Player Matchup

Hel
Hel
TheProBaller06
Hel
Level 40
God Stats
6W - 12L
1,324 SR
Queue Stats
119W - 123L
1,426 Elo+
Party 1
Artemis
Artemis
WizardCorn21066
Artemis
Level 28
God Stats
34W - 33L
1,482 SR
Queue Stats
92W - 101L
1,432 Elo+
Party 1
Merlin
Merlin
themurphy420
Merlin
Level 23
God Stats
0W - 5L
1,115 SR
Queue Stats
50W - 62L
1,388 Elo+
Party 1
Team Averages
Level 30
1,307 SR
1,415 Elo+

VS

Team Averages
Level 107
1,420 SR
1,421 Elo+
Ganesha
Ganesha
 
Ganesha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
NoNoW3st
Charybdis
Level 68
God Stats
6W - 9L
1,356 SR
Queue Stats
166W - 198L
1,346 Elo+
Solo
Zeus
Zeus
OLPZ-Azgelord
Zeus
Level 105
God Stats
5W - 9L
1,406 SR
Queue Stats
480W - 583L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
7,500
577
1,655
10,092
3,769
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
0 / 7 / 2
7,452
573
11,028
14,713
4,751
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
12
4 / 8 / 0
9,364
720
7,709
10,947
3,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 0 / 17
9,795
753
8,435
11,898
11,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
NoNoW3st
Charybdis
14
9 / 1 / 8
10,464
805
8,289
9,370
3,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
9 / 3 / 8
10,307
793
13,048
8,043
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
4
Kills
18
18
Deaths
4
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
17
8.5
W
Charybdis
NoNoW3st
Charybdis
9
1
8
13
W
9
3
8
4.33
L
0
3
2
0.33
L
0
7
2
0.14
L
Merlin
4
8
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,392
Damage
29,772
35,752
Taken
29,311
11,973
Mitigated
17,967
14,872
Healing
8,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
8,435
800
295
1,861
11,898
11,792
96
3,365
8,533
19,598
0
W
Charybdis
NoNoW3st
Charybdis
8,289
6,472
1,407
3,269
9,370
3,545
2,343
2,737
6,633
0
36,598
W
13,048
646
557
1,459
8,043
2,630
190
3,578
4,465
46,594
0
L
1,655
688
6,280
6,292
10,092
3,769
0
7,446
2,646
6,741
0
L
11,028
4,515
137
2,163
14,713
4,751
0
10,090
4,623
0
33,096
L
Merlin
7,709
201
0
0
10,947
3,453
49
4,480
6,467
24,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,316
Gold Earned
30,566
110
Minions Killed
166
4
Camps Cleared
6
560,116
Distance Traveled
685,745
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,795
753
5
0
0
235,116
2
W
Charybdis
10,464
805
87
7
3
241,423
2
W
Zeus
10,307
793
74
6
3
209,206
3
L
Hel
7,500
577
21
2
0
200,752
0
L
Artemis
7,452
573
46
4
4
171,313
1
L
Merlin
9,364
720
43
3
0
188,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role