Player Matchup

Nemesis
Nemesis
DoormanDori
Nemesis
Level 26
God Stats
21W - 10L
1,485 SR
Queue Stats
69W - 69L
1,324 Elo+
Solo
Cthulhu
Cthulhu
TC KeepItMoist
Cthulhu
Level 4
God Stats
0W - 2L
1,199 SR
Queue Stats
1W - 3L
1,296 Elo+
Solo
Hel
Hel
aceballz47
Hel
Level 66
God Stats
1W - 3L
1,556 SR
Queue Stats
96W - 99L
1,465 Elo+
Party 2
Artemis
Artemis
pattyj
Artemis
Level 10
God Stats
3W - 5L
1,520 SR
Queue Stats
3W - 5L
1,241 Elo+
Party 2
Chaac
Chaac
xRoyalLeeX
Chaac
Level 7
God Stats
9W - 12L
1,530 SR
Queue Stats
20W - 40L
1,244 Elo+
Solo
Team Averages
Level 23
1,458 SR
1,314 Elo+

VS

Team Averages
Level 21
1,553 SR
1,291 Elo+
Hades
Hades
Cheesyman1000
Hades
Level 15
God Stats
1W - 0L
1,771 SR
Queue Stats
2W - 2L
1,268 Elo+
Solo
Bellona
Bellona
Ching-Fong_25
Bellona
Level 15
God Stats
5W - 2L
1,468 SR
Queue Stats
6W - 7L
1,315 Elo+
Party 1
Danzaburou
Danzaburou
Fvk_iT12
Danzaburou
Level 40
God Stats
20W - 13L
1,659 SR
Queue Stats
178W - 172L
1,455 Elo+
Party 1
Yemoja
Yemoja
Yahudah82
Yemoja
Level 7
God Stats
1W - 1L
1,062 SR
Queue Stats
1W - 1L
980 Elo+
Solo
Thanatos
Thanatos
Zuctao
Thanatos
Level 27
God Stats
2W - 0L
1,806 SR
Queue Stats
37W - 34L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DoormanDori
Nemesis
9
3 / 5 / 0
5,980
598
4,038
6,819
2,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 6 / 0
4,201
420
1,631
7,821
3,854
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 4 / 0
5,058
506
2,102
5,861
1,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
pattyj
Artemis
8
0 / 3 / 0
4,558
456
2,210
4,664
1,171
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
6
1 / 5 / 0
4,601
460
2,315
8,300
2,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
7 / 1 / 1
6,403
640
5,517
6,304
2,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Bellona
9
3 / 1 / 3
5,924
592
4,188
6,702
4,876
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
Fvk_iT12
Danzaburou
10
3 / 0 / 6
6,455
646
4,081
4,001
1,107
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Yahudah82
Yemoja
6
0 / 2 / 4
4,775
478
583
3,843
2,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
Zuctao
Thanatos
11
9 / 1 / 1
6,955
696
6,631
6,917
3,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
4
Kills
22
23
Deaths
5
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
1
1
7.5
W
Bellona
3
1
3
4.5
L
Nemesis
DoormanDori
Nemesis
3
5
0
0.6
W
Danzaburou
Fvk_iT12
Danzaburou
3
0
6
6
L
0
6
0
0
W
Yemoja
Yahudah82
Yemoja
0
2
4
1
W
Thanatos
Zuctao
Thanatos
9
1
1
9.5
L
0
4
0
0
L
Artemis
pattyj
Artemis
0
3
0
0
L
Chaac
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,296
Damage
21,000
33,465
Taken
27,767
11,538
Mitigated
13,580
5,998
Healing
12,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,517
783
0
2,425
6,304
2,202
1,399
1,468
4,836
24,586
0
W
Bellona
4,188
1,975
0
982
6,702
4,876
0
0
6,702
0
19,920
L
Nemesis
DoormanDori
Nemesis
4,038
1,689
0
770
6,819
2,370
0
83
6,736
0
17,165
W
Danzaburou
Fvk_iT12
Danzaburou
4,081
1,391
0
1,649
4,001
1,107
883
1,047
2,954
0
34,517
L
1,631
691
0
357
7,821
3,854
0
2,068
5,753
11,816
0
W
Yemoja
Yahudah82
Yemoja
583
583
198
20
3,843
2,277
104
904
2,939
3,918
0
W
Thanatos
Zuctao
Thanatos
6,631
3,388
0
6,794
6,917
3,118
0
374
6,543
0
41,954
L
2,102
140
1,109
1,920
5,861
1,938
418
2,543
3,318
21,137
0
L
Artemis
pattyj
Artemis
2,210
1,184
0
528
4,664
1,171
772
1,328
3,336
0
16,646
L
Chaac
2,315
1,119
0
1,314
8,300
2,205
0
78
8,222
0
19,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,398
Gold Earned
30,512
167
Minions Killed
234
0
Camps Cleared
0
925,061
Distance Traveled
945,214
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,403
640
33
3
0
189,577
0
W
Bellona
5,924
592
39
4
0
207,966
0
L
Nemesis
5,980
598
31
3
0
201,596
1
W
Danzaburou
6,455
646
71
7
0
186,806
2
L
Cthulhu
4,201
420
21
2
0
195,779
0
W
Yemoja
4,775
478
9
1
0
153,279
2
W
Thanatos
6,955
696
82
8
0
207,586
3
L
Hel
5,058
506
39
4
0
186,394
0
L
Artemis
4,558
456
40
4
0
186,168
1
L
Chaac
4,601
460
36
4
0
155,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role