Player Matchup

Janus
Janus
Silver I
 
Janus
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
Archhya
Ymir
Gold V
Level 66
God Stats
4W - 5L
1,529 SR
Queue Stats
133W - 138L
1,277 MMR
Solo
Hou Yi
Hou Yi
Silver I
LagFire
Hou Yi
Silver I
Level 147
God Stats
5W - 3L
1,387 SR
Queue Stats
121W - 119L
1,307 MMR
Solo
Cthulhu
Cthulhu
Silver V
SIipknot
Cthulhu
Silver V
Level 107
God Stats
18W - 23L
1,339 SR
Queue Stats
134W - 146L
1,289 MMR
Solo
Bakasura
Bakasura
Gold V
eaglelex
Bakasura
Gold V
Level 87
God Stats
5W - 6L
1,554 SR
Queue Stats
57W - 65L
1,346 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 110
1,462 SR
1,344 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,548 SR
1,301 MMR
Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Gold V
BennyHill85
Danzaburou
Gold V
Level 155
God Stats
1W - 1L
1,735 SR
Queue Stats
50W - 60L
1,261 MMR
Party 1
Tyr
Tyr
Gold II
JACKEDFURRY
Tyr
Gold II
Level 68
God Stats
3W - 3L
1,451 SR
Queue Stats
187W - 188L
1,233 MMR
Solo
Thanatos
Thanatos
Silver I
Kacperb100
Thanatos
Silver I
Level 49
God Stats
16W - 14L
1,445 SR
Queue Stats
80W - 84L
1,239 MMR
Solo
Persephone
Persephone
Gold V
SaiKaNna
Persephone
Gold V
Level 160
God Stats
39W - 30L
1,609 SR
Queue Stats
767W - 768L
1,273 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 3 / 1
8,874
522
4,867
10,183
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
Archhya
Ymir
11
0 / 3 / 0
7,175
422
1,615
10,452
5,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
LagFire
Hou Yi
15
0 / 3 / 1
8,893
523
7,469
11,193
3,630
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
SIipknot
Cthulhu
17
4 / 3 / 1
10,297
606
9,242
12,665
15,444
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bakasura
eaglelex
Bakasura
14
4 / 4 / 2
8,813
518
5,695
12,367
4,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
Morgan Le FayAthenaThothArtemisTiamat

VS

Bans
GilgameshIzanamiOdinGaneshaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
3 / 0 / 9
9,165
539
7,966
14,252
18,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
BennyHill85
Danzaburou
17
2 / 1 / 4
10,419
613
4,293
9,927
4,269
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 4 / 3
9,595
564
6,669
12,638
10,313
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
Kacperb100
Thanatos
17
7 / 2 / 4
10,420
613
8,766
12,508
5,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
SaiKaNna
Persephone
15
3 / 2 / 4
10,204
600
10,747
5,716
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
9
Kills
16
16
Deaths
9
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
1
0.5
W
Sobek
 
Sobek
3
0
9
7.5
L
Ymir
Archhya
Ymir
0
3
0
0
W
Danzaburou
BennyHill85
Danzaburou
2
1
4
4
W
1
4
3
0.63
W
Thanatos
Kacperb100
Thanatos
7
2
4
4.5
L
Hou Yi
LagFire
Hou Yi
0
3
1
0.17
L
Cthulhu
SIipknot
Cthulhu
4
3
1
1.5
W
Persephone
SaiKaNna
Persephone
3
2
4
2.5
L
Bakasura
eaglelex
Bakasura
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,888
Damage
38,441
56,860
Taken
55,041
31,936
Mitigated
41,572
12,116
Healing
26,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,867
363
0
1,744
10,183
2,731
111
5,650
4,533
68,426
0
W
Sobek
 
Sobek
7,966
695
0
5,137
14,252
18,827
0
3,396
10,331
31,433
0
L
Ymir
Archhya
Ymir
1,615
158
0
1,290
10,452
5,221
0
4,879
5,573
23,270
0
W
Danzaburou
BennyHill85
Danzaburou
4,293
2,001
0
4,103
9,927
4,269
428
1,590
8,271
0
87,959
W
6,669
996
0
2,697
12,638
10,313
44
6,745
5,741
0
59,629
W
Thanatos
Kacperb100
Thanatos
8,766
1,505
0
13,163
12,508
5,975
0
1,472
10,918
0
79,520
L
Hou Yi
LagFire
Hou Yi
7,469
3,305
0
2,388
11,193
3,630
0
2,734
8,459
0
73,562
L
Cthulhu
SIipknot
Cthulhu
9,242
1,796
78
2,910
12,665
15,444
0
2,160
10,505
72,743
0
W
Persephone
SaiKaNna
Persephone
10,747
328
0
1,247
5,716
2,188
180
2,127
3,501
65,257
0
L
Bakasura
eaglelex
Bakasura
5,695
3,756
0
3,706
12,367
4,910
0
3,632
8,735
0
37,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,052
Gold Earned
49,803
577
Minions Killed
571
0
Camps Cleared
0
1,634,584
Distance Traveled
1,800,167
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,874
522
145
9
0
383,818
6
W
Sobek
9,165
539
32
2
0
346,393
7
L
Ymir
7,175
422
41
2
0
244,450
7
W
Danzaburou
10,419
613
162
10
0
319,963
4
W
Tyr
9,595
564
143
8
0
401,654
4
W
Thanatos
10,420
613
109
6
0
383,678
5
L
Hou Yi
8,893
523
142
8
0
316,542
2
L
Cthulhu
10,297
606
158
9
0
313,925
2
W
Persephone
10,204
600
125
7
0
348,479
4
L
Bakasura
8,813
518
91
5
0
375,849
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role