Player Matchup

Loki
Loki
BONICEDOBLE
Loki
Level 155
God Stats
16W - 11L
1,336 SR
Queue Stats
408W - 309L
1,706 Elo+
Party 3
Danzaburou
Danzaburou
Captkylerkp
Danzaburou
Level 104
God Stats
12W - 13L
1,612 SR
Queue Stats
365W - 340L
1,545 Elo+
Solo
Janus
Janus
KolenRekt
Janus
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 25L
1,769 Elo+
Party 3
Jormungandr
Jormungandr
Shenanigans11
Jormungandr
Level 149
God Stats
2W - 0L
1,524 SR
Queue Stats
334W - 326L
1,542 Elo+
Solo
Ymir
Ymir
XantharExpress
Ymir
Level 86
God Stats
1W - 4L
1,477 SR
Queue Stats
356W - 325L
1,605 Elo+
Solo
Team Averages
Level 120
1,490 SR
1,633 Elo+

VS

Team Averages
Level 118
1,634 SR
1,571 Elo+
Scylla
Scylla
DaNextBestGamer
Scylla
Level 135
God Stats
10W - 7L
1,644 SR
Queue Stats
537W - 447L
1,616 Elo+
Party 2
Neith
Neith
DaddyComet
Neith
Level 63
God Stats
24W - 22L
1,572 SR
Queue Stats
516W - 500L
1,512 Elo+
Party 2
Tsukuyomi
Tsukuyomi
HealthfulRain3
Tsukuyomi
Level 106
God Stats
20W - 20L
1,662 SR
Queue Stats
411W - 375L
1,561 Elo+
Party 1
Fenrir
Fenrir
Neo Assault
Fenrir
Level 157
God Stats
11W - 6L
1,670 SR
Queue Stats
715W - 670L
1,581 Elo+
Party 1
Bellona
Bellona
TheRingMaster51
Bellona
Level 127
God Stats
6W - 3L
1,623 SR
Queue Stats
426W - 400L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 5
8,239
549
6,226
10,820
3,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
Captkylerkp
Danzaburou
15
8 / 3 / 4
9,755
650
12,742
10,392
4,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
KolenRekt
Janus
12
0 / 2 / 2
7,292
486
4,558
5,743
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
Shenanigans11
Jormungandr
14
1 / 2 / 0
8,487
566
6,845
11,678
10,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
4 / 1 / 4
7,802
520
4,013
10,292
8,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 3
7,808
521
4,072
6,630
2,524
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
12
1 / 6 / 3
7,385
492
4,496
8,758
2,256
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
HealthfulRain3
Tsukuyomi
13
2 / 1 / 1
8,000
533
4,381
7,966
2,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
10
2 / 7 / 1
6,943
463
5,248
13,911
6,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
6 / 1 / 0
9,340
623
11,075
11,436
10,571
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
16
Kills
11
11
Deaths
16
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
3
5
1.83
W
Danzaburou
Captkylerkp
Danzaburou
8
3
4
3.33
L
0
1
3
1.5
L
Neith
1
6
3
0.42
L
Tsukuyomi
HealthfulRain3
Tsukuyomi
2
1
1
2.5
W
Janus
KolenRekt
Janus
0
2
2
0.5
L
Fenrir
2
7
1
0.36
W
Jormungandr
Shenanigans11
Jormungandr
1
2
0
0.5
L
6
1
0
6
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,384
Damage
29,272
48,925
Taken
48,701
28,186
Mitigated
24,273
17,113
Healing
13,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,226
1,996
0
3,776
10,820
3,442
0
1,067
9,667
0
54,622
W
Danzaburou
Captkylerkp
Danzaburou
12,742
6,898
0
5,015
10,392
4,287
463
297
9,997
0
65,393
L
4,072
773
0
2,525
6,630
2,524
0
3,151
3,373
52,173
0
L
Neith
4,496
2,214
0
1,422
8,758
2,256
0
296
8,462
0
44,064
L
Tsukuyomi
HealthfulRain3
Tsukuyomi
4,381
1,287
0
2,742
7,966
2,379
0
1,719
6,247
0
44,076
W
Janus
KolenRekt
Janus
4,558
566
0
1,256
5,743
1,962
0
2,075
3,618
43,764
0
L
Fenrir
5,248
1,395
0
1,687
13,911
6,543
0
2,801
11,014
0
18,061
W
Jormungandr
Shenanigans11
Jormungandr
6,845
3,150
0
3,595
11,678
10,486
0
520
10,332
52,776
0
L
11,075
2,712
0
5,271
11,436
10,571
0
7,241
4,189
2,158
57,529
W
4,013
1,037
0
3,471
10,292
8,009
30
685
9,557
17,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,575
Gold Earned
39,476
456
Minions Killed
457
0
Camps Cleared
0
1,455,824
Distance Traveled
1,450,148
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,239
549
101
7
0
335,041
3
W
Danzaburou
9,755
650
118
8
0
270,287
9
L
Scylla
7,808
521
118
8
0
278,693
4
L
Neith
7,385
492
93
6
0
236,855
1
L
Tsukuyomi
8,000
533
90
6
0
349,649
5
W
Janus
7,292
486
94
6
0
277,161
2
L
Fenrir
6,943
463
29
2
0
261,475
9
W
Jormungandr
8,487
566
117
8
0
287,317
9
L
Bellona
9,340
623
127
8
0
323,476
0
W
Ymir
7,802
520
26
2
0
286,018
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role