Player Matchup

Fenrir
Fenrir
Bagsakan357
Fenrir
Level 33
God Stats
4W - 8L
1,238 SR
Queue Stats
16W - 27L
1,360 Elo+
Party 4
Apollo
Apollo
Dozki
Apollo
Level 27
God Stats
5W - 6L
1,226 SR
Queue Stats
10W - 17L
1,195 Elo+
Party 1
Vulcan
Vulcan
Mercinator
Vulcan
Level 17
God Stats
3W - 1L
1,720 SR
Queue Stats
7W - 4L
1,652 Elo+
Party 4
Thor
Thor
MiguelGaming
Thor
Level 28
God Stats
10W - 15L
1,544 SR
Queue Stats
23W - 28L
1,384 Elo+
Party 4
Yemoja
Yemoja
xxKawaiiCxx
Yemoja
Level 8
God Stats
6W - 9L
1,248 SR
Queue Stats
54W - 69L
1,262 Elo+
Party 1
Team Averages
Level 23
1,395 SR
1,370 Elo+

VS

Team Averages
Level 6
1,398 SR
1,273 Elo+
Sol
Sol
Katsume98
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,363 Elo+
Party 3
Pele
Pele
N4taliaPL
Pele
Level 6
God Stats
12W - 30L
1,330 SR
Queue Stats
14W - 34L
1,226 Elo+
Party 2
Medusa
Medusa
OugaBougaWouga
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,385 Elo+
Party 3
Neith
Neith
Pezecik
Neith
Level 4
God Stats
2W - 13L
1,160 SR
Queue Stats
2W - 15L
1,041 Elo+
Party 2
Merlin
Merlin
cobrietzii
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,347 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
3 / 2 / 20
10,656
969
6,803
6,893
6,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Apollo
Dozki
Apollo
19
12 / 2 / 14
12,910
1,174
15,241
13,135
4,872
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
Mercinator
Vulcan
19
9 / 0 / 18
12,002
1,091
17,724
7,865
3,091
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 1 / 20
12,570
1,143
15,426
8,418
3,571
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yemoja
19
0 / 2 / 26
10,734
976
6,898
9,243
10,482
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

228

VS

Team 2 Tickets

65

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 3
10,124
920
6,798
8,773
3,159
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
16
3 / 12 / 4
11,133
1,012
16,310
21,899
7,595
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 5 / 5
10,368
943
6,731
14,877
5,635
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Pezecik
Neith
16
1 / 9 / 3
9,842
895
7,967
12,942
5,250
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
cobrietzii
Merlin
16
0 / 4 / 3
9,566
870
3,938
7,991
3,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
25
33
Kills
7
7
Deaths
33
98
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
2
20
6.5
W
Apollo
Dozki
Apollo
12
2
14
9.5
L
2
3
3
1.17
W
Vulcan
Mercinator
Vulcan
9
0
18
18
W
9
1
20
19
L
Pele
3
12
4
0.42
L
1
5
5
0.7
L
Neith
Pezecik
Neith
1
9
3
0.28
L
Merlin
cobrietzii
Merlin
0
4
3
0.38
W
Yemoja
0
2
26
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,092
Damage
41,744
45,554
Taken
66,482
28,699
Mitigated
24,800
11,559
Healing
2,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,803
539
0
241
6,893
6,683
0
2,266
4,516
0
9,111
W
Apollo
Dozki
Apollo
15,241
8,852
0
4,451
13,135
4,872
0
2,318
10,817
0
44,659
L
6,798
2,562
0
1,120
8,773
3,159
0
2,810
5,963
22,031
0
W
Vulcan
Mercinator
Vulcan
17,724
4,191
0
2,444
7,865
3,091
0
849
6,908
46,883
0
W
15,426
1,835
77
414
8,418
3,571
0
2,776
5,642
0
34,030
L
Pele
16,310
3,031
0
959
21,899
7,595
0
10,648
11,251
0
39,191
L
6,731
2,406
0
460
14,877
5,635
0
4,541
10,336
0
38,243
L
Neith
Pezecik
Neith
7,967
4,210
0
385
12,942
5,250
0
4,827
8,115
0
22,135
L
Merlin
cobrietzii
Merlin
3,938
679
0
0
7,991
3,161
0
1,796
6,195
27,349
0
W
Yemoja
6,898
1,370
3,449
483
9,243
10,482
0
2,527
6,716
20,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,872
Gold Earned
51,033
234
Minions Killed
240
6
Camps Cleared
7
1,060,467
Distance Traveled
952,869
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,656
969
6
1
2
225,987
0
W
Apollo
12,910
1,174
72
7
3
221,496
1
L
Sol
10,124
920
46
4
1
206,532
1
W
Vulcan
12,002
1,091
101
9
0
231,098
0
W
Thor
12,570
1,143
38
3
1
216,245
0
L
Pele
11,133
1,012
45
4
4
187,697
0
L
Medusa
10,368
943
54
5
2
233,941
1
L
Neith
9,842
895
36
3
0
155,452
0
L
Merlin
9,566
870
59
5
0
169,247
0
W
Yemoja
10,734
976
17
2
0
165,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role