Player Matchup

Fafnir
Fafnir
Kaiboski
Fafnir
Level 16
God Stats
19W - 16L
1,809 SR
Queue Stats
92W - 90L
1,508 Elo+
Solo
Danzaburou
Danzaburou
Meskuzze
Danzaburou
Level 20
God Stats
4W - 6L
1,232 SR
Queue Stats
46W - 41L
1,575 Elo+
Solo
Merlin
Merlin
MrsPepperoniTip
Merlin
Level 28
God Stats
9W - 13L
1,481 SR
Queue Stats
57W - 66L
1,543 Elo+
Solo
Nike
Nike
TenaciousKarma
Nike
Level 26
God Stats
6W - 5L
1,507 SR
Queue Stats
54W - 65L
1,512 Elo+
Party 1
Nemesis
Nemesis
Thatsologamer
Nemesis
Level 26
God Stats
14W - 11L
1,499 SR
Queue Stats
88W - 81L
1,512 Elo+
Party 1
Team Averages
Level 23
1,506 SR
1,530 Elo+

VS

Team Averages
Level 21
1,654 SR
1,410 Elo+
Hachiman
Hachiman
CoffeeEnjoyer
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,074 Elo+
Party 2
Mercury
Mercury
EvilWolfjeje
Mercury
Level 18
God Stats
7W - 4L
1,653 SR
Queue Stats
32W - 20L
1,631 Elo+
Solo
Sobek
Sobek
SlimyAto
Sobek
Level 28
God Stats
8W - 7L
1,852 SR
Queue Stats
110W - 102L
1,620 Elo+
Solo
Agni
Agni
iwanttoendmylife
Agni
Level 44
God Stats
0W - 3L
1,764 SR
Queue Stats
115W - 139L
1,397 Elo+
Party 2
Set
Set
xXxTENTICKLESxXx
Set
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Kaiboski
Fafnir
9
1 / 3 / 10
7,070
505
4,414
9,022
5,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Meskuzze
Danzaburou
12
12 / 3 / 4
9,342
667
13,749
9,855
3,262
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
4 / 3 / 4
7,432
531
6,213
6,526
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 1 / 1
8,131
581
4,213
5,893
5,044
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis
13
6 / 0 / 6
8,671
619
7,094
7,551
2,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CoffeeEnjoyer
Hachiman
10
2 / 7 / 4
6,486
463
5,073
8,220
1,818
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
EvilWolfjeje
Mercury
12
6 / 3 / 2
7,609
544
7,515
11,470
3,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
SlimyAto
Sobek
7
0 / 6 / 5
5,700
407
3,391
13,608
7,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 6 / 1
5,700
407
2,875
7,411
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 3 / 0
7,070
505
2,274
7,850
3,370
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
22
25
Kills
10
10
Deaths
25
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
CoffeeEnjoyer
Hachiman
2
7
4
0.57
L
Mercury
EvilWolfjeje
Mercury
6
3
2
2.33
W
Fafnir
Kaiboski
Fafnir
1
3
10
2
W
Danzaburou
Meskuzze
Danzaburou
12
3
4
4.67
W
4
3
4
2
L
Sobek
SlimyAto
Sobek
0
6
5
0.42
W
2
1
1
2.5
W
Nemesis
6
0
6
9
L
1
6
1
0.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,683
Damage
21,128
38,847
Taken
48,559
18,402
Mitigated
18,250
7,129
Healing
5,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
CoffeeEnjoyer
Hachiman
5,073
3,668
0
848
8,220
1,818
102
1,664
6,484
0
25,802
L
Mercury
EvilWolfjeje
Mercury
7,515
3,218
0
920
11,470
3,753
0
3,116
8,242
0
38,046
W
Fafnir
Kaiboski
Fafnir
4,414
1,553
439
1,486
9,022
5,143
99
1,486
7,496
17,362
0
W
Danzaburou
Meskuzze
Danzaburou
13,749
7,469
0
3,255
9,855
3,262
543
1,617
8,174
0
52,755
W
6,213
272
0
367
6,526
2,082
619
704
5,644
29,543
0
L
Sobek
SlimyAto
Sobek
3,391
735
0
2,651
13,608
7,561
0
3,389
10,111
8,841
0
W
4,213
1,235
0
1,244
5,893
5,044
670
154
5,695
3,444
36,385
W
Nemesis
7,094
4,691
0
338
7,551
2,871
0
1,951
5,506
0
50,921
L
2,875
150
0
749
7,411
1,748
0
1,964
5,245
15,267
0
L
2,274
930
0
640
7,850
3,370
0
685
7,165
0
33,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,646
Gold Earned
32,565
288
Minions Killed
240
0
Camps Cleared
0
1,369,370
Distance Traveled
1,238,899
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,486
463
48
3
0
226,396
1
L
Mercury
7,609
544
65
5
0
308,970
1
W
Fafnir
7,070
505
21
2
0
243,145
0
W
Danzaburou
9,342
667
56
4
0
265,528
1
W
Merlin
7,432
531
45
3
0
256,681
0
L
Sobek
5,700
407
12
1
0
244,143
2
W
Nike
8,131
581
85
6
0
247,006
3
W
Nemesis
8,671
619
81
6
0
357,010
1
L
Agni
5,700
407
34
2
0
200,907
0
L
Set
7,070
505
81
6
0
258,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role