Player Matchup

Fenrir
Fenrir
EvilWolfjeje
Fenrir
Level 18
God Stats
18W - 11L
1,636 SR
Queue Stats
32W - 20L
1,614 Elo+
Solo
Danzaburou
Danzaburou
Meskuzze
Danzaburou
Level 20
God Stats
4W - 6L
1,445 SR
Queue Stats
46W - 41L
1,583 Elo+
Solo
King Arthur
King Arthur
SadBoiSuhsi
King Arthur
Level 29
God Stats
6W - 5L
1,500 SR
Queue Stats
121W - 121L
1,548 Elo+
Solo
Scylla
Scylla
Squido2
Scylla
Level 24
God Stats
8W - 6L
1,659 SR
Queue Stats
33W - 17L
1,682 Elo+
Party 1
Ganesha
Ganesha
Tielkmeister
Ganesha
Level 15
God Stats
2W - 0L
1,768 SR
Queue Stats
19W - 11L
1,690 Elo+
Party 1
Team Averages
Level 21
1,601 SR
1,623 Elo+

VS

Team Averages
Level 21
1,636 SR
1,651 Elo+
Thoth
Thoth
 
Thoth
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
OGMeeks
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,664 Elo+
Solo
Sol
Sol
SaintLaurentDon
Sol
Level 29
God Stats
19W - 11L
1,870 SR
Queue Stats
160W - 127L
1,684 Elo+
Solo
Cernunnos
Cernunnos
SlimyAto
Cernunnos
Level 28
God Stats
29W - 10L
1,812 SR
Queue Stats
110W - 102L
1,606 Elo+
Solo
Nike
Nike
monecraftbos
Nike
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,800 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
4 / 4 / 2
5,222
653
2,785
7,170
2,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Meskuzze
Danzaburou
9
4 / 2 / 1
5,862
733
3,760
4,041
890
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
SadBoiSuhsi
King Arthur
8
0 / 1 / 2
4,820
603
1,322
4,163
1,586
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Squido2
Scylla
9
4 / 0 / 5
5,409
676
4,701
2,844
734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Tielkmeister
Ganesha
7
0 / 1 / 6
4,869
609
1,757
6,167
2,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
6
1 / 5 / 4
4,288
536
3,020
5,354
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
OGMeeks
Ymir
6
1 / 2 / 4
4,503
563
2,050
5,844
3,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

1
0 / 0 / 0
3,039
380
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
SlimyAto
Cernunnos
7
5 / 4 / 2
4,988
624
5,043
5,852
1,614
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 2 / 2
4,669
584
2,481
5,695
1,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
12
Kills
8
8
Deaths
13
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
5
4
0.6
W
Fenrir
4
4
2
1.25
W
Danzaburou
Meskuzze
Danzaburou
4
2
1
2.25
L
Ymir
OGMeeks
Ymir
1
2
4
1.5
W
King Arthur
SadBoiSuhsi
King Arthur
0
1
2
1
L
0
0
0
0
L
Cernunnos
SlimyAto
Cernunnos
5
4
2
1.5
W
Scylla
Squido2
Scylla
4
0
5
6.5
W
Ganesha
Tielkmeister
Ganesha
0
1
6
3
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,325
Damage
12,594
24,385
Taken
22,745
7,905
Mitigated
7,815
6,935
Healing
5,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
3,020
161
0
545
5,354
1,259
16
2,191
3,163
13,638
0
W
Fenrir
2,785
471
0
2,343
7,170
2,142
0
1,502
5,668
0
20,394
W
Danzaburou
Meskuzze
Danzaburou
3,760
2,377
0
1,680
4,041
890
582
328
3,713
0
24,214
L
Ymir
OGMeeks
Ymir
2,050
748
0
1,748
5,844
3,189
0
2,131
3,713
7,940
0
W
King Arthur
SadBoiSuhsi
King Arthur
1,322
0
0
230
4,163
1,586
316
571
3,592
0
21,208
L
0
0
0
0
0
0
0
0
0
0
0
L
Cernunnos
SlimyAto
Cernunnos
5,043
2,385
0
1,492
5,852
1,614
0
1,493
4,359
0
15,447
W
Scylla
Squido2
Scylla
4,701
265
0
750
2,844
734
124
1,451
1,393
21,140
0
W
Ganesha
Tielkmeister
Ganesha
1,757
259
0
1,932
6,167
2,553
0
1,218
4,949
8,986
0
L
2,481
353
0
2,129
5,695
1,753
58
643
5,052
0
22,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,182
Gold Earned
21,487
213
Minions Killed
126
0
Camps Cleared
0
781,252
Distance Traveled
616,131
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
4,288
536
28
4
0
145,729
2
W
Fenrir
5,222
653
45
6
0
154,369
1
W
Danzaburou
5,862
733
60
8
0
159,952
1
L
Ymir
4,503
563
13
2
0
138,020
2
W
King Arthur
4,820
603
53
7
0
145,126
1
L
Sol
3,039
380
0
0
0
131
0
L
Cernunnos
4,988
624
31
4
0
154,230
0
W
Scylla
5,409
676
50
6
0
175,441
2
W
Ganesha
4,869
609
5
1
0
146,364
1
L
Nike
4,669
584
54
7
0
178,021
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role