Player Matchup

Chaac
Chaac
Blastfemii
Chaac
Level 100
God Stats
10W - 6L
1,615 SR
Queue Stats
162W - 155L
1,473 Elo+
Party 1
Kuzenbo
Kuzenbo
Dmanhunter3
Kuzenbo
Level 101
God Stats
41W - 50L
1,401 SR
Queue Stats
322W - 368L
1,306 Elo+
Party 1
Janus
Janus
Sweaty Ladd
Janus
Level 17
God Stats
13W - 17L
1,422 SR
Queue Stats
27W - 30L
1,226 Elo+
Party 1
Team Averages
Level 73
1,479 SR
1,335 Elo+

VS

Team Averages
Level 40
1,499 SR
1,337 Elo+
Neith
Neith
Raven1556
Neith
Level 8
God Stats
0W - 1L
1,510 SR
Queue Stats
0W - 2L
1,326 Elo+
Party 2
Sol
Sol
amallish412
Sol
Level 108
God Stats
1W - 3L
1,488 SR
Queue Stats
24W - 36L
1,438 Elo+
Party 2
Sylvanus
Sylvanus
lokorasm
Sylvanus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
7 / 2 / 7
8,194
819
8,190
10,998
11,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Kuzenbo
Dmanhunter3
Kuzenbo
11
5 / 2 / 9
7,705
771
7,226
8,355
4,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 2 / 9
7,340
734
7,789
4,077
1,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Raven1556
Neith
9
0 / 6 / 5
6,010
601
2,063
7,004
2,507
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
2 / 5 / 3
6,468
647
7,674
8,158
2,591
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
lokorasm
Sylvanus
10
2 / 3 / 3
6,689
669
2,988
11,478
8,599
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
14
Kills
4
6
Deaths
14
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
7
2
7
5.25
W
Kuzenbo
Dmanhunter3
Kuzenbo
5
2
9
4.75
L
Neith
Raven1556
Neith
0
6
5
0.42
W
2
2
9
3.25
L
2
5
3
0.7
L
Sylvanus
lokorasm
Sylvanus
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,205
Damage
12,725
23,430
Taken
26,640
17,101
Mitigated
13,697
5,882
Healing
1,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
8,190
873
419
4,174
10,998
11,380
228
4,308
6,690
4,982
21,353
W
Kuzenbo
Dmanhunter3
Kuzenbo
7,226
2,084
542
747
8,355
4,492
590
3,931
4,424
16,818
0
L
Neith
Raven1556
Neith
2,063
1,720
0
68
7,004
2,507
0
3,829
2,897
0
8,664
W
7,789
596
0
0
4,077
1,229
437
2,894
1,183
23,159
0
L
7,674
2,274
0
577
8,158
2,591
0
4,176
3,666
22,539
0
L
Sylvanus
lokorasm
Sylvanus
2,988
1,065
220
686
11,478
8,599
0
7,218
3,710
7,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,239
Gold Earned
19,167
138
Minions Killed
65
6
Camps Cleared
2
541,247
Distance Traveled
445,887
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,194
819
42
4
5
175,387
3
W
Kuzenbo
7,705
771
39
4
1
196,692
1
L
Neith
6,010
601
16
2
0
144,252
0
W
Janus
7,340
734
57
6
0
169,168
0
L
Sol
6,468
647
44
4
2
156,955
2
L
Sylvanus
6,689
669
5
1
0
144,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role