Player Matchup

Olorun
Olorun
Gunye11
Olorun
Level 65
God Stats
19W - 15L
1,489 SR
Queue Stats
417W - 476L
1,378 Elo+
Solo
Hel
Hel
Palanee
Hel
Level 106
God Stats
3W - 4L
1,614 SR
Queue Stats
116W - 113L
1,440 Elo+
Solo
Arachne
Arachne
jackintheblock
Arachne
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,375 Elo+
Solo
Chiron
Chiron
revyk84
Chiron
Level 59
God Stats
3W - 5L
1,316 SR
Queue Stats
71W - 80L
1,429 Elo+
Party 1
Mulan
Mulan
wambez
Mulan
Level 82
God Stats
1W - 0L
1,556 SR
Queue Stats
3W - 13L
1,117 Elo+
Party 1
Team Averages
Level 77
1,495 SR
1,348 Elo+

VS

Team Averages
Level 97
1,492 SR
1,418 Elo+
Anubis
Anubis
 
Anubis
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
BruhBalls
Hun Batz
Level 120
God Stats
3W - 4L
1,446 SR
Queue Stats
163W - 182L
1,399 Elo+
Party 2
Rama
Rama
SAPOMAS
Rama
Level 61
God Stats
274W - 325L
1,412 SR
Queue Stats
487W - 565L
1,406 Elo+
Solo
Cupid
Cupid
SrChechoYT
Cupid
Level 109
God Stats
10W - 9L
1,677 SR
Queue Stats
113W - 131L
1,367 Elo+
Solo
Sylvanus
Sylvanus
Viennaswag
Sylvanus
Level 95
God Stats
0W - 4L
1,425 SR
Queue Stats
448W - 565L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Gunye11
Olorun
20
3 / 2 / 13
13,559
590
12,684
14,084
7,118
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
19
5 / 7 / 13
13,463
585
21,574
22,203
11,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
15 / 2 / 2
15,704
683
14,315
20,208
11,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chiron
revyk84
Chiron
19
5 / 3 / 8
12,788
556
20,984
19,479
7,416
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
wambez
Mulan
20
7 / 1 / 5
13,879
603
12,148
16,410
21,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
4 / 7 / 1
12,057
524
8,202
15,100
7,142
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
BruhBalls
Hun Batz
16
1 / 7 / 1
10,814
470
9,041
23,236
8,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
SAPOMAS
Rama
17
1 / 12 / 1
11,144
485
8,479
22,515
7,743
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cupid
19
6 / 2 / 3
12,234
532
22,046
22,317
8,515
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Viennaswag
Sylvanus
15
3 / 7 / 6
10,229
445
10,734
24,389
19,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
27
35
Kills
15
15
Deaths
35
41
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
7
1
0.64
L
Hun Batz
BruhBalls
Hun Batz
1
7
1
0.21
W
Olorun
Gunye11
Olorun
3
2
13
4.75
W
Hel
5
7
13
1.64
L
Rama
SAPOMAS
Rama
1
12
1
0.13
L
Cupid
6
2
3
3.75
L
Sylvanus
Viennaswag
Sylvanus
3
7
6
0.86
W
15
2
2
8
W
Chiron
revyk84
Chiron
5
3
8
3
W
Mulan
wambez
Mulan
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,705
Damage
58,502
92,384
Taken
107,557
58,953
Mitigated
52,081
46,108
Healing
33,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,202
189
0
5,172
15,100
7,142
46
6,211
8,737
76,017
0
L
Hun Batz
BruhBalls
Hun Batz
9,041
3,143
0
6,490
23,236
8,812
0
4,422
18,567
0
81,875
W
Olorun
Gunye11
Olorun
12,684
7,182
580
7,756
14,084
7,118
3,358
5,090
8,994
103,129
0
W
Hel
21,574
2,713
6,205
8,542
22,203
11,903
308
3,916
18,287
70,965
0
L
Rama
SAPOMAS
Rama
8,479
5,313
0
5,370
22,515
7,743
6,251
5,015
16,989
0
74,548
L
Cupid
22,046
12,222
56
6,491
22,317
8,515
682
9,230
13,033
0
107,885
L
Sylvanus
Viennaswag
Sylvanus
10,734
2,496
2,281
7,608
24,389
19,869
171
9,685
14,649
35,774
9,657
W
14,315
9,056
0
10,887
20,208
11,374
3,285
3,358
16,850
0
133,400
W
Chiron
revyk84
Chiron
20,984
11,360
1,183
6,135
19,479
7,416
4,776
3,822
15,657
0
93,507
W
Mulan
wambez
Mulan
12,148
2,062
0
4,820
16,410
21,142
2,900
2,098
14,312
415
65,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,393
Gold Earned
56,478
685
Minions Killed
661
0
Camps Cleared
0
2,263,444
Distance Traveled
1,997,210
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,057
524
146
6
0
389,500
7
L
Hun Batz
10,814
470
138
6
0
488,495
3
W
Olorun
13,559
590
164
7
0
424,182
10
W
Hel
13,463
585
103
4
0
421,987
1
L
Rama
11,144
485
149
6
0
324,838
1
L
Cupid
12,234
532
155
7
0
414,473
4
L
Sylvanus
10,229
445
73
3
0
379,904
2
W
Arachne
15,704
683
175
8
0
560,667
4
W
Chiron
12,788
556
114
5
0
431,454
6
W
Mulan
13,879
603
129
6
0
425,154
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role