Hachiman
7,119
548
23
2
2
181,982
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role