Player Matchup

Ganesha
Ganesha
DemonHunterReed
Ganesha
Level 131
God Stats
3W - 2L
1,539 SR
Queue Stats
418W - 383L
1,556 Elo+
Party 2
Eset
Eset
GirlPowerAlways
Eset
Level 159
God Stats
19W - 17L
1,508 SR
Queue Stats
147W - 132L
1,471 Elo+
Party 4
Chaac
Chaac
Panther2342
Chaac
Level 41
God Stats
16W - 20L
1,471 SR
Queue Stats
131W - 122L
1,458 Elo+
Party 4
Artemis
Artemis
papanick
Artemis
Level 48
God Stats
22W - 15L
1,542 SR
Queue Stats
562W - 508L
1,571 Elo+
Party 2
Kali
Kali
quirtz
Kali
Level 37
God Stats
16W - 12L
1,525 SR
Queue Stats
160W - 172L
1,450 Elo+
Solo
Team Averages
Level 83
1,517 SR
1,501 Elo+

VS

Team Averages
Level 58
1,512 SR
1,487 Elo+
Izanami
Izanami
Arminbash
Izanami
Level 149
God Stats
2W - 6L
1,581 SR
Queue Stats
168W - 145L
1,514 Elo+
Party 1
Ganesha
Ganesha
Mancra
Ganesha
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
SxCPurosNica
Hou Yi
Level 33
God Stats
0W - 1L
1,399 SR
Queue Stats
8W - 14L
1,441 Elo+
Party 1
Merlin
Merlin
aquile2016
Merlin
Level 26
God Stats
0W - 1L
1,697 SR
Queue Stats
5W - 7L
1,557 Elo+
Party 3
Fenrir
Fenrir
slhn
Fenrir
Level 22
God Stats
4W - 4L
1,385 SR
Queue Stats
5W - 7L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 25
11,267
490
8,258
22,370
30,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
4 / 1 / 10
12,888
560
12,047
9,673
3,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

19
4 / 3 / 10
12,979
564
9,914
21,291
14,081
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artemis
papanick
Artemis
20
16 / 0 / 8
14,356
624
13,887
7,972
3,118
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kali
quirtz
Kali
19
6 / 1 / 7
13,476
586
11,862
19,040
8,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arminbash
Izanami
18
3 / 4 / 0
12,146
528
11,154
20,368
9,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Mancra
Ganesha
12
0 / 4 / 2
8,134
354
8,318
12,702
8,066
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
14
1 / 11 / 0
9,400
409
4,425
16,502
4,939
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
aquile2016
Merlin
14
2 / 6 / 1
9,835
428
7,786
14,060
4,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
slhn
Fenrir
14
0 / 5 / 3
9,416
409
2,824
16,468
6,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
12
30
Kills
6
6
Deaths
30
60
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
Arminbash
Izanami
3
4
0
0.75
W
0
1
25
12.5
W
4
1
10
9
L
Ganesha
Mancra
Ganesha
0
4
2
0.25
W
4
3
10
3
L
Hou Yi
1
11
0
0.09
L
Merlin
aquile2016
Merlin
2
6
1
0.42
W
Artemis
papanick
Artemis
16
0
8
20
W
Kali
quirtz
Kali
6
1
7
9.5
L
Fenrir
slhn
Fenrir
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,968
Damage
34,507
80,346
Taken
80,100
60,353
Mitigated
32,979
30,684
Healing
13,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Arminbash
Izanami
11,154
4,404
0
4,135
20,368
9,064
126
4,493
15,653
0
101,098
W
8,258
1,156
254
6,517
22,370
30,614
617
5,511
16,859
43,754
8,859
W
12,047
227
853
3,932
9,673
3,850
2,997
4,068
5,605
66,755
0
L
Ganesha
Mancra
Ganesha
8,318
738
0
2,918
12,702
8,066
0
3,845
8,759
31,046
0
W
9,914
683
0
8,436
21,291
14,081
1,853
3,825
15,866
0
68,252
L
Hou Yi
4,425
1,208
0
768
16,502
4,939
0
3,918
12,489
0
51,939
L
Merlin
aquile2016
Merlin
7,786
293
0
1,872
14,060
4,696
0
5,298
8,396
61,165
0
W
Artemis
papanick
Artemis
13,887
9,193
0
4,093
7,972
3,118
3,869
2,849
5,123
0
132,348
W
Kali
quirtz
Kali
11,862
7,260
0
6,599
19,040
8,690
2,204
4,312
13,156
0
107,580
L
Fenrir
slhn
Fenrir
2,824
354
0
4,032
16,468
6,214
96
1,555
14,873
0
65,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,966
Gold Earned
48,931
606
Minions Killed
531
0
Camps Cleared
0
2,360,519
Distance Traveled
2,079,909
38
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,146
528
189
8
0
405,480
6
W
Ganesha
11,267
490
15
1
0
459,024
13
W
Eset
12,888
560
118
5
0
418,957
14
L
Ganesha
8,134
354
18
1
0
449,426
7
W
Chaac
12,979
564
130
6
0
493,242
2
L
Hou Yi
9,400
409
113
5
0
377,896
5
L
Merlin
9,835
428
105
5
0
389,374
1
W
Artemis
14,356
624
182
8
0
452,877
8
W
Kali
13,476
586
161
7
0
536,419
1
L
Fenrir
9,416
409
106
5
0
457,733
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role