Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
LVLaoCH
He Bo
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 55L
1,535 Elo+
Party 1
Osiris
Osiris
darien__beastin
Osiris
Level 105
God Stats
1W - 5L
1,282 SR
Queue Stats
428W - 414L
1,519 Elo+
Solo
Heimdallr
Heimdallr
jokerbernaldo
Heimdallr
Level 158
God Stats
15W - 16L
1,518 SR
Queue Stats
1,033W - 1,094L
1,531 Elo+
Solo
Vulcan
Vulcan
sptheghost40
Vulcan
Level 159
God Stats
3W - 14L
1,283 SR
Queue Stats
640W - 638L
1,531 Elo+
Solo
Team Averages
Level 116
1,417 SR
1,523 Elo+

VS

Team Averages
Level 120
1,493 SR
1,446 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
 
Amaterasu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Trevwahh
Mercury
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 99L
1,496 Elo+
Party 2
Pele
Pele
Vera Victus
Pele
Level 125
God Stats
3W - 7L
1,465 SR
Queue Stats
403W - 426L
1,515 Elo+
Party 2
Danzaburou
Danzaburou
sixpieceset
Danzaburou
Level 141
God Stats
2W - 3L
1,500 SR
Queue Stats
119W - 115L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
8 / 7 / 7
8,067
896
11,493
10,276
7,248
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
LVLaoCH
He Bo
12
2 / 7 / 10
7,152
795
8,315
7,996
2,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

1
0 / 0 / 0
2,284
254
0
0
0
Heimdallr
jokerbernaldo
Heimdallr
16
5 / 2 / 8
8,392
932
8,753
7,070
2,974
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vulcan
17
5 / 3 / 7
9,319
1,035
10,465
7,293
3,231
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
8 / 3 / 5
9,205
1,023
9,303
9,709
6,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
 
Amaterasu
14
5 / 4 / 6
8,717
969
5,177
17,550
8,585
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Trevwahh
Mercury
12
2 / 6 / 9
7,854
873
1,779
6,748
2,338
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 10
7,836
871
5,414
11,598
4,057
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
sixpieceset
Danzaburou
16
3 / 3 / 9
8,928
992
6,728
9,359
3,472
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
58
20
Kills
19
19
Deaths
20
32
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
8
7
7
1.64
W
Zhong Kui
 
Zhong Kui
8
3
5
3.5
W
Amaterasu
 
Amaterasu
5
4
6
2
L
He Bo
LVLaoCH
He Bo
2
7
10
1
W
Mercury
Trevwahh
Mercury
2
6
9
1.08
W
1
4
10
1.5
L
0
0
0
0
L
Heimdallr
jokerbernaldo
Heimdallr
5
2
8
4.5
W
Danzaburou
sixpieceset
Danzaburou
3
3
9
2.5
L
Vulcan
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,026
Damage
28,401
32,635
Taken
54,964
16,201
Mitigated
24,972
7,585
Healing
22,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
11,493
2,833
260
889
10,276
7,248
0
2,958
7,318
0
14,571
W
Zhong Kui
 
Zhong Kui
9,303
745
655
3,397
9,709
6,520
1,127
4,264
5,445
20,635
0
W
Amaterasu
 
Amaterasu
5,177
1,111
664
8,037
17,550
8,585
114
4,212
13,338
0
8,034
L
He Bo
LVLaoCH
He Bo
8,315
350
309
430
7,996
2,748
0
3,054
4,942
10,416
0
W
Mercury
Trevwahh
Mercury
1,779
953
685
465
6,748
2,338
899
3,038
3,710
0
6,282
W
5,414
741
330
3,338
11,598
4,057
88
3,291
8,307
0
19,340
L
0
0
0
0
0
0
0
0
0
0
0
L
Heimdallr
jokerbernaldo
Heimdallr
8,753
4,820
546
2,570
7,070
2,974
176
2,336
4,734
0
26,353
W
Danzaburou
sixpieceset
Danzaburou
6,728
2,718
1,352
3,823
9,359
3,472
1,261
3,975
5,384
0
19,482
L
Vulcan
10,465
4,898
73
2,508
7,293
3,231
320
955
6,338
23,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,214
Gold Earned
42,540
76
Minions Killed
95
0
Camps Cleared
0
651,772
Distance Traveled
991,029
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,067
896
3
0
0
154,514
4
W
Zhong Kui
9,205
1,023
23
3
0
181,649
0
W
Amaterasu
8,717
969
6
1
0
230,784
12
L
He Bo
7,152
795
4
0
0
139,667
1
W
Mercury
7,854
873
9
1
0
199,120
0
W
Pele
7,836
871
26
3
0
200,528
3
L
Osiris
2,284
254
0
0
0
0
0
L
Heimdallr
8,392
932
36
4
0
173,241
0
W
Danzaburou
8,928
992
31
3
0
178,948
1
L
Vulcan
9,319
1,035
33
4
0
184,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role