Player Matchup

He Bo
He Bo
 
He Bo
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
HaraJok
Anubis
Level 26
God Stats
19W - 5L
1,833 SR
Queue Stats
53W - 40L
1,504 Elo+
Party 2
Sylvanus
Sylvanus
Krick3
Sylvanus
Level 28
God Stats
15W - 8L
1,843 SR
Queue Stats
155W - 147L
1,646 Elo+
Solo
Janus
Janus
NotAntaga
Janus
Level 28
God Stats
5W - 7L
1,521 SR
Queue Stats
99W - 65L
1,686 Elo+
Solo
Sol
Sol
iRaisei
Sol
Level 28
God Stats
20W - 10L
1,716 SR
Queue Stats
76W - 72L
1,509 Elo+
Party 2
Team Averages
Level 29
1,683 SR
1,569 Elo+

VS

Team Averages
Level 24
1,511 SR
1,534 Elo+
Raijin
Raijin
Amazīng
Raijin
Level 29
God Stats
7W - 4L
1,583 SR
Queue Stats
161W - 103L
1,704 Elo+
Party 1
Artemis
Artemis
Bloodflesh
Artemis
Level 23
God Stats
2W - 0L
1,667 SR
Queue Stats
42W - 39L
1,559 Elo+
Party 1
Medusa
Medusa
Feelinarax3
Medusa
Level 27
God Stats
4W - 2L
1,648 SR
Queue Stats
57W - 58L
1,532 Elo+
Party 1
Fenrir
Fenrir
Kamoeky
Fenrir
Level 17
God Stats
2W - 1L
1,390 SR
Queue Stats
5W - 5L
1,458 Elo+
Party 3
Geb
Geb
Narshyl
Geb
Level 26
God Stats
1W - 0L
1,266 SR
Queue Stats
5W - 6L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
1 / 10 / 5
7,882
415
4,909
11,743
4,258
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Anubis
HaraJok
Anubis
13
1 / 8 / 5
8,383
441
7,036
12,090
6,198
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
Krick3
Sylvanus
16
5 / 5 / 0
10,517
554
15,017
16,843
18,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Janus
NotAntaga
Janus
19
8 / 2 / 0
12,247
645
10,005
11,649
4,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
13
2 / 6 / 5
8,551
450
14,216
15,551
5,845
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Amazīng
Raijin
19
9 / 1 / 8
11,648
613
13,359
10,890
4,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Bloodflesh
Artemis
19
4 / 2 / 5
10,650
561
11,958
19,238
14,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
17
6 / 6 / 7
10,871
572
8,520
15,208
5,554
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Fenrir
Kamoeky
Fenrir
15
9 / 5 / 5
10,201
537
7,547
18,133
8,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Geb
12
3 / 3 / 16
8,944
471
7,343
15,287
17,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
72
17
Kills
31
31
Deaths
17
15
Assists
41
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
10
5
0.35
W
Raijin
Amazīng
Raijin
9
1
8
13
W
Artemis
Bloodflesh
Artemis
4
2
5
3.25
W
Medusa
6
6
7
1.58
L
Anubis
HaraJok
Anubis
1
8
5
0.44
W
Fenrir
Kamoeky
Fenrir
9
5
5
2.3
L
Sylvanus
Krick3
Sylvanus
5
5
0
1
W
Geb
3
3
16
3.67
L
Janus
NotAntaga
Janus
8
2
0
4
L
Sol
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,183
Damage
48,727
67,876
Taken
78,756
39,061
Mitigated
50,294
19,980
Healing
15,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,909
668
0
511
11,743
4,258
33
4,255
7,347
31,649
0
W
Raijin
Amazīng
Raijin
13,359
503
119
2,637
10,890
4,358
0
6,881
4,009
78,119
0
W
Artemis
Bloodflesh
Artemis
11,958
6,579
0
5,332
19,238
14,156
918
11,151
8,087
0
85,836
W
Medusa
8,520
2,641
0
1,934
15,208
5,554
1,524
10,482
4,726
0
77,542
L
Anubis
HaraJok
Anubis
7,036
518
0
2,190
12,090
6,198
44
4,324
7,460
34,487
0
W
Fenrir
Kamoeky
Fenrir
7,547
2,296
0
3,575
18,133
8,248
546
9,323
8,810
0
57,288
L
Sylvanus
Krick3
Sylvanus
15,017
5,173
0
7,015
16,843
18,517
532
1,571
15,184
60,559
16,154
W
Geb
7,343
872
0
2,083
15,287
17,978
0
11,216
4,071
17,115
0
L
Janus
NotAntaga
Janus
10,005
748
0
4,234
11,649
4,243
0
4,928
6,463
95,825
0
L
Sol
14,216
3,917
0
6,030
15,551
5,845
1,133
4,721
10,720
52,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,580
Gold Earned
52,314
474
Minions Killed
517
0
Camps Cleared
0
1,695,039
Distance Traveled
1,773,750
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,882
415
49
3
0
305,070
1
W
Raijin
11,648
613
150
8
0
366,942
2
W
Artemis
10,650
561
153
8
0
353,321
2
W
Medusa
10,871
572
132
7
0
325,127
1
L
Anubis
8,383
441
50
3
0
333,013
2
W
Fenrir
10,201
537
74
4
0
363,833
5
L
Sylvanus
10,517
554
144
8
0
266,327
2
W
Geb
8,944
471
8
0
0
364,527
3
L
Janus
12,247
645
175
9
0
430,003
3
L
Sol
8,551
450
56
3
0
360,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role