Player Matchup

Neith
Neith
Phsychxtic
Neith
Level 83
God Stats
14W - 13L
1,798 SR
Queue Stats
422W - 360L
1,716 Elo+
Party 1
Janus
Janus
YELIMSSMILEY
Janus
Level 90
God Stats
12W - 12L
1,552 SR
Queue Stats
509W - 387L
1,734 Elo+
Party 1
Bellona
Bellona
ZephrBlade
Bellona
Level 27
God Stats
55W - 6L
1,809 SR
Queue Stats
87W - 26L
1,802 Elo+
Party 1
Team Averages
Level 67
1,719 SR
1,751 Elo+

VS

Team Averages
Level 59
1,615 SR
1,405 Elo+
Scylla
Scylla
AnnoyingArtist
Scylla
Level 24
God Stats
0W - 1L
1,772 SR
Queue Stats
3W - 9L
1,380 Elo+
Solo
Odin
Odin
Machura89
Odin
Level 26
God Stats
2W - 3L
1,549 SR
Queue Stats
21W - 23L
1,352 Elo+
Party 2
Medusa
Medusa
SteveRich14
Medusa
Level 128
God Stats
3W - 5L
1,523 SR
Queue Stats
447W - 475L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
9 / 0 / 8
9,132
913
9,179
4,524
1,704
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
7 / 0 / 11
8,844
884
12,908
5,177
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
ZephrBlade
Bellona
11
2 / 0 / 8
7,270
727
2,576
5,589
3,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,942
594
4,964
8,458
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
8
0 / 6 / 0
6,287
629
1,151
10,212
8,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
9
0 / 7 / 0
6,082
608
3,665
9,313
2,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
0
18
Kills
0
0
Deaths
18
27
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Odin
0
6
0
0
W
Neith
9
0
8
13
L
Medusa
0
7
0
0
W
7
0
11
12.5
W
Bellona
ZephrBlade
Bellona
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,663
Damage
9,780
15,290
Taken
27,983
7,249
Mitigated
12,805
5,896
Healing
1,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,964
343
0
134
8,458
1,858
0
5,690
2,606
20,453
0
L
Odin
1,151
138
0
821
10,212
8,418
0
2,892
7,105
0
4,638
W
Neith
9,179
3,880
0
2,693
4,524
1,704
1,294
1,177
3,227
0
28,076
L
Medusa
3,665
1,455
0
625
9,313
2,529
0
4,446
4,785
0
17,786
W
12,908
1,075
0
1,272
5,177
1,753
350
1,666
3,383
43,096
0
W
Bellona
ZephrBlade
Bellona
2,576
244
0
1,931
5,589
3,792
966
2,462
2,859
0
9,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,246
Gold Earned
18,311
133
Minions Killed
89
5
Camps Cleared
2
608,736
Distance Traveled
470,965
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,942
594
38
4
2
155,802
1
L
Odin
6,287
629
3
0
0
148,692
1
W
Neith
9,132
913
52
5
3
199,516
0
L
Medusa
6,082
608
48
5
0
166,471
2
W
Janus
8,844
884
68
7
2
207,767
3
W
Bellona
7,270
727
13
1
0
201,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role