Player Matchup

Cerberus
Cerberus
ChaoticRush
Cerberus
Level 14
God Stats
11W - 18L
1,448 SR
Queue Stats
19W - 30L
1,263 Elo+
Party 2
Neith
Neith
Shawmendez
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,170 Elo+
Solo
Janus
Janus
exgrzy
Janus
Level 62
God Stats
1W - 1L
1,538 SR
Queue Stats
23W - 33L
1,275 Elo+
Party 2
Team Averages
Level 27
1,495 SR
1,236 Elo+

VS

Team Averages
Level 9
1,355 SR
1,217 Elo+
Ra
Ra
Addex2993
Ra
Level 5
God Stats
0W - 2L
1,243 SR
Queue Stats
1W - 5L
1,252 Elo+
Party 1
Ymir
Ymir
Archervonkri
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,252 Elo+
Party 1
Artemis
Artemis
MOTHERDONDA
Artemis
Level 13
God Stats
1W - 4L
1,322 SR
Queue Stats
4W - 18L
1,148 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChaoticRush
Cerberus
14
6 / 1 / 10
11,133
742
11,269
14,980
15,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
13
1 / 0 / 14
9,477
632
5,430
6,520
2,572
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
exgrzy
Janus
15
10 / 0 / 6
10,906
727
16,722
7,423
2,765
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
7,829
522
6,359
11,665
3,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 5 / 1
7,941
529
3,763
17,176
8,191
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
MOTHERDONDA
Artemis
12
1 / 5 / 0
8,595
573
7,540
9,574
2,446
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
2
17
Kills
1
1
Deaths
17
30
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
0
5
1
0.1
W
Cerberus
ChaoticRush
Cerberus
6
1
10
11
L
Artemis
MOTHERDONDA
Artemis
1
5
0
0.2
W
Neith
1
0
14
8
W
Janus
exgrzy
Janus
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,421
Damage
17,662
28,923
Taken
38,415
20,402
Mitigated
13,686
11,933
Healing
4,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,359
1,043
749
1,890
11,665
3,049
0
8,935
2,730
26,167
0
L
3,763
1,284
0
1,321
17,176
8,191
0
12,098
5,078
12,067
0
W
Cerberus
ChaoticRush
Cerberus
11,269
713
848
4,524
14,980
15,065
643
6,383
8,597
20,362
0
L
Artemis
MOTHERDONDA
Artemis
7,540
2,065
0
776
9,574
2,446
0
7,048
2,526
0
33,169
W
Neith
5,430
2,005
0
3,849
6,520
2,572
1,248
2,643
3,877
0
29,738
W
Janus
exgrzy
Janus
16,722
1,473
94
2,618
7,423
2,765
1,052
3,049
4,374
56,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,516
Gold Earned
24,365
171
Minions Killed
131
5
Camps Cleared
2
686,614
Distance Traveled
659,645
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,829
522
52
3
1
207,808
1
L
Ymir
7,941
529
18
1
1
225,665
0
W
Cerberus
11,133
742
34
2
0
257,047
1
L
Artemis
8,595
573
61
4
0
226,172
1
W
Neith
9,477
632
47
3
2
199,165
0
W
Janus
10,906
727
90
6
3
230,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role