Player Matchup

Da Ji
Da Ji
Mystic_-DF
Da Ji
Level 10
God Stats
30W - 25L
1,291 SR
Queue Stats
52W - 55L
1,297 Elo+
Solo
Hun Batz
Hun Batz
Neurotoxical
Hun Batz
Level 12
God Stats
1W - 1L
1,697 SR
Queue Stats
19W - 27L
1,342 Elo+
Solo
Kukulkan
Kukulkan
Sekigetsu
Kukulkan
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 83L
1,220 Elo+
Party 2
Thor
Thor
Suguho
Thor
Level 5
God Stats
0W - 5L
1,043 SR
Queue Stats
0W - 5L
981 Elo+
Party 2
Ullr
Ullr
simbos
Ullr
Level 27
God Stats
0W - 4L
1,500 SR
Queue Stats
186W - 221L
1,351 Elo+
Solo
Team Averages
Level 14
1,406 SR
1,238 Elo+

VS

Team Averages
Level 23
1,394 SR
1,316 Elo+
Kukulkan
Kukulkan
AbroadWindow190
Kukulkan
Level 4
God Stats
1W - 1L
1,287 SR
Queue Stats
1W - 3L
1,084 Elo+
Solo
Bellona
Bellona
Ching-Fong_25
Bellona
Level 15
God Stats
5W - 2L
1,478 SR
Queue Stats
6W - 7L
1,324 Elo+
Party 1
Ymir
Ymir
Fvk_iT12
Ymir
Level 40
God Stats
18W - 9L
1,606 SR
Queue Stats
178W - 172L
1,449 Elo+
Party 1
Baron Samedi
Baron Samedi
Hexingale
Baron Samedi
Level 29
God Stats
2W - 1L
1,207 SR
Queue Stats
7W - 10L
1,251 Elo+
Solo
Charybdis
Charybdis
SAD BABY HD
Charybdis
Level 29
God Stats
3W - 5L
1,390 SR
Queue Stats
87W - 80L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
7
1 / 3 / 0
4,841
440
2,529
5,503
1,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
Neurotoxical
Hun Batz
8
2 / 2 / 0
5,250
477
2,428
6,459
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Sekigetsu
Kukulkan
8
1 / 2 / 0
5,286
481
2,824
3,771
1,120
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
Suguho
Thor
7
0 / 4 / 0
4,599
418
1,139
6,599
1,876
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ullr
simbos
Ullr
8
1 / 5 / 1
5,140
467
1,526
6,123
1,548
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
9
2 / 3 / 1
5,796
527
977
6,967
1,827
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
10
1 / 1 / 1
5,988
544
2,334
4,654
2,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
10
5 / 0 / 4
6,820
620
4,227
5,997
4,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Hexingale
Baron Samedi
11
3 / 1 / 1
6,247
568
5,242
5,905
4,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
SAD BABY HD
Charybdis
10
4 / 1 / 4
6,528
593
4,347
4,252
1,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
5
Kills
15
16
Deaths
6
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
2
3
1
0.83
W
Bellona
1
1
1
1.5
W
Ymir
5
0
4
7
W
Baron Samedi
Hexingale
Baron Samedi
3
1
1
3.5
L
Da Ji
1
3
0
0.33
L
Hun Batz
Neurotoxical
Hun Batz
2
2
0
1
W
Charybdis
SAD BABY HD
Charybdis
4
1
4
6
L
Kukulkan
Sekigetsu
Kukulkan
1
2
0
0.5
L
Thor
Suguho
Thor
0
4
0
0
L
Ullr
simbos
Ullr
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,446
Damage
17,127
28,455
Taken
27,775
8,207
Mitigated
14,433
5,050
Healing
4,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
977
93
0
0
6,967
1,827
195
133
6,834
26,569
0
W
Bellona
2,334
675
0
634
4,654
2,409
310
1,114
3,540
0
20,587
W
Ymir
4,227
1,238
0
1,562
5,997
4,408
112
353
5,644
16,228
0
W
Baron Samedi
Hexingale
Baron Samedi
5,242
471
0
1,947
5,905
4,644
391
1,083
4,822
23,199
0
L
Da Ji
2,529
116
0
364
5,503
1,892
0
2,095
3,354
0
15,701
L
Hun Batz
Neurotoxical
Hun Batz
2,428
815
0
1,890
6,459
1,771
119
424
5,756
0
19,378
W
Charybdis
SAD BABY HD
Charybdis
4,347
3,125
0
0
4,252
1,145
944
317
3,935
0
31,063
L
Kukulkan
Sekigetsu
Kukulkan
2,824
614
0
260
3,771
1,120
759
2,529
1,067
19,126
0
L
Thor
Suguho
Thor
1,139
179
0
1,500
6,599
1,876
0
2,784
3,419
0
10,103
L
Ullr
simbos
Ullr
1,526
430
0
1,036
6,123
1,548
96
2,001
4,122
0
17,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,116
Gold Earned
31,379
177
Minions Killed
213
0
Camps Cleared
0
956,606
Distance Traveled
965,111
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
5,796
527
53
5
0
156,335
0
W
Bellona
5,988
544
52
5
0
209,244
0
W
Ymir
6,820
620
5
0
0
216,016
4
W
Baron Samedi
6,247
568
41
4
0
183,511
2
L
Da Ji
4,841
440
36
3
0
219,502
0
L
Hun Batz
5,250
477
38
3
0
177,060
3
W
Charybdis
6,528
593
62
6
0
200,005
2
L
Kukulkan
5,286
481
42
4
0
183,520
0
L
Thor
4,599
418
25
2
0
186,371
0
L
Ullr
5,140
467
36
3
0
190,153
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role