Player Matchup

Horus
Horus
BlaziKillCam
Horus
Level 99
God Stats
15W - 18L
1,592 SR
Queue Stats
180W - 205L
1,541 Elo+
Party 1
Gilgamesh
Gilgamesh
GigoLoJeROmE
Gilgamesh
Level 87
God Stats
0W - 3L
1,251 SR
Queue Stats
41W - 48L
1,402 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JaspBlast
Morgan Le Fay
Level 94
God Stats
8W - 7L
1,637 SR
Queue Stats
204W - 215L
1,544 Elo+
Party 1
Ullr
Ullr
THEFREEDOMCOBRA
Ullr
Level 128
God Stats
19W - 25L
1,605 SR
Queue Stats
373W - 374L
1,568 Elo+
Party 1
King Arthur
King Arthur
emeraldgordiant
King Arthur
Level 119
God Stats
9W - 12L
1,546 SR
Queue Stats
148W - 164L
1,544 Elo+
Party 1
Team Averages
Level 105
1,526 SR
1,520 Elo+

VS

Team Averages
Level 109
1,567 SR
1,569 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CootieKilla
Nemesis
Level 98
God Stats
1W - 0L
1,708 SR
Queue Stats
107W - 101L
1,576 Elo+
Party 2
Cerberus
Cerberus
Gemhore
Cerberus
Level 81
God Stats
4W - 2L
1,561 SR
Queue Stats
166W - 145L
1,541 Elo+
Solo
Neith
Neith
SnipeySnowman
Neith
Level 66
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 15L
1,686 Elo+
Party 2
Scylla
Scylla
grimjok
Scylla
Level 153
God Stats
25W - 20L
1,569 SR
Queue Stats
221W - 199L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 2
5,726
409
3,394
12,044
5,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
GigoLoJeROmE
Gilgamesh
9
0 / 6 / 2
5,850
418
3,633
10,019
4,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morgan Le Fay
JaspBlast
Morgan Le Fay
13
3 / 4 / 2
7,458
533
6,785
9,835
3,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 4 / 1
6,294
450
7,102
9,449
2,472
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
emeraldgordiant
King Arthur
12
3 / 4 / 0
7,252
518
4,487
12,907
3,534
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
1 / 2 / 7
7,122
509
5,975
9,041
9,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
CootieKilla
Nemesis
13
1 / 4 / 5
7,430
531
3,770
10,381
4,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
Gemhore
Cerberus
15
11 / 0 / 2
9,278
663
9,693
7,594
7,770
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
6 / 1 / 4
8,087
578
11,159
7,514
3,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
grimjok
Scylla
13
3 / 1 / 4
8,038
574
7,255
7,896
2,306
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
8
Kills
22
22
Deaths
8
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
2
7
2.25
L
1
4
2
0.5
W
Nemesis
CootieKilla
Nemesis
1
4
5
0.88
W
Cerberus
Gemhore
Cerberus
11
0
2
12
L
Gilgamesh
GigoLoJeROmE
Gilgamesh
0
6
2
0.17
L
Morgan Le Fay
JaspBlast
Morgan Le Fay
3
4
2
1
W
6
1
4
8
L
1
4
1
0.38
L
King Arthur
emeraldgordiant
King Arthur
3
4
0
0.75
W
Scylla
grimjok
Scylla
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,401
Damage
37,852
54,254
Taken
42,426
19,561
Mitigated
27,578
13,909
Healing
15,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,975
1,437
1,346
2,506
9,041
9,564
0
478
8,495
24,029
6,629
L
3,394
1,383
777
3,945
12,044
5,358
0
3,524
8,520
0
14,735
W
Nemesis
CootieKilla
Nemesis
3,770
791
0
2,867
10,381
4,686
0
3,465
6,622
0
50,543
W
Cerberus
Gemhore
Cerberus
9,693
1,084
0
4,238
7,594
7,770
67
0
7,594
51,235
0
L
Gilgamesh
GigoLoJeROmE
Gilgamesh
3,633
895
0
661
10,019
4,620
0
6,445
3,574
0
17,135
L
Morgan Le Fay
JaspBlast
Morgan Le Fay
6,785
417
0
2,289
9,835
3,577
583
4,696
5,139
41,081
0
W
11,159
5,817
0
2,475
7,514
3,252
0
400
7,062
0
56,439
L
7,102
2,273
0
1,021
9,449
2,472
0
3,997
5,452
0
38,425
L
King Arthur
emeraldgordiant
King Arthur
4,487
1,071
0
5,216
12,907
3,534
0
3,733
9,174
0
41,883
W
Scylla
grimjok
Scylla
7,255
956
0
1,920
7,896
2,306
790
1,898
5,868
51,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,580
Gold Earned
39,955
302
Minions Killed
480
0
Camps Cleared
0
1,386,477
Distance Traveled
1,359,791
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,122
509
58
4
0
266,395
7
L
Horus
5,726
409
32
2
0
283,780
0
W
Nemesis
7,430
531
86
6
0
329,283
2
W
Cerberus
9,278
663
145
10
0
290,485
1
L
Gilgamesh
5,850
418
40
3
0
286,447
7
L
Morgan Le Fay
7,458
533
90
6
0
276,867
1
W
Neith
8,087
578
88
6
0
204,582
5
L
Ullr
6,294
450
73
5
0
258,298
6
L
King Arthur
7,252
518
67
5
0
281,085
2
W
Scylla
8,038
574
103
7
0
269,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role