Player Matchup

Hachiman
Hachiman
Blagel01
Hachiman
Level 22
God Stats
1W - 3L
1,538 SR
Queue Stats
76W - 84L
1,425 Elo+
Solo
Nox
Nox
Knittens
Nox
Level 27
God Stats
5W - 5L
1,746 SR
Queue Stats
134W - 135L
1,541 Elo+
Party 2
Hercules
Hercules
RecolinoJR
Hercules
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,209 Elo+
Solo
Nemesis
Nemesis
Sebad23
Nemesis
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 97L
1,432 Elo+
Solo
Cthulhu
Cthulhu
youcheddarwerk
Cthulhu
Level 17
God Stats
3W - 8L
1,392 SR
Queue Stats
89W - 98L
1,520 Elo+
Party 2
Team Averages
Level 18
1,535 SR
1,425 Elo+

VS

Team Averages
Level 26
1,628 SR
1,495 Elo+
Sun Wukong
Sun Wukong
BigDiqTyrse
Sun Wukong
Level 22
God Stats
9W - 5L
1,767 SR
Queue Stats
49W - 47L
1,506 Elo+
Party 1
Raijin
Raijin
BigIron0nMyHip
Raijin
Level 28
God Stats
12W - 4L
1,557 SR
Queue Stats
71W - 54L
1,454 Elo+
Solo
Hachiman
Hachiman
DeLiz67
Hachiman
Level 16
God Stats
6W - 6L
1,767 SR
Queue Stats
24W - 28L
1,499 Elo+
Party 1
Sylvanus
Sylvanus
Egghead8152
Sylvanus
Level 42
God Stats
25W - 20L
1,567 SR
Queue Stats
151W - 139L
1,545 Elo+
Party 1
Achilles
Achilles
HaywardJaBlome
Achilles
Level 21
God Stats
47W - 50L
1,481 SR
Queue Stats
48W - 50L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Blagel01
Hachiman
17
2 / 8 / 6
11,109
411
11,189
20,479
6,747
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

18
6 / 7 / 5
12,361
458
22,394
21,078
9,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
RecolinoJR
Hercules
18
4 / 5 / 3
11,565
428
6,688
19,252
13,974
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Sebad23
Nemesis
19
3 / 9 / 4
12,293
455
11,107
21,708
9,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 7 / 8
10,623
393
11,404
22,398
17,714
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigDiqTyrse
Sun Wukong
19
11 / 6 / 15
13,509
500
16,738
22,771
14,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
9 / 2 / 10
13,921
516
21,118
19,195
8,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
DeLiz67
Hachiman
19
7 / 6 / 9
13,062
484
18,157
18,052
7,826
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Egghead8152
Sylvanus
18
1 / 3 / 22
12,712
471
10,698
22,157
29,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
20
8 / 3 / 16
13,853
513
15,147
23,122
33,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
108
18
Kills
36
36
Deaths
20
26
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BigDiqTyrse
Sun Wukong
11
6
15
3.08
W
9
2
10
7
L
Hachiman
Blagel01
Hachiman
2
8
6
0.63
W
Hachiman
DeLiz67
Hachiman
7
6
9
1.92
W
Sylvanus
Egghead8152
Sylvanus
1
3
22
4
W
Achilles
8
3
16
5.33
L
6
7
5
1.21
L
Hercules
RecolinoJR
Hercules
4
5
3
1.1
L
Nemesis
Sebad23
Nemesis
3
9
4
0.56
L
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,782
Damage
81,858
104,915
Taken
105,297
56,899
Mitigated
93,165
13,413
Healing
34,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BigDiqTyrse
Sun Wukong
16,738
4,400
0
2,352
22,771
14,210
3,459
7,451
15,320
0
76,485
W
21,118
1,181
412
6,721
19,195
8,717
1,009
6,115
13,080
95,315
0
L
Hachiman
Blagel01
Hachiman
11,189
5,239
0
5,290
20,479
6,747
813
5,620
14,548
0
75,486
W
Hachiman
DeLiz67
Hachiman
18,157
11,622
0
4,361
18,052
7,826
1,758
6,726
11,326
0
79,908
W
Sylvanus
Egghead8152
Sylvanus
10,698
1,831
6,433
7,373
22,157
29,367
520
11,850
10,307
35,443
0
W
Achilles
15,147
6,316
0
6,610
23,122
33,045
3,726
6,612
16,510
0
73,906
L
22,394
1,660
82
3,076
21,078
9,219
499
10,160
10,187
75,723
0
L
Hercules
RecolinoJR
Hercules
6,688
1,208
0
2,741
19,252
13,974
190
2,835
15,683
581
32,431
L
Nemesis
Sebad23
Nemesis
11,107
5,058
0
607
21,708
9,245
405
3,811
17,545
0
106,997
L
11,404
206
385
1,232
22,398
17,714
566
8,094
13,735
36,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,951
Gold Earned
67,057
488
Minions Killed
509
0
Camps Cleared
0
2,308,949
Distance Traveled
2,363,348
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,509
500
88
3
0
508,860
2
W
Raijin
13,921
516
131
5
0
503,357
2
L
Hachiman
11,109
411
116
4
0
414,325
1
W
Hachiman
13,062
484
109
4
0
440,288
0
W
Sylvanus
12,712
471
53
2
0
450,721
2
W
Achilles
13,853
513
128
5
0
460,122
2
L
Nox
12,361
458
110
4
0
448,734
7
L
Hercules
11,565
428
52
2
0
457,380
4
L
Nemesis
12,293
455
145
5
0
479,961
2
L
Cthulhu
10,623
393
65
2
0
508,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role