Player Matchup

Janus
Janus
 
Janus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
CartmanTheHero
Ah Puch
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 232L
1,419 Elo+
Solo
Khepri
Khepri
IVERHAS60FPS
Khepri
Level 33
God Stats
0W - 1L
1,392 SR
Queue Stats
25W - 41L
1,256 Elo+
Solo
Danzaburou
Danzaburou
TheSaltySeadogg
Danzaburou
Level 63
God Stats
24W - 24L
1,530 SR
Queue Stats
101W - 98L
1,467 Elo+
Solo
Team Averages
Level 61
1,485 SR
1,428 Elo+

VS

Team Averages
Level 85
1,510 SR
1,393 Elo+
Artemis
Artemis
AkadoHS
Artemis
Level 67
God Stats
2W - 0L
1,539 SR
Queue Stats
5W - 8L
1,342 Elo+
Solo
Mulan
Mulan
HorridCrow
Mulan
Level 98
God Stats
10W - 10L
1,635 SR
Queue Stats
258W - 298L
1,445 Elo+
Solo
Fenrir
Fenrir
Izziany
Fenrir
Level 108
God Stats
2W - 8L
1,181 SR
Queue Stats
573W - 648L
1,379 Elo+
Solo
Discordia
Discordia
jackintheblock
Discordia
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,308 Elo+
Solo
Serqet
Serqet
reaper12111
Serqet
Level 82
God Stats
7W - 4L
1,693 SR
Queue Stats
118W - 113L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 6 / 5
8,997
562
6,424
8,855
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
 
Mercury
14
5 / 4 / 1
8,878
555
5,765
10,032
3,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 5 / 3
8,900
556
8,831
13,826
9,985
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
8
0 / 3 / 1
6,224
389
2,643
7,176
3,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
TheSaltySeadogg
Danzaburou
10
1 / 7 / 1
6,909
432
2,284
10,109
2,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AkadoHS
Artemis
11
1 / 3 / 5
6,511
407
5,222
6,756
2,245
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
14
6 / 1 / 6
8,666
542
9,794
9,815
7,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
Izziany
Fenrir
11
2 / 4 / 8
7,273
455
6,554
11,158
5,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
jackintheblock
Discordia
15
5 / 3 / 3
9,028
564
6,231
7,189
2,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
16
11 / 1 / 3
9,837
615
8,709
10,413
3,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
12
Kills
25
25
Deaths
12
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
6
5
0.75
L
Mercury
 
Mercury
5
4
1
1.38
W
Artemis
AkadoHS
Artemis
1
3
5
1.17
L
4
5
3
1.1
W
Mulan
6
1
6
9
L
Khepri
0
3
1
0.17
W
Fenrir
Izziany
Fenrir
2
4
8
1.5
L
Danzaburou
TheSaltySeadogg
Danzaburou
1
7
1
0.21
W
Discordia
jackintheblock
Discordia
5
3
3
2.17
W
Serqet
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,947
Damage
36,510
49,998
Taken
45,331
22,694
Mitigated
21,914
7,518
Healing
13,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,424
895
0
1,586
8,855
2,942
135
2,403
6,364
55,287
0
L
Mercury
 
Mercury
5,765
2,384
0
469
10,032
3,085
0
1,323
8,396
0
49,346
W
Artemis
AkadoHS
Artemis
5,222
3,563
0
694
6,756
2,245
0
4,193
2,563
0
22,218
L
8,831
824
0
4,029
13,826
9,985
120
1,383
11,860
50,731
0
W
Mulan
9,794
2,062
0
2,346
9,815
7,966
589
4,251
5,448
0
48,579
L
Khepri
2,643
773
0
758
7,176
3,781
309
0
6,884
17,347
0
W
Fenrir
Izziany
Fenrir
6,554
1,242
355
3,595
11,158
5,473
0
3,550
7,566
0
27,485
L
Danzaburou
TheSaltySeadogg
Danzaburou
2,284
859
0
676
10,109
2,901
1,250
1,122
8,819
0
25,263
W
Discordia
jackintheblock
Discordia
6,231
818
0
1,697
7,189
2,326
0
2,864
4,159
54,695
0
W
Serqet
8,709
1,467
0
4,326
10,413
3,904
0
2,674
7,697
0
52,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,908
Gold Earned
41,315
350
Minions Killed
389
0
Camps Cleared
0
1,384,221
Distance Traveled
1,509,641
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,997
562
101
6
0
296,400
8
L
Mercury
8,878
555
80
5
0
361,088
6
W
Artemis
6,511
407
45
3
0
232,449
0
L
Ah Puch
8,900
556
87
5
0
243,373
3
W
Mulan
8,666
542
92
6
0
288,259
6
L
Khepri
6,224
389
27
2
0
207,494
4
W
Fenrir
7,273
455
33
2
0
314,944
7
L
Danzaburou
6,909
432
55
3
0
275,866
2
W
Discordia
9,028
564
114
7
0
314,672
1
W
Serqet
9,837
615
105
7
0
359,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role