Player Matchup

Fenrir
Fenrir
AccursedBrick51
Fenrir
Level 102
God Stats
2W - 3L
1,453 SR
Queue Stats
261W - 278L
1,479 Elo+
Party 1
Freya
Freya
BilboHackinz
Freya
Level 67
God Stats
1W - 2L
1,552 SR
Queue Stats
141W - 166L
1,425 Elo+
Party 1
Hercules
Hercules
DonPatron21
Hercules
Level 122
God Stats
8W - 10L
1,538 SR
Queue Stats
326W - 377L
1,385 Elo+
Party 2
Bakasura
Bakasura
GoSouthOnMe
Bakasura
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
211W - 230L
1,477 Elo+
Solo
Sol
Sol
SaiyanPrince801
Sol
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 85L
1,429 Elo+
Party 2
Team Averages
Level 99
1,509 SR
1,439 Elo+

VS

Team Averages
Level 126
1,553 SR
1,449 Elo+
Tyr
Tyr
 
Tyr
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
HereticErik
Zeus
Level 154
God Stats
8W - 8L
1,547 SR
Queue Stats
508W - 529L
1,452 Elo+
Solo
Ymir
Ymir
ellar93
Ymir
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 41L
1,338 Elo+
Solo
Anhur
Anhur
hambone12369
Anhur
Level 88
God Stats
2W - 0L
1,718 SR
Queue Stats
52W - 58L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 12
9,435
674
6,607
24,589
13,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 8 / 9
8,914
637
4,269
14,444
4,307
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
DonPatron21
Hercules
19
4 / 3 / 13
10,909
779
12,745
35,808
25,135
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
GoSouthOnMe
Bakasura
16
4 / 5 / 6
9,260
661
5,833
12,313
4,625
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
7 / 4 / 9
10,663
762
13,070
11,437
4,308
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
5 / 7 / 9
10,888
778
11,145
14,829
12,445
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
 
Neith
19
1 / 0 / 18
10,391
742
15,658
6,727
3,109
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
14 / 4 / 7
12,691
907
36,520
9,696
3,900
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
ellar93
Ymir
16
0 / 5 / 17
9,597
686
9,398
14,395
11,848
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
6 / 3 / 17
11,492
821
17,334
9,124
4,003
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
94
19
Kills
26
26
Deaths
19
49
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
7
9
1.36
W
Neith
 
Neith
1
0
18
10
L
3
6
12
1.5
L
1
8
9
0.69
L
Hercules
DonPatron21
Hercules
4
3
13
3.5
L
Bakasura
GoSouthOnMe
Bakasura
4
5
6
1.4
W
14
4
7
4.38
L
7
4
9
2.88
W
Ymir
ellar93
Ymir
0
5
17
1.7
W
6
3
17
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,524
Damage
90,055
98,591
Taken
54,771
52,034
Mitigated
35,305
42,524
Healing
16,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
11,145
2,346
450
2,117
14,829
12,445
51
5,417
9,110
0
15,642
W
Neith
 
Neith
15,658
3,431
410
2,549
6,727
3,109
1,017
1,586
5,141
0
37,276
L
6,607
722
1,328
6,950
24,589
13,659
0
11,305
13,284
0
11,869
L
4,269
1,362
1,564
2,614
14,444
4,307
395
7,033
7,411
13,384
0
L
Hercules
DonPatron21
Hercules
12,745
3,220
1,820
18,312
35,808
25,135
437
17,339
18,469
0
27,725
L
Bakasura
GoSouthOnMe
Bakasura
5,833
3,849
1,381
3,388
12,313
4,625
335
4,811
7,502
0
10,152
W
36,520
5,453
611
2,475
9,696
3,900
1,223
1,198
8,498
62,815
0
L
13,070
3,625
1,660
3,507
11,437
4,308
680
5,430
6,007
32,961
0
W
Ymir
ellar93
Ymir
9,398
596
1,383
4,248
14,395
11,848
403
6,440
7,884
19,541
0
W
17,334
8,939
0
1,800
9,124
4,003
3,102
2,698
6,426
0
35,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,181
Gold Earned
55,059
132
Minions Killed
169
0
Camps Cleared
0
1,277,066
Distance Traveled
1,267,319
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,888
778
0
0
0
284,350
0
W
Neith
10,391
742
38
3
0
242,418
0
L
Fenrir
9,435
674
7
1
0
271,328
0
L
Freya
8,914
637
32
2
0
203,931
0
L
Hercules
10,909
779
32
2
0
274,463
0
L
Bakasura
9,260
661
19
1
0
286,007
0
W
Zeus
12,691
907
59
4
0
236,295
1
L
Sol
10,663
762
42
3
0
241,337
0
W
Ymir
9,597
686
27
2
0
257,134
3
W
Anhur
11,492
821
45
3
0
247,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role