Player Matchup

Cabrakan
Cabrakan
EpicPals
Cabrakan
Level 17
God Stats
12W - 2L
1,938 SR
Queue Stats
40W - 34L
1,446 Elo+
Solo
Cthulhu
Cthulhu
Shumox
Cthulhu
Level 8
God Stats
32W - 19L
1,429 SR
Queue Stats
48W - 46L
1,264 Elo+
Party 2
Tiamat
Tiamat
TonofBricks27
Tiamat
Level 16
God Stats
23W - 21L
1,440 SR
Queue Stats
47W - 43L
1,453 Elo+
Solo
Nemesis
Nemesis
XdVaseto123
Nemesis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,448 Elo+
Solo
Kukulkan
Kukulkan
tesingepescul
Kukulkan
Level 27
God Stats
18W - 15L
1,308 SR
Queue Stats
73W - 89L
1,364 Elo+
Party 2
Team Averages
Level 17
1,523 SR
1,395 Elo+

VS

Team Averages
Level 20
1,469 SR
1,440 Elo+
Sol
Sol
 
Sol
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
KatySydHera
Fenrir
Level 7
God Stats
1W - 3L
1,306 SR
Queue Stats
5W - 8L
1,329 Elo+
Solo
Danzaburou
Danzaburou
Kiermanjar0
Danzaburou
Level 16
God Stats
9W - 9L
1,471 SR
Queue Stats
20W - 28L
1,345 Elo+
Solo
Neith
Neith
Lynesh
Neith
Level 27
God Stats
2W - 2L
1,569 SR
Queue Stats
2W - 2L
1,509 Elo+
Party 1
Fafnir
Fafnir
Travkoy
Fafnir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
EpicPals
Cabrakan
20
10 / 5 / 18
13,961
1,074
25,547
21,491
14,948
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Shumox
Cthulhu
19
1 / 2 / 24
12,433
956
16,493
15,620
17,902
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
10 / 1 / 18
13,831
1,064
26,127
11,035
10,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
XdVaseto123
Nemesis
20
9 / 7 / 18
13,564
1,043
13,613
17,856
8,016
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kukulkan
tesingepescul
Kukulkan
20
6 / 3 / 11
12,753
981
16,937
9,586
3,654
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

217

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
5 / 8 / 8
12,613
970
15,645
21,954
6,697
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
19
11 / 11 / 3
14,513
1,116
22,700
26,806
17,486
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Kiermanjar0
Danzaburou
17
0 / 7 / 6
10,607
816
7,479
10,829
3,108
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Neith
Lynesh
Neith
19
2 / 4 / 9
12,140
934
12,742
22,326
9,700
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
Travkoy
Fafnir
20
0 / 6 / 14
12,527
964
8,392
23,191
29,145
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
58
36
Kills
18
18
Deaths
36
89
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
8
8
1.13
W
Cabrakan
EpicPals
Cabrakan
10
5
18
3.8
L
Fenrir
11
11
3
1.14
L
Danzaburou
Kiermanjar0
Danzaburou
0
7
6
0.43
L
Neith
Lynesh
Neith
2
4
9
1.63
W
Cthulhu
Shumox
Cthulhu
1
2
24
6.5
W
10
1
18
19
L
Fafnir
Travkoy
Fafnir
0
6
14
1.17
W
Nemesis
XdVaseto123
Nemesis
9
7
18
2.57
W
Kukulkan
tesingepescul
Kukulkan
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,717
Damage
66,958
75,588
Taken
105,106
54,836
Mitigated
66,136
9,198
Healing
10,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
15,645
5,561
0
4,642
21,954
6,697
0
16,923
5,031
37,635
0
W
Cabrakan
EpicPals
Cabrakan
25,547
3,577
499
2,400
21,491
14,948
0
9,635
11,856
34,850
0
L
Fenrir
22,700
8,372
0
942
26,806
17,486
0
21,256
5,550
0
34,817
L
Danzaburou
Kiermanjar0
Danzaburou
7,479
2,369
0
802
10,829
3,108
0
6,971
3,858
0
23,280
L
Neith
Lynesh
Neith
12,742
6,816
180
1,818
22,326
9,700
0
19,009
3,317
0
39,390
W
Cthulhu
Shumox
Cthulhu
16,493
877
1,271
0
15,620
17,902
0
6,100
9,520
46,899
0
W
26,127
3,308
239
2,703
11,035
10,316
0
2,102
8,933
42,612
0
L
Fafnir
Travkoy
Fafnir
8,392
3,101
0
1,710
23,191
29,145
0
20,945
2,246
21,234
0
W
Nemesis
XdVaseto123
Nemesis
13,613
6,369
0
1,798
17,856
8,016
0
4,364
13,492
0
19,928
W
Kukulkan
tesingepescul
Kukulkan
16,937
2,534
0
288
9,586
3,654
0
1,836
7,750
41,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,542
Gold Earned
62,400
225
Minions Killed
203
4
Camps Cleared
5
1,064,330
Distance Traveled
1,001,126
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,613
970
36
3
1
212,000
0
W
Cabrakan
13,961
1,074
27
2
2
166,980
1
L
Fenrir
14,513
1,116
30
2
2
254,261
0
L
Danzaburou
10,607
816
40
3
0
108,539
3
L
Neith
12,140
934
67
5
2
183,653
1
W
Cthulhu
12,433
956
79
6
0
228,092
0
W
Tiamat
13,831
1,064
47
4
1
251,948
0
L
Fafnir
12,527
964
30
2
0
242,673
2
W
Nemesis
13,564
1,043
8
1
1
205,412
0
W
Kukulkan
12,753
981
64
5
0
211,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role